
먼 옛날, 끝없이 비가 내리는 세상 속에 한 여행자가 있었습니다. 점점 물 속으로 잠겨가고 있는 세상에서, 여행자는 여정을 시작했습니다. 당신은 슬픔과 분노로 잠겨가는 세계에서 '상냥한 빛'을 찾기위한 모험을 떠납니다. 하지만 그것만이 이 이야기의 전부는 아닙니다...
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
오랜 시간을 함께 하며 분명 즐겁고 행복한 일도 많았을텐데, 왜 떠나 보낼 때엔 모나게 굴었던 것만 잔뜩 생각이 날까요? 플레이어 평가가 너무 좋길래 직접 해보았어요. 플레이어 평가와 첫번째 챕터만으로도 충분히 예상이 가는 이야기를 담고 있지만, 그럼에도 불구하고 진행 내내 한 부분 한 부분이 마음에 큰 울림을 주는 인상적인 게임이었어요. 플레이 타임은 길지 않았고, 퍼즐의 난이도 역시 어렵지 않았어요. 더도 말고 덜도 말고 딱 적당하게 느껴졌네요. 세일할 때 조금 저렴하게 구매하였으나, 제 값 주고 구매하여도 전혀 아깝지 않은 게임인 것 같아요.
같은 날, 같은 시간, 같은 날씨를 공유하고 있어도, 다른 마음이 드는 게 사람이더라. 지나고 나서야 깨달았어. 많이 미안하고 고마웠다.
떠나보내고 나서야 소중한 줄 알더라...
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Town of Downpour is an atmospheric indie adventure developed by Deeppink man and published by PsychoFlux Entertainment, built around mood, symbolism, and quiet exploration rather than mechanical complexity. Created using RPG Maker tools, the game embraces a retro 2D presentation while aiming to tell a reflective and emotionally layered story. Its defining feature is the ever-present rain—a constant downpour that blankets the world and becomes both a literal and metaphorical force shaping the narrative. From the moment the journey begins, the tone is subdued and introspective, inviting players into a space where environmental storytelling and emotional interpretation take center stage. The story follows a traveler moving through a town seemingly trapped in unending rainfall. The rain is not just a background aesthetic but a thematic anchor, representing emotional heaviness, lingering regret, or the weight of unresolved conflict. As the protagonist navigates between grounded, modern environments and surreal, dreamlike spaces, the boundaries between reality and memory blur. These shifts in setting serve to deepen the narrative’s ambiguity, encouraging players to interpret events through a symbolic lens rather than expecting straightforward exposition. Instead of offering explicit answers, the game leaves room for personal reflection. Gameplay remains intentionally minimal. Players explore interconnected areas, trigger small narrative events, and interact with the environment in a largely linear progression. There are no combat systems, resource management mechanics, or complex puzzle chains to master. Occasional light navigation challenges and environmental interactions provide structure, but the focus consistently returns to atmosphere and pacing. The mixture of top-down exploration and brief side-scrolling segments introduces slight variation in perspective without disrupting the calm, deliberate rhythm of the experience. Visually, The Town of Downpour employs pixel art that balances simplicity with mood. The environments, though not graphically intricate, use lighting and color effectively to differentiate emotional states and locations. Rain effects persist throughout nearly every scene, reinforcing the feeling of continuity and melancholy. The sound design complements this approach, with subtle ambient audio and restrained musical cues that heighten immersion without overwhelming the player. Together, these elements create a cohesive aesthetic that aligns with the game’s contemplative tone. One of the game’s strongest qualities is its thematic consistency. Every aspect—from the subdued pacing to the environmental details—supports the overarching sense of introspection. Rather than building toward a dramatic climax or action-driven resolution, the narrative unfolds gently, encouraging players to absorb moments rather than rush through them. This design choice may limit its appeal to players seeking dynamic gameplay or intricate branching paths, but for those drawn to reflective storytelling, it enhances the experience’s emotional depth. The game’s brevity works both as a strength and a limitation. With a relatively short runtime, The Town of Downpour avoids overstaying its welcome, delivering a focused and cohesive narrative arc. However, its linear structure and lack of replay variation mean that its impact depends largely on how strongly the player connects with its themes. It functions more like an interactive short story than a traditional adventure game, prioritizing atmosphere and interpretation over complexity. Ultimately, The Town of Downpour stands as a thoughtful indie project that demonstrates how small-scale design can effectively convey emotional resonance. Its quiet world, perpetual rainfall, and restrained storytelling create a meditative experience centered on reflection and symbolism. While it may not appeal to players seeking challenge or expansive mechanics, it offers a memorable journey for those who appreciate narrative-driven exploration and mood-focused design. Through simplicity and cohesion, it succeeds in crafting a somber yet evocative adventure that lingers in the mind long after the rain stops falling. Rating: 7/10
헤추 드립니다 근데 런타임 버그때문에 3번 팅길뻔했어연
떠나간 너를 보내주는 기나긴 여행을 떠나네
결국 그럼에도 불구하고 난 나를 사랑해야지 그리고 너도
스토리 전개, 몰입감 모두 좋았습니다.
잘 풀어낸 이야기를 잘 정돈된 톤으로 보여준 게임
올해 플레이 한 게임들 중 가장 마음에 들었어요
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $25.1K | 377 | 95% | $3.99 | |
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| — | 0 | — | — | |
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| $1.2M | 29.7K | 97% | $2.99 | |
| $132.3K | 444 | 91% | $15.99 |
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| $763 | 59 | 22% | $0.99 | |
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| $766 | 51 | 69% | $0.99 | |
| $767 | 56 | 91% | $0.99 | |
| $758 | 53 | 94% | $0.99 | |
| $768 | 110 | 57% | $0.49 |