
The Waste Land, a "metroidvania" style side-scroller inspired by T.S. Eliot’s poem of the same name, puts players in the role of a fallen king who must find his way to right the wrongs caused by his own failings.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
. ░░▄▀▀▀▄░▄▄░░░░░░╠▓░░░░ ░░░▄▀▀▄█▄░▀▄░░░▓╬▓▓▓░░ ░░▀░░░░█░▀▄░░░▓▓╬▓▓▓▓░ ░░░░░░▐▌░░░░▀▀███████▀ ▒▒▄██████▄▒▒▒▒▒▒▒▒▒▒▒▒
J'ai personnellement pris plaisir à parcourir ces terres désolées, chercher des coeurs pour augmenter sa vie max (yo Link) ainsi que de nouvelles weapons (re yo), vaincre des boss (5 au total) sur une OST travaillé bien que répétitive, comme dans tout ces p'tit jeux old school. Je ne l'ai pas trouvé spécialement difficile, peut-être un peu au début mais il y a un système de checkpoint plutôt bien réparti sur la map. En somme un jeu fort sympatoche qui n'est pas sans rappeler d'autres classiques du genre des 80's/90's. Par contre niveau scénar'... vous partez à la chasse et comme un con vous tuez une bête sacrée, sauf que apparemment cette bête sacrée protégeais ces terres. S'en suit tout un ramdam sans nom où un vieux fou vous somme de trouver la source du mal nouvellement apparu
Казалось-бы как можно испортить кастл клон?! Ответ банален на моем джое в игре не работает вверх!! и это меня печалет(
Turned trash into bricks that sing opera. My garbage has more soul than my ex. I’d recycle it again.
Developed by Fledermaus and published by Digital Tribe, The Waste Land is an independent action-adventure that embraces the spirit of classic metroidvania games while weaving in themes inspired by T.S. Eliot's famous poem. Rather than focusing entirely on combat or platforming, the game places equal emphasis on storytelling, exploration, and atmosphere. Its retro presentation is backed by a narrative centered on consequence and redemption, offering a more thoughtful experience than its pixel-art visuals might initially suggest. While it clearly pays homage to the 8-bit era, it also strives to distinguish itself through its literary influences and emotionally driven premise. The story follows King Zyron III, whose reckless mistake during a hunting expedition unleashes corruption across the kingdom. Once-peaceful wildlife transforms into monstrous creatures, and the balance of nature is shattered. Burdened by guilt, the king embarks on a dangerous quest to reverse the catastrophe he inadvertently caused. This setup gives the adventure a strong personal motivation, making the journey feel less like a conventional hero's quest and more like a search for forgiveness. Throughout the campaign, the themes of regret, responsibility, and restoration remain central, adding emotional depth to an otherwise traditional fantasy adventure. Exploration serves as the foundation of the gameplay. The world is divided into seven interconnected continents, each featuring its own distinct environments, hidden routes, and increasingly dangerous enemies. As players acquire new weapons and abilities, previously inaccessible areas gradually become available, encouraging extensive backtracking in the best traditions of the metroidvania genre. Hidden passages, secret upgrades, and optional treasures reward careful observation, making exploration consistently satisfying for players who enjoy uncovering every corner of a sprawling game world. The gradual expansion of accessible locations provides a rewarding sense of progression that keeps curiosity alive throughout the adventure. Combat is straightforward but supported by a healthy variety of equipment. Multiple swords offer different attack styles and strengths, while specialized arrows introduce additional tactical options for handling different