
Classic 4X turn-based strategy game, where you manage a theocratic empire, conquer and convert pagans and enemies by divine power or brute force, cast mighty miracles and enact dogmas. Advance and expand your theocracy into dominant world empire. And if necessary... release the Kraken!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
[b]This is how indie games should look like.[/b] First of all it is freshly released but already a complete game. Not just an early version that might or might not get completed eventually. It is very intuitive to play. And let's you go right ahead without the need of dedicated tutorial. Initial tooltips will set you up for all your domination needs. On the strategy side - I really like how streamlined and down to earth this game is. While still being (very!) strategically challenging. It will let you focus on the joy side of planning exploring and expanding. Not drown you in overwhelming layers of too many overlapping mechanics. Don't get me wrong. It is still a difficult game and victory is not guaranteed. I recommend one of the lower difficulties for the first run. And believe me - there will be many more.
4X游戏节给骨折文明8神域版发个安利 游戏目标是先拿到100胜利点的派系获胜。胜利点有6个来源,信徒人口占全世界人口的百分比,占领其他玩家的圣地首都,宗教的信条数量,创造的圣人数量,占领的圣山数量,以及消耗500000神力施放直接获得75VP的末日术。 三种基础资源,神力、金钱和知识。神力用来施放神术,但是多次施放同一个神术,消耗的神力会指数级增加。金钱用来维护城市建筑和部队,游戏内没有花钱快速建造的机制,如果国库变赤字到一定程度会减少50%-90%的产能。知识用来解锁科技,但是随着解锁的科技越多,无神论也会开始出现和你抢信徒,全科技解锁后还会有三体人出来毁灭世界。 扩张领土有两种方式,军事征服或者宗教传播。军事征服会损坏占领城市的一些建筑,宗教传播只要让你的宗教成为某个城市的顶流,就可以和平演变该城市。注意召唤圣人和日蚀术可以瞬间把一个城市的信仰拉满,有些时候费尽心思慢慢传教不如直接武器批判或者神力安利。 单局时长大概3-6小时,游戏的策略深度和博弈乐趣在单人制作者这个级别里算得上非常优秀了,11.6入手文明8电击版,早买早享受。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 32 reviews with recorded playtime.
Human, Beware! The game is highly addictive. Played for 20 hours non-stop. The concepts of the game are intuitive, well-balanced, and most of all fun. The nerd in me was pleasantly surprised by the graphs in logarithmic scale at the end of the game.
overall, nice game. would be nice if they expanded upon the god game aspect as well as an economic balance sheet. no complains otherwise.
This game is great! It really channels that old Civ3 energy but with a totally fresh new formula. So far I have only been playing on Beginner as I learn the ropes, but this has been entertaining and blissfully short compared to a Civ session. I'm very impressed that this was all the result of one person's vision and code! The game differs quite a bit from Civ while still basically feeling Civ-like. Key differences: -no workers -no roads (I hope this changes eventually...) -no diplomacy/peace -can cast powerful miracles -only two types of units per tech era (the same unit mounted/on foot) -no ranged units It feels like going to war in a Civ game, refined and distilled into its own game. If you don't mind simpler graphics, this is a 4X game that satisfies that "just one more turn" itch.
Fun game. Like old Civilization 1 updated and the core of it changed. It's about having your religion rule the world. Good concept and quite fun.
Nice game, similar to the original Civilization. Simpler in quite a few ways, but that's a good thing :)
Looks and feels a lot like (more basic) Civilization. I like the simplicity and slightly alternative mechanics of the game, such as miracles, chaos with the rebellions and monsters.
Very good game
it took 22 years but we finally got a game that built upon the game design concepts of civilization 3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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