
The White: Protocol is a first-person exploration game set in a controlled metro system. You play as an operator completing tasks, exploring restricted spaces, and observing system changes. Following or deviating from instructions affects the environment and leads to different outcomes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
The White: Protocol is a first-person narrative exploration game.
Players take on the role of an Operator working inside a highly structured metro system, where actions are guided by instructions, protocols, and predefined routes.
The game focuses on exploration, decision-making, and systemic feedback, using environment design and task structures to reflect how individual behavior interacts with a controlled system.

First-Person Exploration
Move freely through metro stations, control corridors, and enclosed spaces. Observe your surroundings, read system messages, and interact with the environment.
Task-Oriented Structure
Objectives are delivered through an in-game system interface. Certain areas only become accessible after completing specific tasks or obtaining required data.
Choice and Path Divergence
Players may choose to follow system instructions or deviate from them. Different behaviors influence task progression, environmental conditions, and narrative outcomes.
Environmental Storytelling
Text fragments, broadcasts, visual anomalies, and interactive objects work together to convey the story and reveal how the system operates.

As long as the player complies, the system remains calm and orderly.
Repeated deviations or unauthorized actions will gradually trigger changes, including:
Altered or unstable routes
Visual and interface disturbances
Shifts in system messages and feedback
These responses build over time rather than acting as immediate punishment.

Multiple paths and endings
A narrative structure built around rules and systems
Atmosphere-driven level and environment design
Interactive exploration of conformity and deviation
This game may appeal to players who enjoy:
Narrative-focused exploration games
Storytelling through systems and environments
Games that examine rules, choice, and consequence
Genres
Stats
Languages: English**languages with full audio support
Reviews
Действие в метро создаёт гнетущее ощущение, будто что то не так с самого начала. Прошёл три концовки и даже раскопал скрытый финал - игра явно поощряет любопытство и готовность идти против правил, без этого многие секреты так и останутся загадкой. Больше всего впечатлила «анти концовка»: там есть один момент с жутким звуком появления врага - каждый раз вздрагиваю, хотя уже знаю, чего ждать. И если этот обзор наберёт 50 лайков и 10 наград - куплю все дополнения и сыграю 100 часов. Улучшу значок до 5 уровня и схожу в церковь помолиться за разрабов, чтобы они делали только крутые проекты… ⣠⣤⣤⡤⠤⢤⣤⣀⡀⠀⠐⠒⡄⠀⡠⠒⠀⠀⢀⣀⣤⠤⠤⣤⣤⣤⡄ ⠈⠻⣿⡤⠤⡏⠀⠉⠙⠲⣄⠀⢰⢠⠃⢀⡤⠞⠋⠉⠈⢹⠤⢼⣿⠏⠀ ⠀⠀⠘⣿⡅⠓⢒⡤⠤⠀⡈⠱⣄⣼⡴⠋⡀⠀⠤⢤⡒⠓⢬⣿⠃ ⠀⠀⠀⠹⣿⣯⣐⢷⣀⣀⢤⡥⢾⣿⠷⢥⠤⣀⣀⣞⣢⣽⡿⠃ ⠀⠀⠀⠀⠈⢙⣿⠝⠀⢁⠔⡨⡺⡿⡕⢔⠀⡈⠐⠹⣟⠋⠀ ⠀⠀⠀⠀⠀⢼⣟⢦⢶⢅⠜⢰⠃⠀⢹⡌⢢⣸⠦⠴⣿⡇ ⠀⠀⠀⠀⠀⠘⣿⣇⡬⡌⢀⡟⠀⠀⠀⢷⠀⣧⢧⣵⣿⠂ ⠀⠀⠀⠀⠀⠀⠈⢻⠛⠋⠉⠀⠀⠀⠀⠈⠉⠙⢻⡏ ⠀ ⠀⠀⠀⠀⠀⢰⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠄
Very quick game, I enjoyed the concept. Although was majorly disappointed for the end credits to say the music was made with AI.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
The White: Protocol, kontrollü bir metro sisteminde geçen birinci şahıs bakış açılı bir keşif oyunudur. Bir operatör olarak görevleri tamamlıyor, kısıtlı alanları keşfediyor ve sistemdeki değişiklikleri gözlemliyorsunuz. Talimatlara uymak veya onlardan sapmak çevreyi etkiliyor ve farklı sonuçlara yol açıyor.
Just beat the game. A super trippy realistic horror game where you walk a liminal feeling train station and train with mysterious shadow ghosts lurking and jump scaring you. Game is super fun relaxing and super interesting. Magnificent experience
玩完白色协议之后我才发现,原来地铁可以这么有趣。 成功打出了三个结局,还解锁隐藏的通关界面,这个游戏真的很需要叛逆啊kkk,只有叛逆才可以找到答案。 最喜欢反抗结局,淦,那个假人出现的音效真恐怖每次都被吓到,但是我的腿比较长他们追不到我还好哈哈哈哈。 反抗结局的房间感觉有点难找,有点隐秘。 总之如果你想体验后室那种压抑的感觉 ,然后来点小惊吓,白色协议还是值得尝试一下
免费 没中文 没成就 《白色:协议》 《白色:协议》是一款第一人称探索游戏,设定在一个受控的地铁系统中。你扮演一名操作员,完成任务、探索限制区域并观察系统变化。遵循或偏离指令都会影响环境,并导致不同的结果。 关于这款游戏 《白色:协议》是一款第一人称叙事探索游戏。 玩家扮演一名操作员,在一个高度结构化的地铁系统中工作,行动受指令、协议和预定路线的引导。 游戏聚焦于探索、决策和系统性反馈,利用环境设计和任务结构来反映个体行为如何与受控系统互动。 玩法 第一人称探索 在地铁站、控制走廊和封闭空间中自由移动。观察周围环境,阅读系统信息,并与环境互动。 任务导向结构 目标通过游戏内系统界面传递。某些区域仅在完成特定任务或获取所需数据后才可进入。 选择与路径分歧 玩家可以选择遵循系统指令或偏离指令。不同的行为会影响任务进程、环境条件和叙事结局。 环境叙事 文本片段、广播、视觉异常和互动对象共同作用,传达故事并揭示系统如何运作。 系统响应 只要玩家遵守规则,系统保持平静有序。 反复偏离或未经授权的行为将逐渐触发变化,包括: 改变或不稳定的路线 视觉和界面干扰 系统信息和反馈的转变 这些响应是随时间累积的,而非作为即时惩罚。 特色 多条路径和多种结局 围绕规则和系统构建的叙事结构 氛围驱动的关卡和环境设计 探索顺从与偏离的互动 适合人群 这款游戏可能吸引喜欢以下类型的玩家: 以叙事为重点的探索游戏 通过系统和环境讲述故事的游戏 审视规则、选择和后果的游戏
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.