
This is a Chinese historical story game that chronicles the dusty past of the Sima Yi family during the late Han Dynasty and the Three Kingdoms period - the unification of the Three Kingdoms.
Modeled estimate, not a reported figure. How we estimate →
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About
Game Title: Chronicles of Bamboo Annals: Records of Three Kingdoms
Background:
Set in the turbulent era of the Three Kingdoms in ancient China, "Chronicles of Bamboo Annals: Records of Three Kingdoms" transports players to a time of legendary heroes, epic battles, and strategic conquests. This immersive strategy game allows players to relive the glory and chaos of one of the most iconic periods in Chinese history.
Synopsis:
The Han dynasty has crumbled, giving rise to a power struggle among warlords vying for control over the fragmented lands. As the flames of war spread, heroes emerge, each with their own ambitions and dreams of unification. Players will step into the shoes of famous generals, cunning strategists, and fearless warriors to shape the fate of the Three Kingdoms.
Key Features:
Historical Authenticity:
Meticulously recreated historical settings and events based on extensive research.
Iconic figures such as Cao Cao, Liu Bei, Sun Quan, and many more come to life with rich backstories and authentic appearances.
Strategic Gameplay:
Command armies, devise tactics, and engage in large-scale battles that require both cunning and might.
Utilize a variety of units, from infantry and cavalry to archers and siege weapons, each with unique strengths and weaknesses.
Dynamic Storyline:
Experience a branching narrative that adapts to your choices, with multiple endings reflecting the diverse outcomes of the era.
Engage in famous battles and pivotal moments that can alter the course of history.
Cultural Immersion:
Explore the rich tapestry of Chinese culture through detailed depictions of architecture, clothing, and customs.
Encounter legendary figures from Chinese folklore and mythology, enhancing the game’s depth and authenticity.
Advanced AI and Multiplayer:
Challenge yourself against advanced AI opponents that adapt to your strategies.
Compete or cooperate with players worldwide in multiplayer modes, forging alliances or facing off in epic clashes.
Resource Management and Diplomacy:
Manage resources, build and upgrade cities, and maintain the morale of your troops.
Engage in diplomacy, forge alliances, and negotiate with other factions to achieve your strategic goals.
Cultural Significance:
"Chronicles of Bamboo Annals: Records of Three Kingdoms" is not just a game; it is a celebration of the rich heritage and timeless wisdom of ancient China. By blending historical accuracy with engaging gameplay, the game offers a unique educational experience, promoting a deeper understanding of the Three Kingdoms period.
Join the Battle:
Are you ready to lead your forces to victory, outwit your rivals, and unite the land under your banner? Embark on an epic journey through the annals of history and create your own legend in "Chronicles of Bamboo Annals: Records of Three Kingdoms." The fate of the realm lies in your hands.
This is the first deep combination of traditional Chinese stories and the European and American war strategy model, as Steve Jobs said, the combination of art and science can create great products! This sentence will surely go down in history.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*, German*, French*, Russian*, Korean*, Swedish*, Danish*, Portuguese - Portugal*, Turkish*, Norwegian* +8 more
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
喜歡這種題材的戰棋遊戲 所以連DLC也一起購買 破關後發現成就都沒解到 才知道玩的是DLC的內容 之後重新安裝把DLC取消 卻無法開啟遊戲 有人遇到跟我一樣的情況嗎 求解!!!
