
Step into the eerie Kowloon Walled City in 墙之恐惧: The Walls Still Stand, an indie horror walking simulator. Complete daily tasks, uncover dark secrets, and explore with 3D spatial sound. Think critically to unlock all six endings in this 1-2 hour journey. Can you escape the city's grip?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Walls Still Stand is an atmospheric horror experience that showcases the impressive talents of indie developer Starpixel Studios. The game excels in creating a tense and immersive environment, drawing players into its eerie world with well-executed visuals and sound design. The lighting and textures contribute significantly to the unsettling mood, making exploration both engaging and nerve-wracking. The game's narrative structure is intriguing, offering six different endings that add replay value and encourage players to explore the various choices and paths available. This feature gives the game a unique edge, providing a strong incentive to uncover every possible outcome. However, The Walls Still Stand isn't without its flaws. One notable issue is the blinking mechanic. While this feature might have been intended to add to the sense of realism or to introduce a layer of vulnerability, it ends up feeling more like an unnecessary annoyance than a meaningful gameplay element. The mechanic doesn’t seem to have a clear purpose or contribute significantly to the horror experience, and its removal could streamline the gameplay and make the overall experience more enjoyable. Despite this minor setback, The Walls Still Stand is a commendable effort from Starpixel Studios. It succeeds in delivering a haunting atmosphere, supported by solid graphics and a variety of endings that will keep horror fans engaged. With a few tweaks, such as reconsidering the blinking mechanic, this game could reach even greater heights. As it stands, it's a memorable horror experience that showcases the potential of indie horror games.
in my opinion... the atmospher in this game was nice...i got the goosebumps when i first play this gamem like, we alone in alley and cant see other because they at home, BUT WE NOW SOMETHING WAS NOT RIGHT IN THERE... i enjoy this game, but... i not sure cant play at long time because the game was too short for me TwT but i like this game at first try!!! OwO u can buy it if u want to play some short horror oh yeah for remind, this game have multiple ending and...no instruction like what we must click, so dont forget to check on setting :>
This game is something else I'll tell you that!! Very different than some of the horror games I'm used to, so I knew heading into this it was gonna be challenging! While there is no DIRECT direction on what to do other than the list, it takes a few times to understand what to do and not to do. I played for a good while and got the 2nd and 6th ending. The 6th ending surprised me as I thought I got caught in a loop of doing the same stuff. The jumpscares were actually pretty good as a few of them got me unexpectedly LOL!! I want to get the other endings as well, but for now I'm stuck with 2 and 6!! Will come back to this IF I can achieve this! 10/10 recommend if you enjoy mind games and being thrown to the wolves while being scared!
This game is pretty exciting. The reduced amount of interactions actually add to the impressiveness of the game. Having to pay attention to the surroundings and notice the minute details to unlock the alternate endings really ties the game together.
It starts off like other walking simulators do. Though I wish the story was more fleshed out, maybe the writer screams, etc. Overall, not a long game, you can beat the game 3 times in the span of 30 minutes. People speak in the community hub about only finding endings 2 and 5. (There are no guides so if your able to figure out how to get the other endings, maybe this is for you) However, I do not know if those endings are possible. Those are also the only endings I got. I did try to explore when I could but there isn't much other then switching how you complete the tasks. sound design is okay but I still wish there was more. if you'd like to watch my YouTube video playing the game: https://www.youtube.com/watch?v=wRW_6WdyOzw
Slightly unsettling and confusing, yet intriguing. Worth to try during a sale.
Es un juego cortito estilo walking simulator en una calle de Kowloon. Van pasando los días y observas que algo no está yendo bien... El juego tiene 6 finales y el objetivo es conseguir esos 6 finales, ya que la historia dura más o menos un cuarto de hora.
Enjoyed the simple scope of a day-to-day repetitive livelihood of a Kowloon squatter. I feel that there is potential for more content in this one title than considered. Nothing overboard, but enough to flesh out the scenario much better. The tension, clarity of story, and variety of ending make this quite replayable and worth the $4-6 asking cost. I feel the lack of clues, character interactions, and assists degrade from the game, but then again I haven't played through all 6 endings yet. Ran into a couple of bugs, one of which was patched up relatively quick. The second arose after the update. Any time I venture to the Green Door (street level door with plants and furniture at the right angle of the street), I get stuck without ability to free my character. Despite needing more flesh to its bones and a bug or two, I feel this game can pass on its' own merit, and look forward to the next projects Starpixel has in mind. I hope that those projects include broadening of the Kowloon WC maps and storyline further. I consider a fair grade for this first title a B-
Bonjour, j'ai reçu la clé du jeu via le site LURKIT. J'ai jouer au jeux 1 petite heure pour le tester. Vous trouverez la vidéo ici https://youtu.be/0rquUKOdt3k Jeu indé aux graphismes de PS1 qui colle bien avec le thème. On est sur un walking similator avec un peu d'interaction mais le tout ce joue dans l'ambiances (son et le regard) L'histoire est simple, elle se construit à chaque passage du jeu car il y a plusieurs fin possible. Chaque une racontant un peu l'histoire. Au final un jeu cour mais qui fera réfléchir si l'on souhaite obtenir toutes les fin disponible. J'ai passer un bon moment dessus et les jump scare ont bien fonctionner
Positives: The graphics, the sound effects, the eeriness of the game really were beautifully done. There is a lot of potential in the game and I can see it becoming better with some updates. Negatives: The first things I noticed while playing the game was that there were no options. I couldn't adjust sound, I couldn't adjust mouse sensitivity, and I couldn't adjust brightness. As a streamer and gamer all of these are very important. For the viewers some games appear darker on Twitch so being able to adjust brightness is a big thing. It actually gave me a headache after playing because the mouse sensitivity was up so high. I completed two endings. I played the game through three times receiving one ending twice and eventually getting a second one. I didn't understand what I needed to do differently in order to get different endings and that was frustrating. I did try three times and was satisfied with two endings. I just wish there was more direction The jump scares. I noticed with the way the music shifted or the sudden sounds that a jump scare was happening, or things were happening around me but there was no direction on where to look and when. It would be better if scenes were triggered rather than timed. Ex (spoiler); at the orphan's door, if you don't turn around in time then you'll miss a very vague shadow figure pop around the corner. It would have been better if I walked down the alley and then as I got closer to the end of the alley that the jump scare would happen. I felt like not a lot of thought was put into what was supposed to be scaring us. You look up, there's people just jumping across the roofs, you fall down and can't move and I don't understand why and could never see anything coming at me and nothing even whispering in my ears stating a reason. Any of the things that you happen to catch are gone so quickly and don't seem to have a lot of detail put into them at all, so even if you did catch a glimpse it was nothing to be scared at. Overall; this game does need some work. I felt like I was more frustrated and confused than scared.
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