
Classic 4X turn-based strategy game, where you manage a theocratic empire, conquer and convert pagans and enemies by divine power or brute force, cast mighty miracles and enact dogmas. Advance and expand your theocracy into dominant world empire. And if necessary... release the Kraken!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Human, Beware! The game is highly addictive. Played for 20 hours non-stop. The concepts of the game are intuitive, well-balanced, and most of all fun. The nerd in me was pleasantly surprised by the graphs in logarithmic scale at the end of the game.
overall, nice game. would be nice if they expanded upon the god game aspect as well as an economic balance sheet. no complains otherwise.
This game is great! It really channels that old Civ3 energy but with a totally fresh new formula. So far I have only been playing on Beginner as I learn the ropes, but this has been entertaining and blissfully short compared to a Civ session. I'm very impressed that this was all the result of one person's vision and code! The game differs quite a bit from Civ while still basically feeling Civ-like. Key differences: -no workers -no roads (I hope this changes eventually...) -no diplomacy/peace -can cast powerful miracles -only two types of units per tech era (the same unit mounted/on foot) -no ranged units It feels like going to war in a Civ game, refined and distilled into its own game. If you don't mind simpler graphics, this is a 4X game that satisfies that "just one more turn" itch.
[b]This is how indie games should look like.[/b] First of all it is freshly released but already a complete game. Not just an early version that might or might not get completed eventually. It is very intuitive to play. And let's you go right ahead without the need of dedicated tutorial. Initial tooltips will set you up for all your domination needs. On the strategy side - I really like how streamlined and down to earth this game is. While still being (very!) strategically challenging. It will let you focus on the joy side of planning exploring and expanding. Not drown you in overwhelming layers of too many overlapping mechanics. Don't get me wrong. It is still a difficult game and victory is not guaranteed. I recommend one of the lower difficulties for the first run. And believe me - there will be many more.
Tiny unreadable UI at high resolutions with no options to change UI scale or game resolution. Scrolling the map somehow manages to lag. Maybe there's a good game in there somewhere but this feels like it doesn't want to be played.
Borderline thumbs up. If it was any more expensive it would be a thumbs down, but for a few bucks it's fun enough as is. My hope is that the creator can iterate on it a bit as there's a lot of room for improvement. Even just adding road building and siege engines would improve the game enormously.
EDIT: Kinda solved the performance issues with the Dev's suggestions in his replies to this review. Improving my recommendation now. This is a great game, and it's mostly the innate nature of the engine he used that causes the performance issues. *** I really love this game. The idea of using Miracles like nukes in Civ games to capture cities (attack with one swordsman, gain 25% followers, bomb it with a Solar Eclipse, and that city is yours), which come late in the tech tree, is such a fresh take on the genre. However, the performance is what actually feels slow and creeping by mid to endgame. The game concept is really good, but the performance and slowdowns in some areas (especially if you're using a potato PC -- mine can run Endless Space 2 very well but kinda struggle with this game), might be jarring for some players. I would still recommend this game for the concept and replayability if you're not too hampered by some slowdowns.
Very impressed with what I’m seeing so far. The author described it as his personal homage to Civilization 1 & 2 and sure enough I can see a lot of similarities. Much like with Civ you start in ancient times and work your way into the modern era with tanks & infantry etc however interestingly he has also added mythology & magic into the game with sacred power nodes to capture and "miracle" spell casting & monster summoning which Master of Magic fans will likely find interesting too. It appears you can play as a number of native American cultures exploring the new world and competing for control of the Americas or as Europeans racing across to get there as well, plus you can upgrade units with horses and weapons which Sid Meier's Colonization fans may like too. The game has a random map generator, supports easily accessible and very Civ2 like rules & graphic files making it good for modding, and the author plans to add scenario creation tools and possibly unit animation (presumably Civ3 & Civ2 Test of Time like) in the future too.
Nice game, similar to the original Civilization. Simpler in quite a few ways, but that's a good thing :)
Fun game. Like old Civilization 1 updated and the core of it changed. It's about having your religion rule the world. Good concept and quite fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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