enemy encounters. Although the controls remain faithful to old-school action games, the growing arsenal helps combat avoid becoming repetitive. The game's bosses stand out as some of its strongest moments, pitting players against enormous corrupted creatures that demand pattern recognition, timing, and patience. These encounters successfully provide memorable milestones that punctuate the exploration-heavy pacing. Visually, The Waste Land captures the charm of classic 8-bit adventures with colorful pixel art and detailed environments that convey both beauty and decay. Each region possesses its own identity, helping the world feel larger than its technical limitations might suggest. A dynamic day-and-night cycle enhances immersion, subtly changing the atmosphere as players travel across the kingdom. Villages populated by various non-player characters help flesh out the setting, while conversations gradually reveal more about the world's downfall and the people struggling to survive within it. The soundtrack and overall presentation complement the melancholic tone, reinforcing the game's themes without overwhelming the experience. The game's greatest strengths lie in its commitment to exploration and its willingness to combine retro gameplay with an unusually reflective narrative. Players who appreciate searching for hidden upgrades, mastering interconnected maps, and slowly growing stronger will find plenty of content to enjoy, with a campaign capable of lasting well over a dozen hours. However, its dedication to classic design also brings familiar drawbacks. Frequent backtracking, limited modern conveniences, and occasionally repetitive combat can make portions of the adventure feel dated compared to newer entries in the genre. Those seeking fast-paced action or constant guidance may find its deliberate pacing less appealing. Despite these shortcomings, The Waste Land succeeds in delivering a memorable retro adventure that offers more than simple nostalgia. Its combination of meaningful storytelling, rewarding exploration, challenging boss encounters, and atmospheric world-building creates an engaging experience for fans of classic action-platformers. The literary inspiration gives the game an identity that separates it from many other indie metroidvanias, while its carefully designed world encourages players to fully immerse themselves in the journey of repairing a kingdom brought to ruin by a single tragic mistake. Rating: 6/10
[h1] ある意味死にげーのアクションゲーム[/h1] まず最初にお伝えしておきます・・・ゲームのモンスターリストの 28番と29番の場所わかる人は教えてください! えっとこのゲーム難易度がハード・ノーマル・イージーってあるんだ けど、言い方はまぁ違うんですけどその辺はいいんですよ、思った以 上英語のテキストありすぎて全く内容分からないし、幼稚園児より英 語が分からないので自分(泣)まぁテキストは飛ばしてたんですけどた だこのゲーム、イージーだと全然ダメージ食らわないので、ハードは むずすぎて30分で難易度イージーに難易度の変更はいつでも可能な ので、それで死なないもんだから順番的に後半のボス先倒しちゃった りしてたんですけど、このゲームまずマップが長すぎるんですよ・・ しかも敵はずっと追いかけてくるし、避けずらいし、しかもファスト トラベルとかないし苦痛を強いてくるアクションゲームなんです・・ 敵も多いし、これがまだアクションRPGでレベルが上がったり、メ トロイドヴァニアみたいに色んなアイテムやらなんやらがあればです よ、まだいいんですけど、体力アップと剣と弓後モンスターリストし か無いわけですよ、延々とマップは広いし、1ステージもクソ長いで とある町とか人多分50人くらいいますからね、テキストなんて読ん 出ませんけど読めねーし、まぁ一応全員に話しかけてイベントのフラ グなどは確かめてましたけども、町あっても金もないし店ねーし、敵 も酷いもんですよ、倒してもうま味なんてないんですけど、一応回復 アイテム落とすんですよ、ただここも酷すぎる、ダメージ受ける腐っ た肉とか回復する肉とか見た目ではわかりますけど・・・ランダムで ダメージ受けるアイテムか回復するアイテムかどっちか落とすんです ふぁっ!それが大体の敵、回復orダメージの食べ物wwwwwwww 後普段は適当にジャンプしておけば進めるみたいな感じなのに特定の 場所だけガチギリジャンでないと死ぬみたいな、各地にセーブポイン トあるんですけど死ぬとゲームーオーバーなのでセーブ場所からにな るんですけど、マップ長いし、ガチジャンプするところに限ってセー ブポイントなくて死ぬとそこまで数分かけてまた死んでの繰り返しだ ったりで酷すぎる、イージーが無かったら超まぞげーだよ。 ちなみにラスボス以外はイージーなら死ぬ要素ほぼないんだけど・・ ラスボスはイージーでも死ぬからね、ノーマルとかハードとかどうす んだよ・・・ そうそう自分ゲームはある程度BGM聞いたら音切って作業用怖い 話とか聞きながらやるんだけど、このゲームね設定で音とかBGM 項目ないから消せないよ(怒) 個人的な評価 プレイヤーに苦痛を虐げる、アクションゲーム、ストレスマッハだよ 頭禿げちゃうかと思ったよ、誰かモンスターリスト28と29番の場 所教えてくれよ!! このゲームやってほしいけど、おすすめは絶対できねーよ!
