
At your disposal are a dozen of the best combat spacecraft equipped with death beams, machine guns and missiles. The sector is divided into several subsectors, which swarm with enemies. In the end, you will have an unbeatable boss - the "Thing".
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
- Az başarımlı (36) - Düşük fiyatlı - Kolay bir oyun... + Başarımlar için klavyenizdeki tüm tuşlara ve sayılara basın.
Easy Achievements, 100% / 1min.
Overall - 1/10
not really good. there isnt much to do and its not even great on what there is
The Think: Space X is unjustly short and repetitive. There are no add-ons, no in-game purchases, no save points, no trading cards, no multiplayer/online play options, no differences between spaceship options (besides appearance), no pausing/saving options and no recognition for beating the game (besides maybe personal bragging rights among your friends). There are overly simplistic achievements that artificially boost your game play stats. By modern standards, yes, it is a cheap game. And to be honest, I bought it almost exclusively for the achievements. However, after beating the game a few times, I have some additional thoughts... First of all, the soundtrack is FIRE!!! Pump up the volume and raise the roof! Next, IMHO this game was more so designed to mimic 1980's space invader games than it was designed to be an achievement clicker. It is a throwback to the arcade era that dominated the late 70s, 80s and early 90s. I think the developers just didn't spend any time or effort integrating quality achievements into the game play before adapting it for Steam. I can understand how it comes across as an achievement clicker. The achievements are unrelated to game play and are earned by simply pressing various buttons. The easy achievements and bargain bin price point are likely used to attract as many buyers as possible with as little effort as possible. There's clearly no love for the game amongst it's own developers. That being said, the game itself is EXACTLY the kind of game you would beg your mom for a few quarters to try and beat to impress your friends back in the day. The difficulty is based on physical ability and basic hand eye coordination. I.e. how fast can you press the spacebar (or MLB or MRB) and for how long can you keep it up while simultaneously evading enemy projectiles? While faser, laser and machine gun attacks are linear, missiles don't have to be. Once released, your missiles are collectively controlled by the movement of your space craft. You can use this to your advantage to help alleviate some of the stress on your wrist (and your spacebar). By coordinating where you launch your missiles and how you move after they are launched, you can break through enemy armadas faster and with fewer missiles. You can also speed up and slow down your progression through space by moving to the right (faster) or left (slower). Because you can anticipate when enemy ships will arrive (using the progress bar at the bottom), you can slow your progression if you need more time to rest your wrist or speed it up to capitalize on your own momentum. It's cool there are different weapons, but the control layout is really weird and unchangeable (spacebar= missile, RMB= laser beam, LMB= machine gun, F key= faser, use WASD or direction keys for movement). The final boss is very disappointing, so the game does end on a bit of a flat note. And at $0.99, it is arguably overpriced given the extremely short game play (I've played for less than 40 minutes and have beaten the game 3 times) and lack of replay incentive. Fortunately, I got it for $0.49 on sale. At that price, it's worth the money. Despite it's flaws, I had fun beating this game.
If you need 36 achievements, don't want to play, and just want to farm — this is exactly what you need. Launch the game. At the main menu, press 39 keys (if you want, I can send you which ones). Close the game — and that’s it, the achievements are yours! Easy and simple. The game is pretty decent, an arcade shooter with a spaceship and enemies, but I didn’t play through it. Just jumped in for the achievements for a couple of minutes. If you want to quickly boost your achievement collection, this is perfect for you.
An older styled game with not very much to do besides shoot some objects or ships in space. Get a highscore of 69 and never play again. On top of this you can press every letter/number on your keyboard to get all of the achievements.
The Thing: Space X ist ein Weltraum Shooter. Man muss versuchen die feindlichen Raumschiffe zu zerstören. Die Errungenschaften sind sehr leicht freizuschalten. Man muss 36 verschiedene Tasten auf dem Keyboard drücken. Dem Spiel kann ich keine Kaufempfehlung aussprechen. Es gibt genug Spiele die einfach besser sind in dieser Branche.
[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] The Thing: Space X is a Unity Asset flip, what Valve calls a "fake game". The "developer", BitlockStudio/LillyWelland Inc., took the [url=https://assetstore.unity.com/packages/templates/systems/80s-shoot-em-up-kit-19886]80's Shoot'em Up Kit[/url] Unity Store tutorial/demo/game asset pack from the real developers, ETI Software, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. BitlockStudio/LillyWelland Inc. has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab. Here's some examples so you can see for yourself: [list] [*] "Star Sweet" = [url=https://assetstore.unity.com/packages/templates/jewels-star-match-3-full-298-levels-39421]Jewels Star Match 3: Full 298 Levels[/url] developed by Thong Van Tran [*] "Snakeez" = [url=https://assetstore.unity.com/packages/templates/packs/modern-snake-oooo-complete-game-template-ready-for-release-59068]Modern Snake oooO - Complete Game Template Ready For Release[/url] developed by App Advisory [*] "Thunderbolt" = [url=https://assetstore.unity.com/packages/templates/packs/smash-way-hit-pyramids-50963]Smash Way Hit Pyramids[/url] developed by Andrew Oleynik [*] "Weaving" = [url=https://assetstore.unity.com/packages/templates/packs/wavy-trip-73917]Wavy Trip[/url] developed by SgLib [*] "Pixelord" = [url=https://assetstore.unity.com/packages/templates/pixel-runner-17315]Pixel Runner[/url] developed by Deer Cat [/list] The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, 80's Shoot'em Up Kit is just an ultra simple 2D retro pixel "art" shoot 'em up kit, and doesn't have any merit as a proper, fully fledged PC game, so a copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. Don't reward this morally bankrupt, unethical behaviour from BitlockStudio/LillyWelland Inc.
Jogo de Shoot em Up muito bom e Divertido; lembra muito do Maravilhoso Clássico "R-Type", suas Conquistas são extremamente fáceis porque o jogo é Extremamente Difícil haha, à Aeronave só possui um disparo Único e muito fraco; Cenário bem feito e uma Trilha Sonora "Surpreendente", Desenvolvedores coloquem itens de Habilidades e de Armas no próximo. Super Recomendo, jogo divertido, Baratinho, vale muito à pena pegar, Conquistas Ótimas de se fazer, Boa Diversão à Todos.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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