
Say goodbye to southern hospitality in the backwoods of rural America. The Swine is a short horror experience that explores isolation, witchcraft, and unforeseen consequences in your rural homestead.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
A very mediocre horror game. The story is quite generic and not particularly well executed. The game is okay, but it definitely needed longer and deeper storytelling. Honestly, it’s the kind of game you forget about after a week, since it’s barely interesting and gets boring quickly. A big plus, however, is the game’s graphics. For the price, it’s fine and definitely worth playing to form your own opinion.
그래픽 아트가 굉장히 그럴싸해서 흥미로왔음 다들 그래픽과 컨셉만큼은 괜찮다고 칭찬하는만큼 초반 한 10분은 오 ㅋㅋㅋ 괜찮은데??기대 되는데??라고 생각할테지만 별 거 없는 줍줍 퀘스트 한두어번 하고나면 엥? 뭐했다고 땡큐 포 플레잉을 박냐?하는 소감 아늑한 시골집의 그래픽이 굉장히 좋았고, 돼지머리를 뒤집어 쓴 괴인단(?)들의 공포감도 좋았음 다만 이 좋은 컨셉을 2300원에 팔기위해 이렇게 급조하지 말고, 제대로 만들어서 23000원에 팔아줬으면 제대로 괜찮은 게임 나왔을 듯 해서 그게 너무 아쉬움 게임 시작하고 한 5분정도 엄청 그럴싸하고 그 뒤는 아무것도 없는 흔한 똥겜임 엄청 싸니까 걍 함 해보는거 추천
The Swine, developed and published by Vincent Lade, is a compact yet strikingly atmospheric horror experience that proves a short game can still leave a lasting impression. Set in the isolation of rural America, it tells the story of a man whose peaceful domestic life begins to unravel after the arrival of a mysterious package containing a set of tarot cards. What begins as an ordinary day in a quiet countryside home quickly descends into a disturbing confrontation with an occult group known only as “The Swine.” The game unfolds across a series of days, each more disorienting than the last, as the protagonist’s reality bends under the influence of unseen forces. The strength of the experience lies not in complex gameplay systems or jump scares but in its ability to make the familiar feel threatening, turning the comforts of home into a psychological trap. From the first moments, The Swine establishes an unnerving sense of intimacy. The player is confined almost entirely to a single house and its immediate surroundings, forced to observe every creak of the floorboards and flicker of shadow. This domestic setting works perfectly for the kind of horror Vincent Lade creates—a creeping, existential discomfort rather than overt terror. The game’s structure mimics the passage of days, with each new morning presenting subtle alterations in the environment. A door once open is now locked, a painting slightly askew, an object inexplicably missing or replaced. These changes build tension in a natural and insidious way, training the player to question everything they see. Rather than relying on sudden shocks, the game cultivates dread through its pacing, letting silence and anticipation do most of the work. Mechanically, The Swine is simple by design. It plays like a first-person exploration narrative, with light interaction elements such as examining objects, finding notes, and unlocking areas as the story progresses. The simplicity serves the atmosphere rather than limiting it—each action feels deliberate, each discovery a small revelation. The tarot cards act as the central narrative device, guiding both the player and the protagonist deeper into the occult mystery that consumes the household. The game’s brevity—lasting around an hour on average—is one of its strengths. By avoiding unnecessary padding, it keeps the experience focused and taut, maintaining its suspense from beginning to end. The sense of progression is steady, and while the gameplay never becomes complex, the unfolding narrative provides enough curiosity to keep the player engaged until the final moment. Visually, The Swine is modest but effective. The house is rendered in a muted color palette of greys, browns, and dim yellows, evoking a sense of quiet decay. Lighting plays a central role in maintaining the atmosphere—lamps cast uncertain glows, shadows stretch unnaturally, and moonlight filters through windows in cold tones. The world feels alive with unease even when nothing is happening. The design of The Swine cult members, masked and unsettlingly still, is one of the game’s most memorable visual elements. They appear suddenly yet without fanfare, standing motionless in the corners of rooms or at the end of corridors, their presence more disturbing than any loud scare could be. Combined with the sparse but effective use of sound—the soft hum of electricity, distant whispers, the faint rustle of movement—the result is an immersive environment that manages to feel both claustrophobic and endless. The narrative unfolds primarily through environmental storytelling and brief written clues rather than direct exposition. This choice enhances the feeling of isolation and mystery, forcing players to piece together what is happening rather than being told outright. The protagonist’s voice is never heard, and much of the tension comes from the silence between moments of discovery. The Swine cult remains largely enigmatic, their motives and methods left ambiguous, which gives the story an open-ended quality that invites interpretation. Some players may find this lack of closure frustrating, especially as the game’s climax arrives quickly and concludes without offering concrete answers. Yet that ambiguity suits the tone perfectly—it mirrors the sense of helplessness and confusion that defines true psychological horror. Despite its strengths, The Swine is not without flaws. Its limited scope and short length mean it lacks the depth or replayability of larger horror games, and some of its scares rely too heavily on repetition. The pacing, while deliberate, can feel overly slow for players expecting a more dynamic experience. Technically, the game shows its indie origins through minor visual roughness and basic animations. However, these limitations are easily overlooked when considering the effectiveness of the overall presentation. The atmosphere remains consistently strong, and the minimalist approach allows the game to achieve a level of tension that many higher-budget titles struggle to replicate. Ultimately, The Swine is a compact exploration of dread that succeeds through restraint and subtlety. It’s a game about atmosphere, suggestion, and the horror of intrusion—how the smallest disruptions to routine can unravel a sense of safety. Vincent Lade demonstrates an acute understanding of psychological tension, crafting an experience that feels intimate and personal despite its brevity. The Swine does not aim to shock with spectacle or overwhelm with lore; instead, it lingers, unsettling players long after the credits roll. For fans of slow-burn horror experiences in the vein of P.T. or Layers of Fear, it offers a condensed yet satisfying glimpse into the unease of the unknown. It may be short, but its mood and imagery make a lasting impression, proving that even a small, focused horror story can be deeply effective when executed with care and precision. Rating: 8/10
Really enjoyed this. Decent short experience. But mainly i want to praise it for one thing...minor spoiler ahead... So i have taken to playing games in bed on a steam deck. Now games arent as immersive due to the little screen. There was a jumpscare where a guy comes running toward our guy. The game isnt scary, but at this point i was holding my deck in one hand scratching my leg with the other. I near jumped out of my skin...dropped the deck right on my face! well played Mr Vincent.
muy corto la verdad para ser un juego de terror con una historia demasiada breve y vacia. lo que puedo rescatar de este juego es que te mantiene tenso en estos pocos minutos de gameplay, pero en todos los otros apartados es flojo, le doy un 2/10
Decent 40ish minute horror game.
The presentation was obviously inspired by "The Shining," it's a little horror story that takes place in a house. It's short and kind of pointless, but totally playable. Takes about a half hour to finish and there are only two puzzles that are more or less pointless, but hey. The vibe is there.
7/10 Great story, Amazing atmosphere! Really like the fact this type of stuff happens IRL! Recommend for spouses/partners to play when you are traveling, folks who live in country/rural areas and children ages 7+.
C級ホラーっぽいウォーキングシミュレーター 分かりやすいストーリー、安価でサクッと遊べるボリューム
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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