
The Thaumaturge is a character-driven RPG with a rich story, morally ambiguous choices, and turn-based combat. In a city on the brink of change, use your mystical powers to read emotions, uncover motives, and command folklore-inspired demons — while resisting the temptation of your own pride.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 4/day in the week after.
About
A hero with a flaw
Wiktor Szulski is a thaumaturge, a master of mystical arts, who can peer into the hearts and minds of others, uncovering their deepest emotions, desires, and secrets. However, his powers also feed into his flaw of pride, which can present him with various opportunities or lead to negative consequences.

Untold mysteries waiting to be revealed
No secret or intrigue is safe when the thaumaturge is around. Your unique abilities will give you a great edge in solving detective investigations, becoming a savvy socialite or even dealing with the criminal underground. Explore the world using Wiktor’s perception, seeking personal secrets hidden in objects, that provide different perspectives on events that may seem obvious at first glance.
Taming mythical creatures
As a thaumaturge, you draw your power from the ability to summon salutors – mystical, folklore-inspired demons that inhabit the ethereal realm. Use their powers to manipulate your foes, sway the minds of allies, and fight opponents in turn-based tactical combat.

Unique turn-based combat
Engage in deep, tactical combat against various opponents – some physical, others more elusive. Wiktor's thaumaturgical abilities let you bend the rules of reality, summoning demons to unleash powerful attacks or gain strategic advantages.
A rich gallery of characters
The early 20th-century Warsaw is a multicultural metropolis with inhabitants from all walks of life. Among them, you’ll meet historical figures like the monk Rasputin or Tsar Nicholas II. The story also introduces you to a gallery of characters connected to Wiktor’s troubled past such as his well-versed sister Ligia or Abaurcy, a childhood friend who turned to a life of crime.

Features:
· Play an isometric RPG in which your choices will shape the final outcome of the story.
· Use your unique skills to influence and manipulate other characters.
· Tame the power of folklore-inspired demons called the salutors to gain an advantage when exploring the world and bringing adversaries to their knees.
· Experience unique turn-based combat and defeat your foes using both the physical attacks and skills of the tamed salutors.
· Meet a rich gallery of characters from the early 20th-century Warsaw.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 3.9Kreviews | 82% | — | $3.2M |
| $34.99 | 3.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Entertaining from the beginning to the end. Never thought I'd like turn-based combat, but this game made me change my mind. The 20th century Warsaw is really brought to life here, and the bit of magic makes it even more intriguing. The choices are impactful, and in retrospect, they come to haunt you if you have been selfish. There is little to improve in this game, and it leaves one wanting more.
Finished the story with all salutors. Shame there isn't an achievement for that, especially as I made certain d**k moves in order to get them. I suppose that's just part of the game's charm. I would say the ending of the story for me wasn't perfect in a fairy tale sense but was perfect in its imperfection. The negative reviews I've seen critique the voice acting but that didn't bother me. I didn't think it was terrible, besides, the story captivates you enough to not care too much about it. The combat is repetitive, yes, but man did I enjoy messing people up with an army of demons. Anyway, you get perks with each ability and attack that you can customise to change it up every time. Was it missing a little something? Maybe. But there was enough of a strategy element to keep me interested. Traveling around was a bit tedious, so if you're not very patient it could get annoying. Could have done more with side quests and extras but the salutor quests still kept it fresh. Probably won't play it again, but the story will stay with me for a long time. A solid 8/10 game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 790ratings |
| 76% |
| — |
| not modelled |
| $12.25−65% | 146ratings | 82% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sombrio, pragmático, poderoso e diferente! The Thaumaturge mistura Disco Elysium com jogos de turno e demônios goéticos/folclóricos. Baita jogo, recomendo muito!
Oyun konusu itibariyle gerçekten ilgi çekici fakat bazı yanları oyunun gidişat temposunu aşırı düşürüyor. Oyunun en önemli özelliklerinden birisi olan dövüş mekanikleri çok zayıf,boss çeşitliliği var gibi gözükse de aslında tek farklı olan şey Rasputin karakteri sayesinde eğittiğiniz "salutor" adı verilen yaratıklar. Ana karakterler dışındaki diğer karakterler (özellikle Wiktor ile ilişkisi uzak olanlar) hiç akılda kalıcı değil, bir etkileri yok gibi hissettiriyor. Her şeye rağmen oyunda sizi içine tek şey verdiğiniz her cevabın ve her kararın bir sebebi ve sonucu olması. Çevre atmosferi ve karakter diyalogları güzel, seslendirmenler de aynı şekilde iyi iş çıkartmış. Oyunun kurgu altyapısı da oyunun en başında güzelce oyuncuya aktarılıyor, bunun da önemli bir kriter olduğunu düşünüyorum. Genel olarak oynanabilecek bir oyun olduğunu düşünüp 6/10 puan veriyorum.
