
Lead an army of 100 Wonderful Ones from around the world in this Unite Action spectacular!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As the name implies, The Wonderful 101: Remastered is a port of the Nintendo WiiU game, which itself was a sort of spiritual successor to the Viewtiful Joe series from Platinum's predecessor Clover. I played said WiiU version years ago, and while I did finish the story back then, I never went as far with it as I have with Remastered (for instance, I only ever beat the game on Very Easy and never found all of the files). I remembered having fun with it back then, but I had forgotten just how enjoyable and delightful the game truly is. But before I get into the actual gameplay and why I recommend it, I want to give a few heads up to anyone hoping to give the game whirl: 1. I HIGHTLY recommend starting on either Very Easy or Easy. Not only do your unlocked characters, stats, abilities, etc. carry over for each mission regardless of difficulty, but the difficulty spike from Easy to Normal is bafflingly large. And with the unusual gameplay style and approach to introducing mechanics, starting with Normal is like going to be a lot more stressful than may be seen as reasonable. 2. If you're someone who likes to hunt down secrets and collectables, this game has tons for you to track down and will reward you for doing so with bottlecaps/achievments. But I suggest not only waiting until you've beaten the game at least once before seriously beginning the hunt, but a lot of the collectables such as additional Wonderful Ones, heart fragments, and data files are in such absurd and downright unfair locations that there is genuinely no shame in using a guide. Heck, a bunch of them in are spots that I do not understand how the developers expected any player to figure out the solutions to on their own. 3. There are 15 secret characters who are intended to be unlocked via getting specific combinations of bottlecaps/achievements. However, with the Steam version of the game, there seems to be a unique yet very serious bug that has not been addressed. If the conditions for the last of a character's bottlecaps are met but you do not pause the game as the bottlecap notification appears on screen, the game will automatically take the player to the character's section of the Secrets tab on the Bottle-Cap Collection (under the Files section in the Menu) and crash. It doesn't matter whether the game is being played on PC or Steam Deck: as soon as the game tries to show you what character you just unlocked thanks to whatever bottlecap was their final requirement, the game will close itself and kick you back to the desktop. But other than than pausing trick (serious thanks to Dukerdude's discussion post here on Steam for the tip), the only other work around I've found is using a Wonderful Code ahead of time to unlock the character before meeting all of the criteria, but not only is there still one character who CANNOT be unlocked via codes, entering those codes without beating the game at least once spoils a LOT. I have not come across any posts regarding this issue popping up on other ports such as with PlayStation or Nintendo, so it might very well be exclusive to the Steam version. Regardless of these concerns, I do still recommend the game. The Wonderful 101 moves at a very brisk pace, with tons of fun set pieces, characters, music, humor, and delightfully over-the-top action that keeps finding ways to escalate even further with each new Operation, culminating in an absolutely and deliciously insane final stretch and boss fight. Occasionally, the game will take a moment to catch its breath and take itself seriously, but it chooses when and where to do so quite well so that it doesn't come across as jarring. The gameplay itself will take some getting used to, being mostly hack and slash with quick time events but with multiple different ways to attack and solve puzzles that require moving the right control stick in specific patterns as well as a plethora of vehicle sections, and the game doesn't always give you chances to practice comfortably after introducing something new. But even then, as long as you're starting on the lower difficulties, it shouldn't be too stressful. Overall, the game does have issues and it won't be for everyone. But even so, The Wonderful 101 never stops trying to have fun, and sometimes that's all we really need.
