
Manage your product company ! Design concept and sell product on the market ! Dodge bankruptcy and rise to the top by making the best concept, the best pricing strategy and applying the best management ! Beat all those damn competitors !
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, German, Russian, Italian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Dutch, Polish +4 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lets start with the good stuff and that is that the game runs smooth, I played it for hrs without any crashes or bugs coming accross. Also the graphics are nice and tidy, so basically a good foundation for a good game. The reason I dont recommend it is because it lacks in gameplay, youre faced with hiring engineers, researchers and designers. Now that sounds just right and youre looking forward to research and design stuff to sell, well the reality in this game is a bit different though, because the things you can make is already made and comes in a few categories like "Tools", "AV equipment" aso. All the items are locked and requires research points to unlock, you get research points from producing goods, but you can also hire a researcher who will then sit at his desk and make you so many research points a day....and thats all he does. Then you use your designer to "design" the product you wish to produce, e.g. a screwdriver which you can pick from the fixed list of products to manufacture, then you choose a setting for three sliders, technology, aestethics and ergonomy and click to make this "concept" and depending on where you put the three sliders, your product will come out with some score on how well you managed to hit the sweet spot on each. Then u use your engineer to create the physical product, which youll never see in any other form than a box that he carries to the storage area where a truck eventually comes to pick it up and hen you get your money from the sale. As you progress your company will earn value and at each milestone you get some perk points that you can spend on things that reduce some expenses aso. Then there will be a certain product category trending every week which means you get more money and more sales for products in that category. So from there all you be doing is choosing which engineers will produce which products in accordance with whats trending and how many units of each you can sell in a day and thats easily done by clicking a button that adjusts the sale prices to match with demands. As any other business tycoon you can ofcourse trake out loans to expand your business, but also you can sell shares of your company to raise money, yet it isnt really necessary as it would be hard to actually fail in this game. I do hope that they will develop the game further and add some diversity in to it as right now, its just a threadmill with basically nothing to do apart from sendding employees on vacation when their mood drops and gets low.
아래에 기술 조합 적어놨습니다. 한글이 끝내줘요. 어색한곳이 안보임. 물건을 만들어서 파는 형태인데, 아직 가지수가 좀 적은거 같고 게임 볼륨자체가 아직은 작다는 느낌임. 좀 묵혀놨다가 나중에 해봐야 할거 같음. 연구포인트로 기술혁신 같은걸 하게 해주면 참 좋았을거 같음. 한제품의 예를 들면 드라이버에 합금을 추가한다던지 혹은 디자인을 이쁘게 한다든지 혹은 멀티드라이버를 만들수 있게 해서 그걸 다 통합하기 위해서도 연구포인트가 필요하다는 식으로 해주면 참좋았을거 같음. 그리고, 기술유출을 막기 위해 보안 시스템을 연구하는것도 하고 했으면 좋았을거 같음. 전기도구 이름 기술 미적 인체공학 드라이버 10 10 80 원형톱 60 10 30 드릴 70 10 20 앵글 그라인더 50 10 40 체인톱 60 10 30 엔터테인먼트 시스템 이름 기술 미적 인체공학 블루-레이 70 20 10 게임 콘솔 60 20 20 텔레비전 50 40 10 VR 헤드셋 70 10 20 신경 인터페이스 90 5 5 디지털 장치 이름 기술 미적 인체공학 전자책리더 30 20 50 스마트폰 40 30 30 테블릿 50 10 40 노트북 50 20 30 데스크탑 컴퓨터 60 20 20 오디오 장비 이름 기술 미적 인체공학 마이크로폰 65 10 25 헤드폰 75 10 15 스피커 시스템 50 40 10 사운드 믹서 80 10 10 노래방 기계 40 30 30 주방가전제품 이름 기술 미적 인체공학 토스터 20 50 30 전기주전기 40 20 40 블렌더 60 10 30 커피메이커 50 20 30 전자레인지 70 10 20
It's a little tycoon game that we love! He is simple, fun and time passes quickly in his company. It's a mix (of content) of several games that we already know (sims, little big workshop, startup company, startup panic, ect). You have competitor to beat with the 20 different products. You can boost your workers with environment, company perks and trainings. We can't build a building, but we can customize it. Choice of desks for our workers (varied color). Let's try the demo to give you a perfect idea of the game I'm pretty sure you'll love it!
Great experience overall ! I enjoyed every little bit of building a business from the ground up. I played the demo a lot and managing my employees, creating new products and beating competitors all have been improved since then. Highly recommand if you're a fan of the tycoon genre.
As a business strategy enthusiast, I really like this game. The detailed management mechanics (you have to check the hapiness of your employees, pay them training...) and the triplet "researchers => designers => engineers" works well. The customization of the office is neat too. The learning curve is well balanced and the satisfaction of growing your virtual business makes it worthwhile. Overall, a solid choice for simulation fans!
it gets boring really fast.
Actualmente, le falta contenido, pero es un buen juego de gestión. Tiene algunas buenas mecánica, pero al poco tiempo son repetitivas y aburren. Sí lo desarrollan más, con el tiempo será un buen juego de 10 o 15 horas.
亲们,我遇到游戏不能全屏,设置里的窗口化选项为什么不能更改啊。
Bardzo przyjemna gra, czas bardzo szybko przy niej leci. Jedyne do czego mógłbym się przyczepić to niska ilość kategorii produktów, lecz oprócz tego nie mam jakiś większych zastrzeżeń.
the games concept is great the design is great but the character design is trash it needs to have an option to have both female and male characters and the female needs to stand out from a guy(bumps on the chest) and trash the alien goggle look and then it would be a great game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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