A meh game. The Waste Land is an excruciatingly dull and frustrating experience, one that I cannot, in good conscience, recommend to anyone. Determined to give it a fair shot, I dedicated over 14 hours to completing the game in its entirety—painstakingly achieving 100% completion—just to ensure that my criticisms were not the result of a misunderstanding or a lack of effort. Unfortunately, my thorough playthrough only reinforced my disappointment. Never before have I encountered a Metroidvania-style game that made exploration feel so utterly tedious. The game's environments are sprawling to an absurd degree, yet they are devoid of meaningful content, making traversal feel like a pointless slog. The world itself takes approximately 40 minutes to traverse from end to end, yet despite this seemingly substantial size, it remains barren and lifeless. Enemy design fares no better. The few scattered monsters populating the world pose little to no threat, being both unchallenging and easily avoidable. Worse still, the level design lacks any sense of structure or cohesion, making the entire experience feel directionless and bloated. Instead of carefully crafted pathways and rewarding progression, The Waste Land offers a chaotic, disorganized sprawl that quickly becomes tiresome to navigate. If there is one aspect of the game that is not an outright disaster, it is the outdoor visual design. The backgrounds, at times, hint at an artistic vision that could have been compelling. However, whatever appeal they might have had is thoroughly undermined by the crude, poorly drawn enemy sprites, which clash horribly with their surroundings and make the game feel even more amateurish. In the end, The Waste Land is a game that squanders its potential at every turn. It is a monotonous, empty experience devoid of challenge, direction, or meaningful engagement. No amount of patience or effort can redeem its flaws, and I cannot imagine a scenario in which I would recommend it to anyone.
鼓励性好评,适合怀旧党入库。chinese need. 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,hxxxx,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
I'm not sure why this got anyone's good rating at all.
I was curiously on the fence about recommending this, but decided, no, not really... I wouldn't suggest anybody drag themselves through this game. It was a fun experience for the first hour or so, really brought the NES nostalgias rushing in for a while. The music blasted straight out of some unkown cartridge from the 80's, the dozens of unidentifiable "townsfolk" types milling the towns that serve... what purpose? The enemies lie in wait against backdrops that sometimes hide them, perhaps, unintentionally well, due to limited color pallettes. Our hero, the deposed king, cloaked in green, wielding a sword and bow to get to the bottom of this entire befuddled mess. Wandering the barren landscapes for hours on end in search of those ♥♥♥♥♥♥' bomb arrows! ♥♥♥♥♥♥♥, you need those friggin' things to advance, WHY ARE THEY SO WELL HIDDEN?!! A mysterious and mystical old man who guides the hero against all odds to defeat the creeping evil and regain his throne, but can the magician be trusted?!! No. Do not seek the treasure. This game will hurt any nostalgias it may thraten to tickle; it is not a pleasant experience to carry through to completion. DO NOT SEEK THE TREASURE.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Savior of the Abyss | $26K | 265 | 78% | $6.99 |
| Lianhai Casino | $26K | 93 | 92% | $8.99 |
| Kemopop! | $26K | 325 | 96% | $4.99 |
| RoGlass | $26K | 87 | 99% | $9.99 |
| The Treasures of Montezuma 5 | $26K | 209 | 68% | $6.99 |
| SOUNDART | $26K | 74 | 77% | $19.99 |