
There Was A Dream is an open-world, action-adventure story set in the realm of dreams, attacked by an entity bent on turning it into a nightmare. Play as the chosen one of lucid dreamers in an ever-expanding main story. Fight, explore and lose yourself among the many side activities.
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Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
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[h1] 目前来看,勉强能玩,但不好玩,主要原因在于玩法重复程度较高,没有耐心的玩家可能会坚持不下去,希望后续能多改进一下 [/h1] 超现实+卡通风格的第三人称开放式沙盒休闲游戏 玩家将操控被实体选中的角色在广阔的梦境世界里自由冒险(游玩前可自定义性别及初始的发色发型跟肤色),期间需要管理控制好梦境跟噩梦之间的平衡,要么帮助实体,操纵梦境力量来完成黑暗使命,要么为DreamPol工作,与实体及其手下战斗,拯救被俘的平民,来恢复梦境世界的和平。 [h1] 可玩性 [/h1] 1:当噩梦来临的时候,选择跟实体战斗还是跟编目员战斗,来改变梦境世界朝不同的方向发展 2:做地图上随机出现的每日任务或者买卖交易任务来赚钱,赚到的金钱可以更换发型跟发色,更换衣服的样式跟配色等 3:角色所进行的大部分行为都能获得经验,经验可以提升等级,等级提升可以增加血量或者增加耐力槽。完成交易或者噩梦对战任务也可以获得梦境点数,使用梦境点数更能学习到丰富的技能 4:自由探索梦境世界,挖掘其他好玩的内容 [h1] 游玩感受 [/h1] 虽然目前本作处于EA阶段,但是可以游玩到的内容其实也不算很少,在游戏里,玩家可以做日常任务赚钱,利用赚来的钱打扮自己,自定义角色形象,驯马骑马赢得奖牌来更换马鞍或者马儿的相关装饰跟皮肤,驾驶各种类型的车辆或者搭乘空中列车欣赏周围的美景(螺旋式图书馆可太漂亮了),在河边钓鱼,搭建临时营地,制作合成各种道具,切换到小猫咪的视角,通过嗅觉在地图上挖宝,以及学习高跳,滑行甚至是自由飞翔那样强大的能力为所欲为等。 本人总共也就体验了3个小时,说不定后面还有我未曾遇到过的其他玩法,不过以目前作品的质量来看,想要让我继续坚持游玩下去,比较难,主要原因有以下几点。 1:有关噩梦的战斗过于重复单调,起初一进入地下便开始BOSS战的时候确实挺激动,随后的套路基本上一样,唯一的区别是BOSS会召唤更多的手下来骚扰主角,不过对于一款休闲游戏来说,战斗方面的难度从来都不算什么事。 2:日常跑腿的任务枯燥乏味,大部分就是在附近进行简单的互动,要么是赶跑周围的动物,要么是从树上或者电线杆上取得帽子,要么是谁谁谁中暑了,需要水枪刺激一下,要么是谁的车辆温度过高,需要喷点水冷却一下等,任务类型重复就算了,同一地点,同一角色,发起的同一任务就很过分了,很明显的偷懒行为。 3:最后再列举一些相比较起来更影响游玩体验的问题,比如列车里面存在卡人物模型的BUG,遇到后只能重启游戏,比如没有找到快速过渡时间的办法,只有在黑夜里自然慢慢地等待,又比如优化较差,频繁掉帧,眼睛看久了会很不舒服,又比如驾车或者骑马的时候不能呼出大地图查看,必须要下车或下马后才能浏览,过于繁琐麻烦等等。 其实还有不少的问题,不过比起上面罗列的几点来看,就显得微不足道了,再说,这些小问题肯定也会在后续的更新中得到修复,故不再作说明。 总结起来就一句话,现阶段勉强能玩,但不怎么好玩,建议视后续的更新情况再做购买决定。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote] [h1] 一般推荐 [/h1] +少有的梦境题材,两种方向变化的控制与平衡 +集探索,养成跟战斗于一体的内容,自由的探索玩法 -目前EA玩法内容的重复度较高,缺少更多的细节表现 -优化比较差,很多地方都会掉帧 -汉化有机翻的味道 -卡人物模型,文档口口口等其他BUG !有着不错的底子,望后续能好好优化更新
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This game is a joy to play. I choose to play on the dream path and not the nightmare path so I mostly, in my opinion, did well. It's a solid background story that you are introduced to at the beginning of the game. And after that, the game has some many things you can spend your time with while not fighting the Entity. You can go fishing, feed wildlife and help other people in your dream. So besides the main quests, there are towns with people and side quests. The crafting system is easy to understand and it's fairly easy to find those items you need for quest and crafting. The ways of transportation with electric hoverboards, hovercars and of course the horse with antlers makes it easier to get between point A and B. The cat adds some cute spark to the adventure especially when it has its diving gear on. There Was A Dream is a fresh and exciting game to play without any excessive violence. It has beautiful colours and alternating weather to heighten the camping feeling in the wood. And since it's in Early Access I can only think it will surprise even more in the future!