白金味儿很浓
Wonderful! - This is a weird ass game. Pikmin mixed with a character action game is a hard sell, and the game has a lot of weird quirks that honestly make playing it for the first time a much rougher experience than one would expect from a Platinum game. However, if you put the time into it, and get to learn the mechanics there's so much insanely cool stuff you can do despite the game having such a simple movelist. Having access to every weapon within seconds is such a cool concept and is executed with a wonderfully funny and loving parody of Sentai. However, this is a guide game, there are some secrets that are, and I'm being generous, complete ♥♥♥♥♥♥♥♥ to find. You will need a guide for 100%. However, the story, gameplay, vibes, and music are all fantastic! However, I highly recommend going through the effort to download the mods that stabilize the framerates, and allow you to use the original soundtrack. Also there's a CE mod if you downgrade to 1.2 which adds a whole bunch of stuff that should honestly be in the base game. Also fail some of the QTEs in this game, they're great.
The Wonderful 101 is a game I really wish I could appreciate more than I do. The combat system is fantastic but new moves are unlocked at a snails pace. Even basic moves like stinger need to be unlocked, which takes time, and each weapon has individual attacks that need to be separately unlocked. You might say you need to complete the whole game before you can play the game proper (i.e. you have access to your full arsenal). I've played action games like this before. I don't want to have to play for hours before it gets good. Dialogue is a roughly 50/50 split between funny satire and boring. There is definitely more of it than there should be. Likewise, combat is incredible but the gameplay is broken up into some combat, and lots of gimmicky minigames and setpieces, which pretty much always feel half baked and shallow. In short, the game does not play to its strengths. They often make use of the "picture in picture" window which is an atrocious idea designed to attempt to make use of the Wii U's gamepad as best they could. Even worse is that the PC port offers no way to move this second screen to your second monitor, or have it be a separate window which would have at least alleviated some of the problem. Instead it takes up a constant portion of the lower right screen. The UI as a whole feels clunky and awkward to use too. Given enough time poured into the progression systems and time spent learning individual missions I'm sure the game really could shine, and perhaps if I gave it that time then I'd feel more positively about it overall - but I've tried to get into it several times and failed on each count, for which reason I really can't recommend buying, especially at the price point which has strangely remained high despite the game's commercial failure.
[h1]An All Time Classic with Innovative and Fun Gameplay[/h1] Wonderful 101 is the kind of game that appeals to a very specific kind of person. Did you grow up on the GameCube playing stuff like Pikmin and Viewtiful Joe? Do you love arcade game genres like Beat 'Em Ups and Shmups? Did you grow up watching Tokusatsu films and television and have a weird manchild obsession with giant rubber suit monsters and martial artist superheroes? Do you want to be blocked by Hideki Kamiya on Twitter? If you answered yes to all of these... and owned a WiiU in 2013, then The Wonderful 101 was probably your favorite game of that year. For the rest of you out there, you probably looked at people who spoke highly of this game like they were insane lunatics. But hey, love is kind of a crazy thing ain't it? The Wonderful 101 follows the story of a band of over 100 superheroes you amas over the course of the game who must defeat the invading alien force know as the Geathjerk federation. To defeat these aliens, our heroes must form together physically into massive weapons like fists, swords, whips, and more. The main character is a school teacher turned superhero known as Wonder Red. He is very clearly inspired by characters like Viewtiful Joe, and as the story goes on, you'll come across other heroes who join the party who are inspired by Kamiya's other games. The story is mostly predictable Saturday morning cartoon shenanigans, but what makes it stand out is just how good the voice acting is. Each character goes HAM in the recording booth. In addition to the great voice work, the presentation is great. You have this isometric camera with depth of field that gives the game this toy like appearance from a distance which is cool. The enemies are all very distinct and have great telegraphed attacks and, even if they're off screen, most attacks have good sound cues which you should expect from the director of Bayonetta. The music is also so damn cheesy and catchy which makes it a joy to listen to. All in all, this game is a very charming masterpiece. The gameplay is where Wonderful 101 really shines. It's this character action, platformer, quasi-strategy game hybrid that truly feels unlike anything else. You control up to 100 heroes (plus up to 15 additional unlockable ones) and use your second analog stick to march them into formations to draw different shapes. These