
In the dark lands inspired by Slavic myth, life is a struggle for survival against ever increasing odds, be it natural or malevolent. Can you lead your flock to prosperity in this innovative blend of 4X strategy, RPG and card game?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
boring.
Loved this game and loved the community hub workshop mods that users made for the game. Great turn based game.
dddd
Turn based slav simulator
Quite good
O
amazing game not much to say past that solid 8/10
Good Game!
I loved Thea: The Awakening. In light of that, I was super stoked to buy this one when it came out. I only played about an hour because it was so different from Awakening that I couldn't grasp it. Fast forward to two weeks ago (mid-June 2026) and when looking for a game to play I notice this in my library. Boot it up and try to grasp the mechanics this time. Immediately log 15 hours in two days. The game is amazing, the DLC is free, it has so much depth, what more do you want from your turn-based strategy game?
初代改良版,特指装备终于能点击分解不用拖拽,好装备获取难度增大不会说路边小怪就能掉一堆用不完的神兵利器变相抬高锻造价值。其余的该堆人头堆人头,尤其是本作加了不少基于种族和身份的判定导致牛鬼蛇神队优势更大了,突出一个当什么都好就是别当人。 玩法最大的改动是这次可以不建村庄纯单队打全场,岛屿图我也推荐这么做,毕竟本作村庄不能像芭芭雅嘎的小屋跟着队伍跑依旧是落地不能拆单纯拖延游戏时长。而且本作新增了派系外交,关系好了可以招人,人类兽人哥布林精灵矮人全薅一遍再加上随机事件一圈下来还是三十来号见谁揍谁。 战斗依旧嘴炮流(黄选项)最通用最和平,但推荐主信仰(紫选项)副嘴炮。一是信仰容错高,健康(红条)掉完概率死,黄条掉完概率离队(和死一个性质),紫条掉完会继续掉红条最后走红条的判定保底有一回合容错不会说档都没的存。二是回紫的仪式只需要一百锤,队里只要有巫术相关职业都是一百起步(主角转蓝龙更是有四百锤)。最关键的是仪式结算在死亡判定之前,也就是说只要能赢就是无损。 比如说我去打挑战BOSS(比前作的巨人简单但打完不送巨人),红黄紫哪个都是惨胜,惨到状态栏数值倒欠近百那种,选红黄的可以直接读档了。但紫就能原地扎营开仪式,连祷十几次下回合直接满状态继续当压路机见谁压谁。 剧情和前作没有紧密联系,毕竟前作几条路都能万事大吉结果本作世界又双叒危在旦夕等着你去救,这次还来个光明过多也是不好的,变成常见的光暗平衡了。斯拉夫神话环节还是不看图叫不出名(看了也叫不出)那老几位,事件也没有多做扩展,石中剑事件甚至直接原样照搬前作。不过看在近千回合仍旧有新事件的份上一周目还是值得去打的。 额外的:后续DLC主打海洋但我不建议选岛屿,因为在后期队伍总负重达四万的情况下我找的船负重居然只有五千,一下海就超负重只能一格一格挪,负责这块儿的人脑回路也太清奇了点吧。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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