Quickie Review Game with an interesting idea, but the game is poorly optimized, causing constant low framerates and I swear near crashes at times. Gameplay feels really fetchquesty at times, and quest markers are not obvious. Plus, sidequests don't even have markers at all, causing me to get lost at times when trying to not only do the sidequest, but also returning to the quest giver so I could finish. Also I know the game's in Early Access still, but the game still feels very buggy in places that shouldn't be buggy, like the tutorial which I had to skip since it didn't detect me doing the tutorial. I was interested in this game, but came out pretty disappointed with the product I got. Maybe a future patch can fix these issues, but right now, I'm no longer interested
I played this game in alpha on itch.io and LOVED it even in its very unpolished state. (I still remember the black, soulless eyes of all the characters had, including mine. Lol) Just having bought it here on Steam, I see how very committed the two-person developer team has been in getting this game ready. There have been SO many wonderful changes, including character customization, and YES, they now have eyes!! Lol. I don't want to go into all the changes, but just know that in the short time between when I first played (back in late March) and now, there has been SO MUCH put into this game that you would think that dozens of people have worked on it. That being said, yes, there are some bugs...it is in Early Access after all, and I'm grateful I get to play it at all, even with the bugs. The devs are VERY responsive when posting about bugs in their Discord server regarding bugs. They fixed one I reported in less than 24 hours!! I've never EVER seen this kind of response time in a game before now! :D There are other bugs and glitches I still need to report, but they aren't truly game breaking. I love the cartoon-ish art style of the game; almost like an old coloring book come to life. Being a dream world, everything has a uniqueness that lends itself to the game; things you would only find in dreams - but I won't spoil that for you. It's very "Alice in Wonderland", but...still much more than that. It's very easy to get sidetracked by the things you see. As to that last point, I would like to see the world filled up with a lot more detail as the game develops...more trees, grass, bushes, animals, people scattered around the world, etc. I want more funny things to look at!! Currently it feels like there is a lot of empty space between points of interest. I rather enjoy the new quests, which really help steer the game forward, and FINALLY explained the Dream vs Nightmare mode after I played for over 2 hours wondering why, over the course of my game play, all the trees were catching fire all over the place! For my last point, the mechanics are very easy. Typical WASD and mouse camera control. No controller support yet, but maybe one day. The beginning of the game has a great tutorial that explains controls and pop-ups are available throughout the game whenever something is available to interact with along with the appropriate key to use. Press F for this, or I for that, etc. I highly recommend this game, even for Early Access. It's not a game that's so super-involved that you'll "never be able to stop playing", (at least not yet), but there is enough there to keep you busy for a while.
