
A cartoon-style 2D roguelike autochess focused on tactical strategy. Recruit insect "heroes" from the forest to form a team. Develop their skills, equipment, and stone inscriptions through battles to defeat the source of chaos within the time limit.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《虫林好汉:乌合之众》| 个人评分:87/100 [/h1] 光这个《浪浪山小妖怪》电影类似的美术风格就真的讨喜,玩法也是相当讨喜的电子斗蛐蛐,上手相当轻松,只需要招募成员再随便加上装备战斗即可,地图走向全看自己,并且可以回向冒险,只是难度会随着步数增加,体验相当不错,二十几块的价格性价比很高推荐游玩。
肉鸽自走棋框架完整,装备技能数量充足,部分战斗数值波动偏大,开局运气不好容易直接崩盘。内容底子很好,期待后续更新优化平衡。
在自走棋里面也算佼佼者了,游戏画风独特,机制完善,内容丰富,但是和一般肉鸽一样,初期运气不好很容易崩,有点吃运气。
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Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽说价格不贵,但是也太太太短了,就1张图,普通模式1个多小时通关,然后就加难模式了,内容太少,说是多种组合,当我打不过时,发现遣散队友就能无双,这还有多什么组合乐趣?打完BOSS遗物就屁大点用处。最后价格能接受,但游戏全方位需要打磨,是个半成品游戏,游戏流程太短了!太短了!太短了!不建议购买。
卧槽特么什么若至bug,玩第二个难度的时候带的铁牛和雷子还有那个竹什么会跟魔法猫咪一样附身的角色,特么每次战斗胜利之后莫名其妙的除了附身的以外俩都死了,打boss的时候过几秒这俩也是莫名其妙的猝死,真特么神奇
底子,框架,游戏里的那种技能装备的组合也很有开发点。这是优点,且价格也不贵30左右,所以可以综合给个好评。 ---------------------------------- 下面是我选择退款的主要原因 1.游戏数值太过于无脑,一进来就看到初始资金好几千,我就隐约感觉没在数值上下功夫,玩了不到1个小时,果不其然,我可以说在数值上,完全没有动脑子。我甚至觉得我养的怪数值这么厉害,这游戏好简单好无聊,然后这个自以为无敌的怪被莫名其妙的秒了。 2.可以选的棋子太少了,少到可怜,就像是12生肖似的总共就这么几个,我看了一遍就已经很失去继续探索的欲望了,以及单机游戏通病,喜欢把奶和召唤这种东西卡的很死,例如技能是召唤2个稻草人持续3秒...这种东西都能叫召唤的话,那我觉得我也可以是诺贝尔奖获得者
画风是真不错就是感觉一些细节上,比如数字这些和整体的画风差的有点多,其他的倒是挺不错的,很好玩
小青加竹老板也太恐怖了吧。竹老板叠攻击力和技艺,小青叠攻速。战斗开始时竹老板附身小青加大量的基础攻击力和技艺,然后小青的曲中刃一开伤害直接爆炸,20几W血的BOSS一刀就没了。
瑞文有个BUG 召唤物算是敌军,打完了不结算,时间到了之后集体扣血召唤物死了才能结算,赶紧修复吧
比想象的好玩太多,各种搭配非常多,很好玩!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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