
A five-part adventure horror series set in the same universe as Robert Kirkman’s award-winning comic book series.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 21 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 80.6Kreviews | 97% | — | $20.6M |
| Free | 2.7Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1444 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best story game of all time. Just thinking about the story, characters, atmosphere, sounds, and music makes me tear up every time.
I just finished The Walking Dead, and I'm honestly struggling to put into words how much this game affected me. I expected a zombie game. What I got was one of the most emotional stories I've ever experienced. From the very beginning, Lee felt like a real person, not a perfect hero but someone trying to do the right thing in a world that had completely fallen apart. Watching his relationship with Clementine grow from strangers into family was something I'll never forget. Every choice felt heavy because it wasn't about saving the world, it was about protecting one little girl and helping her keep her humanity. The game constantly asks impossible questions. There are no perfect decisions, no happy endings for everyone, and no easy way out. Sometimes doing the right thing still hurts. That's what made every moment feel so real. And then.. that ending. I don't think I've ever sat in silence after finishing a game the way I did after this one. Watching Lee's final moments with Clem broke me. It wasn't just sad.. it was beautiful, heartbreaking, and unforgettable. The final choice is something that will stay with me for a very long time. The graphics may show their age, and the gameplay is simple, but none of that matters. The writing, the voice acting, the music and the emotional weight carry this game to a level that few titles ever reach. This isn't just one of the best narrative games I've played. It's one of the best stories I've experienced in any medium. Thank you, Telltale, for creating a journey I'll never forget. 10/10. A masterpiece that proves the strongest stories aren't about surviving the apocalypse, they're about holding on to your humanity when the world has lost its own.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.5M | 34.2K | 97% | $8.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $20.4M | 59.9K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 34K | 97% | $14.99 | |
| $4.1M | 15.5K | 83% | $14.99 | |
| $6.8M | 21.5K | 95% | $19.99 | |
| $2.2M | 8.2K | 81% | $14.99 | |
| $3.1K | 19 | 37% | $9.99 | |
| $2.4M | 10.7K | 92% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ta gra od teraz jest moja ulubioną grą, po prostu majstersztyk.
Yes.
1 Сезон ходячих - самый родной и лучший. Даже спустя 10 лет момент с Ли и Клем вызывает у меня слезинку. Покойся с миром, Ли
La relacion que desarrolla Lee y Clementine está muy bien hecha. Las desiciones no tienen mucho efecto en la historia Se notan los años pero sigue valiendo la pena
a little dated in some ways but still holds up as a great story
Eu achei a história muito envolvente, a trilha sonora é de tirar o chapéu também. O final do jogo e da DLC me deu gostinho de quero mais. Ansioso para a segunda temporada.
el mejor juego de decisiones que he comprado en mi vida
While without the nostalgia glasses the game is NOT a masterpiece, and it didn't age too well... it still is amazing. Lee is a very good layered character and Clementine manages to actually feel like somebody you'd wish to protect. After all the years, though, it's clear that some characters (cough cough Larry and Lilly) are just simple one-dimensional ragebait, and most of the characters are rather... plain. Back when the awe of this genre-defining (reviving, even?) game was still fresh and strong people coped and headcanoned missing information to make the characters seem more complex and deep than they are, the reality is sadly that most of them are not. Purely plot devices to make you feel simple raw emotions like rage or happiness. Still, everything that could have been said about this game was already said countless times before. Still a classic and a must play for any gamer imo, it's a genre-defining game that started a short-lived, but powerful renaissance of point-and-click adventure games. But Lee and Clem love is well-deserved. Very very good characters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.