If you were a lucid dreamer in full control of your dreams and suddenly other dreamers party crashed, what would you do? https://www.youtube.com/watch?v=p2qDG7Cd1wA If you want to see There Was a Dream in action for yourself, watch my first impressions of gameplay in the video above. The premise is fascinating: an apparently evil being gives the power to inflict nightmares on others and conquer through dreams. A seemingly good alien race works against this being. You're smack in the middle and have to decide who you trust. Do you battle one, the other, or just spend your time exploring this open-world? There is a completely charming world to explore. Oh, and did I mention that there's a button to control your cat? At this time, most mechanics are fairly shallow, but there is a variety of things to do. Smack trees to make them drop resources. Craft resources into items. Use items. Rinse. Repeat. Use an effective super soaker blaster and water balloons against wildlife and enemies alike. I may have killed Bambi early on, but apparently Thumper was immune to damage. The dream vs nightmare mechanic is a little unclear: talking to NPCs once will improve the dream, but subsequently talking to them pushes it towards a nightmare? And while the cat's commands are clearly labeled, there's never an explanation of how they're meant to be used. Like most Early Access games, there are areas that will need work. The long introduction is offset by a too-short tutorial about game mechanics, leaving a lot to be discovered on one's own. How do you avoid the sudden lightning storm? (Or was that just bad luck when I started?) Where are Quests to improve your skills? How do I restore the charge of vehicles? (Hover cars and hover boards are wonderful.) When will I be ready for the boss fight that is almost immediately accessible? Some will appreciate this open world freedom. But a little more direction or reference material in the Help Guide would go far in the official release. As a personal gripe, the color selection is surprisingly disappointing. They also don't match what ends up being used, and it's a fairly scant selection that all just kind of looks bad despite the game's overall aesthetic appeal. It's bizarre, having a game that looks good but whose customization options somehow fall short. If this is resolved by the time of release, colors and clothing and customization options are going to add even more charm to what's already here. Should you pick up There Was a Dream? Despite its charm, it's definitely in a rough Early Access state right now. If you're ready to join the community and provide feedback, jump right in. But if you're not, keep it on your Wishlist and watch as the game develops towards release. There's certainly potential here.
I'm only two hours into this game at the time of writing this review, but I can already tell I'll be sinking more hours into playing. Yes, there are a few bugs here and there but I haven't found anything too game-breaking yet! Well, besides being amused by my cat randomly spinning and accidentally using all my candies - oop. I managed to get lost within 30 minutes and fell out of the tutorial area before realizing I had to get back to it as I got out via rocks. It was hilarious once I realized because I got distracted how pretty everything this! I'm not even that deep into the game yet. Can I recommend this game in it's current state? Honestly, yes. There are people who have written better reviews and the game is still in early-access, there is so much that can be done! I look forward to how the game processes.
This game is an open world/ Sandbox type game. It was really fun to play and all of the things there is to do really makes you get lost and emerged into it. I spent my time doing a few missions and just exploring the world that they created. The tutorial needs to be a bit in depth because I didn't even know you can switch to the cat and go find buried treasure. Overall I had a good time playing the game and some people in y steam were interested in trying it out as well.
Game seems to have an Interesting premise, too bad I can't play it at all. The Game is beyond Glitchy, Falling through the map the second you control your character, Movements need to be reworked, feels like you are controlling a static piece of wood. Actions a poorly implemented at this point as well. Graphics settings return to potato mode every time it loads a new area. The text tends to glitch so it becomes unreadable, and the tutorial text will not go away, even if you complete the tasks.
very interesting little game .
I got this game first when it was on early alpha through itch.io. The game at this point was very different and was very un-optimised. As i had almost no time to play those last 2 years i was discontinued from the game and never received my steam key. This was solved fast by the developer as soon as i reached out. I really like how this game has evolved through the last couple of years. I really like the style and the concept behind this game. The atmosphere is amazing the game play is decent. The landscape is truly amazing and fitting for a dream/nightmare. Pros: Very nice atmosphere Very nice landscapes Very nice story / idea Cons: Not the best optimisation out there Sometimes the world feels a little bit empty ( i would like to see more npcs at different locations) I highly recommend the game if you would like to have a nice experience and dedicate a couple of hours here and there. I have not yet checked the game after it came out of early access so this review might change at a later date.
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