省流:优化差,跑图多,部分任务触发设计差,部分收集品错过要下周目,傲慢的高低会锁剧情选项,存在道德审判;但是如果你喜欢在俄罗斯帝国末期的波兰当奇幻侦探抓宝可梦还是挺好玩的。 体验较差的部分: 1.制作组的技术力较差。只是在序章就发现了掉帧、交谈后人物模型鬼畜的归位、模型加载慢、关闭景深会导致人物出现虚影(起初我以为是FSR类选项的问题,结果排查下来才发现居然是景深)等问题,就游戏的画面表现力来看,我不认为是我的配置问题。 2.跑图。游戏不支持直接打开地图传送旅行点的设计,制作组也许是希望增强沉浸感,初期刚进入第一幕探索新地图时也确实还行。但在地图探索完后,噩梦就从这里开始了。 这个游戏经常发生的一个情形是:我接到任务以后先满地图跑一遍集齐线索,然后发现需要跑到另一张图来完成。于是我横跨半个区跑到了传送点,到达后又横跨半个区找到兴趣点完成任务,再打开任务列表锁定下一个任务,继续横跨半个区去传送点。我怀疑我有十个小时都花在跑图上了,就这样长时间遛下来实在是沉重的负担,从第二幕开始就只剩下折磨了。 3.收集品。即使经历跑图地狱完成所有支线以后,我也没能达成全收集写生,我通关后根据攻略排查下来才发现,制作组将它放在一个限时的主线场景中,只要你过了这个任务,这周目就永久错过了,好吧,有被恶心到。 4.任务触发。移动大学这个系列支线我只完成到讲座任务,后续任务直到我其他支线都做完也没有再触发。通关后看社区才发现,这个系列最后的任务必须切地图并回家,才能通过家门口的NPC来触发,我不明白制作组为什么不直接叫个信使也好、直接发放在列表里也好,一定选择把触发路径放在非必经之路上。 5.傲慢系统。游戏的重要部分,官方在游戏中的介绍大致归为:傲慢的回答,可以从缺陷中汲取能量,并且在未来影响游戏的进程。我当时非常期待制作组会怎么以此设计剧情,是否只有足够傲慢才能做出特定选择?而在完整体验一周目以后,留给我的感觉只有失望。 这个系统本质上还是常规的二元倾向,并且会锁选项,等你的倾向到了一定阈值以后,部分选项就会被锁定,而到了游戏的最后甚至都不用你再做单选题,直接代替你做选择。这是我很不喜欢的点,制作组在一开始的说明太模棱两可,游戏中也不展示明确的倾向值给玩家,却从半程开始就迫使玩家承担后果,还要进行道德审判(他们真做了这么个场景,而且也锁选项)。 体验较好的部分: 1.任务设计。抛开城市秘闻的纯灌水不谈,支线任务的剧情体验还是不错的,用奇幻能力搜集线索,拼凑真相,让我回想起过去玩巫师3的感觉,可能制作组确实有做参考。 2.剧情文案。人物的对话,日记本上主角视角的描写,物品上的心理侧写,都写得很好,属于游戏亮点。只是在有些剧情上,我不知道是翻译有误让我理解错误,还是设计上本就如此,小部分情节在选择后的推进演变让我有种莫名其妙的感觉,也有可能是文化上的区别?这部分我还是不展开说了。 3.战斗系统设计。这里不止是说战斗玩法,作为故事倾向的RPG,我觉得他们对战斗系统部分的简化恰到好处,省略了血量能量的补给、装备养成系统、捡垃圾以后的背包管理等等,让玩家在战斗之外的注意力都放在剧情上(顺便再吐槽一下这些系统都不用做,为什么不匀一些精力到优化工作上呢)。 4.异界种。我挺喜欢这种根据当地民俗文化设计出来的怪物的,一个个收服下来有种鬼系宝可梦大师的感觉。说到这里我又忍不住想抱怨一下为什么派蒙不出场,我本来看词条以为和主角这么有因缘的宝可梦后边一定会出场的,结果却没有,很失望。
I would definitely recommend the game. The carefully constructed story, set in Poland at the beginning of the twentieth century, is supported by very nice graphics, combining a realistic environment with stylized characters. Although the game is more of a classic adventure game, the original turn-based combat system gives the game another dimension and RPG elements. In my opinion, the game is very good and actually a bit underrated.
