
A living world full of surprises, secrets and danger awaits in The Survivalists, an adventure-filled survival sandbox set in The Escapists universe. Explore, build, craft and even train monkeys with up to three friends in a desperate bid to survive. Have you got what it takes to be a Survivalist?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The island is alive! Your newfound home will change with day/night cycles as you explore and uncover its secrets. Hunt (or be hunted by!) animals for food and an array of mythical enemies, who aren’t necessarily pleased to see you. Get quests from a Mysterious Stranger or find them washed up on the shore. Prepare to trek into a procedurally generated wilderness, with a variety of biomes, for an adventure that’s unique to every player.
Finding the perils of island life too much or just looking to share your building expertise with friends? The Survivalists has you covered! Complete joint adventures, gain loot, trade and ultimately survive together and as you and up to three fellow castaways explore fantastical islands.
If you’re in need of a builder, a lumberjack or even a soldier, the monkeys on the island can be tamed and trained to help you with everyday tasks or back you up on raids to a fanatic camp! The Mimic System means a wide variety of functions can be performed by your cheeky new friends, with monkey management becoming key to surviving the island’s challenges.
The secret to survival is to make the most of the resources around you. Whether that’s piecing together a primitive axe to chop wood or mixing up a refreshing fruit smoothie to keep the hunger at bay, you can discover recipes and expand your options across food, item or structure crafting trees.
Looking for an epic sword to hang on your hut wall or want to lay waste to encroaching hostiles? What you seek could be in one of the many temples scattered around the island. However, getting your hands on the loot won’t be easy so any would-be raiders will need to prepare for their treasure hunting escapades.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 10.1Kreviews | 76% | — | $4.9M |
| $25.49 | 1.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played 8hours, but nothing left to do... Dont buy this game, buy a finished game like Don't starve together
oyun arkadaşlarınla oynamak için eğlenceli. Ama maymunlardan önce arkadaşlarınızı eğitmenizi öneririm
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $24.99 |
| 562ratings |
| 74% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Corrupt save data after 31 hours of progress? How does that even happen on a modern game? Good game, but now i hate it.
Поиграл в The Survivalists и в целом игра оставила приятное впечатление. Это такой лёгкий выживач с интересными механиками и своей атмосферой. Больше всего понравилась система с обезьянами - можно обучать их разным действиям, и это реально упрощает выживание и добавляет уникальности геймплею. Крафт, исследование островов, поиск ресурсов - всё это затягивает и не даёт заскучать. Иногда игра кажется немного однообразной, особенно если долго играть в одиночку, но в кооперативе всё становится гораздо веселее. В итоге: не идеальная, но довольно залипательная игра. Если нравятся выживалки с необычными фишками - стоит попробовать.
juegazo nada mas que decir solo tienen que arreglar unos bugs con todo lo que eh jugado me encontré solo con tres así que esta muy bueno el juego totalmente recomendado
[b]I cannot, in good conscience, recommend this game[/b], especially if you plan on going for 100% Achievements. Sure, building a monkey army to survive and create your base is cool, but that’s where it ends. There are just [b]so many problems with this game.[/b] [b]Crafting is a disaster:[/b] you can only craft one item at a time, and when you need to mass-craft, it’s a nightmare. [b]No sorting in chests[/b] and most importantly: the inventory… my GOD. I have never felt so [b]limited and frustrated by an inventory[/b] that fills up at insane speed. You’re [u]constantly having to make space[/u], and the 4 bags that increase your slots will help a little, but not much. The idea of teaching things to the monkeys is funny, but it could have been done better. The quests from the 4 Taskmasters are truly a pain, but well, they’re quests... so optional if you just want to play for fun I guess? [b][u]NO AUTO SAVE[/u][/b], so if you forget to save and/or something forces you to quit your game, too bad for you! Oh, and [u]for achievements[/u]: if you want to do them [b]with friends[/b], that’s also too bad, because [b]several of them won’t unlock unless you’re the host[/b] (like the 4 bag crafting achievements). In short, the idea is good. The execution is terrible. [h2]TL;DR: The game is fun if you just want to mess around for one short evening with friends. Otherwise, RUN.
搞了几个小时,然后做床保存了,下次打开没了,血的教训,需要手动存档的游戏
2026.4.13 -犹豫再三,我还是弃坑了此作品,也打出我的第一个不推荐游玩,更进一步地,我暂时避雷此厂家。 -或许是我没能体会到这款游戏的精妙之处;或许是我因喜欢独自摸索、没看攻略导致迷茫、四处碰壁;或许是我常年游玩的别的游戏和我手脑适应性不够强,导致适应不了此游戏的键位;或许是我不了解真正的自动化,无心钻研猴子自动化。 -我既认可“玩家要适应游戏”,毕竟不适应玩不下去,或者从另一方面来说,找到适合自己的便是最好的;但我也认可“游戏应当适应玩家”,否则它算不得真正的优秀,适应的人也无权指责不适应的人发出批评的声音。
macacos separados fraco, macacos juntos forte.
[h3] Beautiful pixelated graphics, sweet ideas, but poor execution and boring gameplay [/h3] The Survivalists is a crafting survival game with a small twist in mechanics, instead of automating your farms and crafts with schemas and factory like buildings, you use Monkeys. Originality stops there, the remaining mechanics are crude and repetitive. You'll spent the majority of time watching your Monkeys craft things for you after you give them the order, the rest is going back and forth between islands to farm for resources in order to be able to unlock the next recipe. There is not much of "survival" in The Survivalists. Food doesn't rot, Hunger doesn't decay at a pace where you need to keep in mind your resources. Shelter and crafting a base are not needed. Lore wise, the default "you're shipwrecked in an Island, survive", Combat is dull, basic formula of "dodge, land hits, dodge" on all enemies. The game itself seemed like a sweet, peaceful paced and cozy survival game at first. But the grind required to advance in the game is simply not in the right point. There is not enough lore, combat or mechanic that excites you to keep visiting new Islands or 'try to survive".
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |