
You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While the game is fairly well crafted, the puzzles are tedious, boring, and end up being a lot of ♥♥♥♥♥♥♥♥. It tries to teach you mechanics of the puzzles only to have it violate the very rules it just tutorialized. The insufferable voice-overs are pompous platitudes. There are countless puzzle games out there that are far superior and much more affordable. Don't waste your time on this one!
游戏玩法确实不错,就是后期基本是0创意,只有无穷的逻辑题了,属于是回到高中刷题了,打完树屋,实在受不了了,基本是了解清楚题目的解题思路,再思考一段时间,想不出来就直接看攻略,不硬想了,这种穷尽脑汁的行为还是局限于现实的应试考试的需要吧,游戏里弄这个,只能说用力过猛了。 雪山最后的笼子,直接全清零回到开始的地方,最后再强制退出,确实惊艳;可以说是明确表示非正常结局了,开的激光塔全没,做的谜题全清除。不过,最大的好处就是在空中飞翔,能俯瞰小岛全貌。 真正结局的现实影像有些让人摸不着头脑,算是个哑谜,游戏附带的影像、环境谜题、秘藏以及录音实在是又多又杂,就不费心找了,看看攻略视频补充吧。 总的来说,惊艳在开始的几个环境的谜题,到树屋等地点就很折磨了,丛林的音调谜题对音盲很不友好以及温室的颜色变化真是折磨眼睛,但总归是玩完整个游戏了;前期的新鲜、中期的杂乱以及后期的繁琐,算是这个游戏的全流程感受了,解谜本身还是乐趣满满的,也是见证一切了。
This game is more about looking for stuff than puzzle solving. And when you find something, you better hope that you found the proper tutorial level before that. If not, you are screwed., Not only that, you have to write stuff down and draw maps unless you have the best memory in the world. Alot of puzzles have more than one solution, and alot of times both work. But more than a few times, only one works... This could have been such a great game if they only made it a bit more linear and locked down the puzzles you don't have the tools for yet. This game was way more frustrating than fun.
I bought this expecting an immersive, atmospheric puzzle adventure game with a bit of story and lore, like The Room 1 - 5, Obduction or the Myst series. But what i got is a world full of very repetitive and abstract puzzles that feel completely disconnected from that world. No interesting mechanical contraptions to work out, switches and levers, no keys to find, not even a combination lock where I have to work out the answer myself. Just endless variations of very similar looking tile puzzles on a flat 2d grid with no explainations at all. The ingame world does look nice visually, but the repetitive puzzle design is way too abstract for my taste. I expected more from this.
Дроп на финале, когда тебе нужно решить головоломки буквально за несколько секунд, если не успел - проходи новую. Много раз начинал и много раз проходил далеко, но эта попытка была самая лучшая. Считаю что прошел - и забыл. P.S.: головоломки прост ужас какие душные...
Игра доказала что я амёба. А так в целом игра пойдёт.
[h1] 慕名而来,大失所望,没有任何正反馈的游戏体验。 [/h1] 目前解决了4个区域(如果出现激光就是解决区域),部分区域有一定探索并解开一些题目。以下评价仅基于此范围内的体验。 [h2] 谜题的设计让人失望。 [/h2] 不少谜题的难度并非来自谜题自身,而是环境,解开靠的不是逻辑推理,是靠眼睛观察,去看光线,去看影子,去找一个雷霆角度,去看地上有没有掉下的碎树枝,去和作者对脑电波。只要明确了规则是什么,解开谜题就和逻辑没多大关系了。其他的谜题设计好的解谜游戏卡关看了攻略后我会惊叹原来可以这样,作者牛逼,但是该游戏卡关看完攻略我却会骂什么鬼设计,神人作者。 [h2]稀烂的引导。 [/h2] 唯一能称得上引导的估计只有从院子到外面的那个树林,之后引导这东西就完全消失了。开局就进了小镇,面对一堆奇奇怪怪的题板费劲心思解开,你tm告诉我这是超纲内容。在没见过某个规则的教程关卡之前,往往会先遇到它的进阶题。解开一个区域会出现一道激光,沿着激光走总该没问题吧,不,你只会遇到死路或者是完全不知道是什么规则的雷霆题板。 [h2] 非游戏内容带来的糟糕体验[/h2] 即便抛开游戏内容不谈,体验依然很差。极其容易晕 3D,玩久了会想吐。这倒还好,因为后一个缺点完美"解决"了这个问题——游戏存在严重的掉帧。运行超过 20 分钟后就会开始间歇性掉帧,随后稳定在 10 到 20 多帧。如果是跑图或者进入部分区域(比如小镇),情况还会进一步恶化,甚至出现只能转动视角却无法移动人物的状况。唯一的解决办法是重启游戏,不过这只是开启新一轮循环罢了。网上能找到的所有解决方案均已尝试,全部无效。 [h3]打1星是因为根据我的游玩体验实在找不到任何给这个游戏加分的理由。[/h3]
One of the most abliest games I've ever played, don't buy this if you are tone deaf or colorblind.
[h1]Mindset du Tetris Effect[/h1] Jonathan Blow a conçu The Witness non pas pour divertir par une histoire classique, mais pour nous faire vivre une expérience de pure épistémologie. Et ceux sur 3 piliers : [b]1. L'apprentissage sans intermédiaire (L'anti-tutoriel). 2. Le moment "Eurêka" et le changement de perspective. 3. Une critique de la distraction moderne[/b] Dans The Witness, il n'y a rien à gagner. Pas d'histoire explicative à la fin, pas d'armure magique. La récompense, c'est l'acte de comprendre. C'est une invitation à apprécier la beauté intrinsèque de la clarté d'esprit et de la prise de conscience. Ou alors, ça peut être juste un jeu ou l'on aime juste résoudre des Puzzles.
他にそんなゲームがあるかはわからないが、 「記憶を消してもう一度初めから[u]やりたくない[/u]ゲーム」堂々1位にランクイン 「[b]The Witness[/b]」オススメのゲームです
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Arabic, Japanese, Simplified Chinese +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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