shapes then become weapons known as unite morphs. Circles give you a giant fist made out of multiple heroes, lines give you a sword, L shapes give you a gun, S shapes give you a whip, and there are many many more. The more heroes you use to draw, the bigger the shape, the larger, slower, and more damaging the weapon will be. Drawing your teammates can also slightly damage enemies and add to your combo. The fact that cycling between weapons is part of the combat loop is such a novel idea and it's executed extremely well once you get used to the controls. What's great is that multiple enemies may seem like they are very vulnerable to one specific weapon, but the truth is that there are multiple strategies to besting just about every enemy in the game. You can even draw shapes and then press the team attack button to have your allies perform a combo with that weapon drawn without you having to switch your current weapon out. You'll also level up each of your 100 heroes throughout the game which will then unlock different moves for the weapon they're assigned to. I personally didn't like the unlockable air combo move for the gun unite morph because it would cause me to shoot quest items I sucked into it up into the air. Well guess what? The game has a menu where you can disable specific combo moves you don't want to trigger by accident! That is such a great idea that more action games should consider. Overall, the depth here is insane! There are a ton of unlockables and secrets after you finish the game and excellent difficulty modes that change up enemy spawns and behavior. There is an insane amount of content for this game that makes the replay value near infinite. And you will want to replay this game given how great the bosses and combat sequences are. Just a superb package that will keep you coming back as you master the bizarre gameplay loop and complex controls. The primary drawbacks of this game are it's gimmick sections. There are scenes where you take control of a ship in a shmup inspired section, or have to watch your characters enter something on one small screen while the action happens on the main screen. You can cycle between these screens with the select button. This is a holdover from the game being on the WiiU with it's gamepad that had a screen on it and, as creative as these sequences are, these moments can be infuriating if you're not familiar with them already. Simply put, these don't work well with one monitor and can feel like pace breakers. The SHMUP sections fare about as poorly given how bad the camera can be during them which makes it easy to get shot during them. There are two Punch-Out inspired bosses also that some will find endearing, some will find infuriating. Lastly, this port is a little weird. I found that when I gained enough achievements to unlock one of the many unlockable characters, the game would instantly crash on repeated attempts of getting that achievement. Because of this, I'd recommend using the cheat codes that unlock the different post game heroes once you know you're close to obtaining the last achievement required for unlocking them. This really should have been fixed but you still see people complain about this unfortunately. Overall though, while this port may not be the absolute perfect way to play this game, it is an incredible privilege to get to play it on modern systems. This is one of the most joyful and creative arcade action games ever made and you owe it to yourself to give it a shot. Here's hoping Kamiya gets to make at least one more game this creative again at some point in his life.
I would recommend this game.
The Most Wonderful and Brilliant Action Game I Played in My Life!
World's #1 Wonderful 101 Fan Excited to Play it for the First Time
Wonderful... Phenomenal from start to finish. A letter to anything Super hero related the references are vastly detailed from Super Sentai to devil may cry, Viewtiful joe to Fix it Felix The Wonderful 101 has it all. The story is marvellously told as you are gradually introduced to the cast and their abilities. Goosebump inducing battles and tight controls for the most part. I was pleased to learn that this game is free from it's confines of the Wii U and are the awkward Wii U touch screen gestures instead you do them with the right stick which feels so much more natural. The gestures effectively change your unite morph powers, it gets a bit of getting used to but once it all clicks you will dominating your foes. Graphics are simply beautiful and it so nice to see this running at 60 + fps with no drops. Everything flows seamlessly from cutscene to levels to battle climax all accompanied by a soundtrack that is movie worthy, yes it's that good the soundtrack is worth a purchase on it's own. Expect a final battle of biblical portions and (Spoiler Alert) possibly the best attack quote of all time: "Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow Fire!" Yes that's the actual quote... One of the best games you will ever play in your lifetime. Essential Purchase.
I wish there was a "neutral thumb" option. It's not bad, but it's not great either. It's really weird and gets old quick, which is a shame because the concept itself is fun.
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