
Match tokens to unlock incredible riches in The Treasures of Montezuma 3! With Casual and Timed modes to enjoy, 160 levels to beat, and dozens of mind-bending mini-puzzles to solve, you could be in the jungle for months!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Russian, Dutch, Japanese, Portuguese - Portugal, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我二代呢?
童年小游戏,但是不推荐,这游戏没有1代好玩 相比1代,3代最大的改动是通关规则。1代是收集所有宝石,收齐就完成。这游戏是积分,必须打到一定的分数完成目标才行。这个分数波动非常大,玩专家模式的时候,有时能超过星星很多,有时连最低的目标都达成不了。这游戏本来是休闲游戏,但打起来一点都不爽。 每关的限时也变短了,1代可以通过星星升级,延长限时,但这游戏每关固定只有1分钟,而分数目标还很高,打得争分夺秒,很没有意思。 而且达成最高分数目标后不能自动解锁更低的目标,所以如果一关有5个分数目标,那这关你至少都得打5次,这种拖时长的方式很枯燥。 此外就是这游戏有bug,有时游戏会卡死且保持在前台全屏,任务管理器调出来都操作不了。 另外,这游戏可以直接运行,不计入steam时长。但我在steam上运行后,原来的存档没了。懒得再打了。
It crashes or freezes very often. I played for about an hour and then decided to get a money refund. I was hoping the game would work fine but sadly it didn't.
这款游戏玩起来还是有点坐牢了。 首先,分数结算界面的那个分数条居然不是一口气解锁所有项,而是仅解锁当前得分所满足的目标分最高的一项,也就是说宝箱上缺几个片,我就要至少玩几遍同一关,这点令我很不满;其次,游戏有突然 SFX 丢失,完成关卡后报错闪退的 Bug。而且,因为闪退重启游戏之后,你玩的最新一关存档直接废掉,要重玩。 如果把这个游戏当成像《开心消消乐》那种普通的 Time-killer 休闲游戏,一天随便玩几关,还是能玩得进去的。这个消消乐与其它不同的是,消除一次彩石(Tokens)之后,在游戏盘面上剩余彩石下落之前,你依然可以消除,这样凑 Combo 的感觉还是很爽的。
游戏闪退能不能有点规律啊,
три ряд мне дороже родины
图腾特效很棒,combo之后清屏的爽快感也很足,但随机性占比过大,连不起来的时候就像便秘一样。后续关卡甚至看一眼开局布局就知道能不能过。且不同颜色的图腾之间能力差距过大,进一步加重了随机性导致的死局开局问题。
тренирует внимательность, интересный декор, разнообразные уровни
官方不修复内存溢出的BUG 垃圾的要死
possui problemas com visual c++ que crasha o jogo após 30 minutos, entao precisa refazer uma parte do jogo, recomendo que feche o jogo a cada 20 min para nao sofrer com isso.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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