作为一款三国题材的游戏,本作别出心裁地将司马懿作为主角,这就让剧情的讲述有了一种不同于以往的视角,对于那些著名的三国人物的塑造也就有了一些新的内容。剧情的时间跨度较大,参考了关于三国历史的众多古籍和文艺作品,可以看出开发者的用心程度。玩法上则是很经典的回合制战棋,很考验玩的策略和大局观,合理地利用战场地形,巧妙地进行排兵布阵和战术安排,是制胜的关键。推荐给喜欢三国题材并且擅长回合制战棋的玩家。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
[h1]以司马懿为视角的三国会是怎么样的一段历史?[/h1] 《竹书纪年:三国志风云录》是由班超工作室自研自发的一款以三国历史为题材的小体量策略战棋游戏,游戏以我中华东汉末年的三国纷争为背景,让我们体验这段波澜壮阔、让人热血沸腾的历史故事,我们需要在黄巾时期开始就饰演曹魏谋臣司马懿,参与数十关卡战事,经历整段三国纷争史诗,最终天下归晋成就司马帝王家的故事! 游戏的剧情文本十分丰富,以史实记载《三国志》为主体,加上《三国演义》和影视《军事联盟》的内容,并辅以作者自己对三国历史的想象和看法,一起构成了这么一部以司马懿为主视角,文本堪比小说的三国游戏。说实话,司马懿这个角色在历史上是存在争议的,能够苟到夺取天下本身也是一种本事,只是一人夺天下运势导致无能的子孙坐天下,最后五胡乱华那段历史也实在是不能无视的,我想这应也是历代史学家都不愿为其发声的主要原因吧! 游戏是经典的策略战棋,不同的地形对各部队会有不同的影响,战场上的建筑还会有各种宝藏。战斗节奏偏慢,一个关卡战斗下来小半个小时是常态,在各种指令进行的时候UI的表现并不友好,这应该是受制于开发引擎的原因。对标90年代的一款名为《三国英杰传》的三国战棋游戏,本作在优劣上对比就很明显了。 目前版本其实更应是EA版本才对,以下列举一点小问题,希望能对制作者制作有用: 游戏分辨率不能调整,对一些显示器不大友好, 另外开局的背景介绍字滚动太快了,看不到三行就过去了。 另外战斗的时候,命令列表有俩个“待机”,“关卡攻略”和“玩法介绍”,这俩个也不应该出现在角色回合命令上才是的,想来应该是UI出现了某种错误? 所有角色行动完毕后也不会自动进入地方回合,需要我们手动结束回合。 在如今国产战棋游戏逐渐凋零的前提下,希望制作者能不忘初心,早日把游戏完善,制作出符合心中愿景的三国战棋游戏。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
한글 도고
这是一款以司马懿视角来展开的剧情向三国战旗游戏,游戏中有着对历史的刻画,比较考验玩家的策略和排兵布阵的能力。 [h1]初见[/h1] 本作的剧情以视觉小说的形式展现出来,将玩家代入丰富多彩的三国鼎立时代,游戏的战斗画面采用极简主义,看起来比较复古化。游戏共70多个关卡,每一关卡的时长并不短,因此可游玩的时间也比较长,同时每一关卡也比较考验玩家的策略性。回合制的战旗玩法相对来说也比较好上手,同时玩家也会在对局中获得一些有用的道具以助于达成关卡胜利。游戏比较慢节奏,因此需要玩家去细细品尝和游玩,也适合摸鱼的时候动动小手和大脑从而排兵布阵。 [h1]再见[/h1] 在本作中玩家可以进行手动存档,游戏中会有多个角色出场,每一个角色都会有不一样的技能,每一次的装备搭配和每一格的行走都需要玩家的深思熟虑。游戏的剧情和人物刻画的都十分的形象,随着接触的关卡越来越多,玩家需要考虑的地方也会增加。本作以司马懿为主角,讲述其少年,中年在乱世中生存,获得权力逐步建立西晋的故事,让玩家逐渐代入其中。 [h1]最后[/h1] 虽然在战斗的时候游戏的音乐还是挺有代入感的,但在一些地方无音效的情况还是比较让人出戏。游戏的玩法比较考验玩家的耐心,成就的获取也比较考验玩家的策略能力,因为每一关卡的胜利可能会获得一个新的成就。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote] [h1]总结[/h1] 这是一款以三国为背景的战旗游戏,游戏的文本量和内容都很多,地图也很大,需要玩家考虑地形,人力,武器等多方面,除此之外还有一些随机事件等着我们。
垃圾游戏,买回来玩了一下DLC就下了,今天兴高采烈的打开三国发现打不开,打开就是封神榜,而且这个游戏开发者谢了更新了到我这里根本没有一点成效,我都卸载了一次也解决不了这个问题,大家紧急避坑吧,妥妥垃圾游戏,手柄也不支持
有第一关 有第二关 然后直接第10关打吕布?
还好还好
猎奇,姜子牙和闻太师一帮保大商,不像国人做的游戏,逆天,而且指引操作和史一样
開不了, 彈event import error
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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