
You've been kidnapped and have to get out but luckily, there's a gun in the office. Unluckily, your captor comes back home every day, so you have to cover your tracks when you go out of your cell. Use each passing day to get closer to the gun until you can finally leave.
Modeled estimate, not a reported figure. How we estimate →
About
Imagine being trapped, kidnapped, and racing against the clock to escape. Locked in a room with nothing to protect you or even eat. You’re faced with a terrifying challenge: your captors return every day, so every action you take must be perfectly discreet. Each time you leave your room, you must leave everything exactly as you found it - or risk everything.
You have five days - Monday through Friday - to uncover your escape route. If you fail, you won’t survive. Every decision counts. Can you outsmart your captors and escape in time, or will you be trapped forever? Time is ticking.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
A brilliant and unique game.
You can select the Language but its not active in the Game
Encountered a game-breaking bug where turning down the lumen quality made the first corridor completely dark and impossible to see, even with the light on. I was stuck for a long time with no visible way to progress, so I had to consult a video guide. To my shock, the corridor was perfectly lit in the guide! I tinkered around with the graphics settings before quickly realizing the lumen quality being set to "off" apparently caused the lighting in that one corridor to be totally, well, off. Aside from that, I was not a fan of how your character's kidnapper isn't even shown arriving in the apartment when the timer runs out. I started playing this game blindly and was very confused about what was even going on. Even after understanding, I still found it puzzling why the game does such a poor job of communicating the actual stakes of your situation.
Jugué este juego ya que me lo regaló PressEngine, y la verdad es que casi todos en el stream lo disfrutaron bastante. Cumple su rol como simulador de estrés, definitivamente. Gameplay en: https://www.youtube.com/watch?v=3QfvgHyjQM0&feature=youtu.be
Bel giochino in prima persona il cui obiettivo finale è scappare dalla casa in cui sei tenuto prigioniero, costruendoti le tue occasioni giorno per giorno completando ciascun mini obiettivo prima dello scadere del tempo a disposizione, entro il quale dovrai rimettere tutto le cose con cui hai interagito al loro posto (porte, luci, oggetti, meccanismi) e richiuderti in camera. Se fallisci, ripeterai il giorno. Probabilmente molto breve ma fin qui direi intenso ed interessante. Consigliato!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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