Mindenkinek csak ajánlani tudom ezt a címet aki szereti az egyedi hangulatú, miszticizmusra épülő címeket. Egy kifejezetten élveztess rpg ez a játék aminek egyedi hangulatát az 1905-ös varsói helyszín, szláv mitológiából bőven merítkező remek történet keveréke adja. Ezeket fűszerezi meg a "nyomozás" és az a tény, hogy nem mindegy, hogy kinek mikor mit mondunk, miről és mikor szerzünk információt mert ezek kihatással vannak egyes párbeszédekre ezáltal kicsit a történetre is. Ez alól van pár kivétel is, mert vannak döntések amik a végjáték során komolyabban is számítanak (vagy számíthatnak) Lévén ennek a történetnek is több befejezése van amik merőben eltérnek egymástól. Szót ejtenék még magáról a harcrendszerről is, mert az bár nincs igazán túlbonyolítva, de letisztult és változatos lehetősekket kiinnál egy egy helyzet javunkra fordítása terén. Illetve nincs igazán haszontalan eleme sem, így mindenki megtalálhatja a neki tetsző kombinációkat a harcok során. Normál nehézségen is tudnak ezek kellő kiivást jelenteni, főleg ha egy-egy támadást nem jól tervezünk meg előre. Természetesen nem egy tökéletes alkotás ez sem, de bugok nem nagyon vannak benne, egyedül egyszer volt az, hogy a karakterek szinkronja nem hallatszott, de azon egy mentés visszatöltés segített illetve a karakterünk néha be be akad ebbe abba, de azon könnyen segít az, hogy váltunk az egér és a billentyűzet irányítás között, mert mindkettőre lehetőség van. Tehát ez nem igazán okoz gondot. Szóval néztek meg a játék traillerét és ha megfog illetve szeretitek a miszticizmusra épülő rpgket akkor teljes áron is nyugotan ruházatok be rá, mert kellemes kikapcsolódás ez a játék.
Мрачный мистический детектив в декорациях Варшавы 1905 года. 📌 О чем игра? Мы играем за Виктора Шульского — тауматурга, способного видеть человеческие пороки и повелевать Салюторами (мистическими демонами из мифов и сказок). Виктор возвращается в родную Варшаву, чтобы расследовать загадочную смерть отца, но оказывается втянут в политические интриги, где одной из ключевых фигур становится молодой Григорий Распутин.🕹️ Из чего состоит геймплей: Детективная часть: Исследуем улицы Варшавы, считываем чужие эмоции и воспоминания с предметов, выводим людей на чистую воду и распутываем клубки заговоров. Пошаговая боевка: Деремся сами (кулаки, трость, револьвер) и призываем Салюторов. Боевка тактическая: нужно ломать «фокус» (ментальную броню) врагов, комбинировать дебаффы и рассчитывать время ходов. Серая мораль: Здесь нет однозначно хороших решений. Твои выборы влияют на сюжет, а развитие собственного порока (Гордости) открывает новые дерзкие реплики в диалогах. 👍 Плюсы: Уникальный сеттинг: Густая атмосфера предреволюционной Варшавы, контраст богатых кварталов и грязных трущоб. Потрясающий дизайн Салюторов: Монстры (от упырей до Бабы-Яги) выглядят жутко и стильно. Сюжет и тексты: Интересные квесты, отличная интеграция реальных исторических личностей. 👎 Минусы: Рутинный поиск улик: Иногда расследования сводятся к «пылесошенью» локации в поисках подсвеченных предметов. Бюджетность (AA-класс): Местами дубовая лицевая анимация в диалогах. 🎯 Итог Шикарная сюжетная RPG на 20 часов для тех, кто ценит хорошую историю, густую атмосферу и пошаговые бои. Если вам нравятся взрослые, мрачные сюжеты и вы готовы много читать — брать обязательно. 8/10
Trocação pura! Sair na mão com bêbado, com polícia, com criança, com mulher... Tudo na mão limpa e demônio. Também tem um jogo aqui.
Думал, что поиграю в игру с интересными механиками, а получил политизированную новой повесткой ♥♥♥♥♥.
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