
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.5Kreviews | 76% | — | $4.1M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] εつ▄█▀█● [/h1]
Данная часть поначалу понравилась мне намного больше, чем первая часть. И даже поставлю ей положительную оценку. Хоть и оценил бы её на 5 из 10. Это всё ещё довольно неуверенная поделка на тему соулс. К которой всё ещё зачем-то прикрутили метроэдванию, но забыли прикрутить карту. Ориентироваться на здешних уровнях намного проще, чем в первой части. Но будем честными, в плане хренового левелдизайна первую часть было сложно превзойти или хотя бы повторить. Там с этим вот совсем всё плохо было. Здесь же из основных болячек отмечу боссов и опять же работу с освещением. С боссами зачастую главная проблема это кривая камера. Мидир и Ко нервно курят в сторонке. Вообще, если вы думали что в ДС проблемы с камерой, то эта игра выводит ситуацию на качественно новый уровень. Так же многие боссы сыпят АОЕ и статусными эффектами по типу огня, отравления и прочих радостей. Так же под конец игры начинают задалбывать эффектами затемнения экрана, лишая последних шансов понять, что вообще за хрень там сейчас творит босс или противники. Увы, но многое из того, что более-менее работало в ДС, в этой игре почему-то либо не работает, либо и вовсе отсутствует. Хотя странно, игра же уже делалась после выхода ДС3, можно было там подсмотреть очевидные и рабочие решения. В общем игра не плохая. Скорее посредственная. Вы ничего не потеряете если пройдёте мимо. Советовать её я могу лишь тем, кто уже до дыр затёр все остальные соулслайки и хочет пострадать в футуристическом сеттинге.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably one of the worst souls like games I have ever played. Its voice acting is bad, graphics are dated, gameplay is horrendous especially the keyboard and mouse controls. Making this game directional blocking and then tying it to the mouse which also allows you to switch between various body parts? What a joke of a port. Also, the sprint button being shift and also being to swap body parts with tab which then opens the steam overlay? Did anyone actually test this game? The only saving grace is that I paid like £1 for this game but honestly it should be given away for free and even then I would still want my money back. If you are a fan of games that have good controls, an interesting story and actually decent enemy variation, stay away from this game, you will not only be disappointed, you'll want to quit gaming altogether.
Not fun. Mediocre story, clunky controls, and loose combat. It feels like a game from the Xbox360/PS3 era.
After five hours I can tell: this is the jankiest, most frustrating and unrewarding "souls-like" combat I have Ever seen. It's infuriating and inconsisten to the point where it's not fun "random" encounters, it's more like "will I get through this simple fight or get stuck in level geometry" type ♥♥♥♥: enemies get stunned for no reason or they don't get stunned at all, the Animations don't cancel and you get hit through walls, get stuck in scenery, get hit through dodges, etc. etc... The best part of it all is when you get a recovery drone and you get "recovered" but nowehre does the game tell you that you will lose ALL your ♥♥♥♥♥♥♥ money. ♥♥♥♥ the ♥♥♥♥♥♥ developers. As Duke Nuke'em would say: "Eat ♥♥♥♥ and die!" You ♥♥♥♥♥ were too busy hating on Russians to make a playeable game. ----- From a russophobic pronouns team with the unlucky number in their name comes a "Souls-like" (i.e. -- Castlevania in 3D or jus a "3D platformer" for normal people) that has the graphics circa 2005 and the world building (including the size) from somewhere around mid 90's (Anachronox is the size of a Milk Way Galaxy comapred to this trash). You go around "futuristic" (read -- that abandoned mall with all the hacker ♥♥♥♥♥♥s in Cyberpunk 2077) scenery that resembles more of a construction site with bits and pieces of scrap metal you just happen to find lying around. Forget guns, blasters and all that nonsense (your drone fires some kind of a "laspistol", though, so it's a glorified chinese copy of a servoskull), cause you need to shove knives into people even though even your enemies have the brains to acquire weapons. In all honesty though, this has a very Messiah-esque feel to it (or "vibes" as the ChatGPT grown tattooed zoomers would say) with some bits reminding me of things like aforementioned Anachronox with a dash of Ascent and Bullfrog's Syndicate. The combat system is poorly implemented, but it does seem to function so far: you need to hit the enemies on their body parts, so you can chop them off and use them for upgrades or crafting new gear. Good system. Kind of like Evolva (https://store.steampowered.com/app/771430/Evolva/) in a sense. Other than that it's a mess: the dodges don't work and are useless most of the time as you either dodge off the platform and fall, doge backwards in a tunnel or a corridor from a direct enemy attack which you are ment to dodge sideways, but you have no spce to do so, or your character just refuses to dodge at all, the blocking system is so complex, that you will never use it, the scenery is not meant for these fights as camera gets stuck in things so you can't see the fight, the participants get yeeted off ledges with one hit, and yet they miraculously survive, so you have to jump down and finish them off, everyone also gets stuck and stunlocked in corners. it feels as though very different people made the level design and the fighting system. Imagine a racing game where you race inside a very tight maze with no straight lines and constant hard turns. What I do agree with the most though, is the introduction, where the narrative starts with something that I've been telling people forever, and that is that the AI cannot overtake humanity because humans are too dumb, and because they are dumb they create and ever dumber AI. Ai cannot be better than us because it will always be limited by the limitations of its creator. That I agree with and it's a simple thought, but you'd be surprised how many degens cannot fathom it nowadays. Anyway, I'd have to write more as I play this mother, and with the sincerest middle finger to the woke team that made WE WUZ CELTS (Drova) N ♥♥♥♥♥♥♥♥ with WAKANDA Scotsmen and tr@nnies, I shall continue playing this mother and give you a more thorough review. Of course it's extremely woke: the only Russian I hve met so far speaks in a way that shows every conceivable soviet stereotype. He's also a "fake" doctor, despite the fact that Russia pretty much invented the modern medicine. Of course all the black characters, which are everywhere, are positive (except the ones who you kill as random enemies, but that's just a random character-creator roulette type deal), but what did you expect from the pronoun "people" in this dev team?
dificuldade artificial demais, ser dificil é ok mas quando o chefe (que hita 25% do seu hp) começa a te dar hitkill no fim da luta ai bate o desanimo. vou gastar meu tempo em outro lugar com outra coisa.
不太想打完这个游戏。一方面地图看的很绕(这里倒不是说他地图做的不行,其实是凑合的,但画面杂的要死)同时也没有一个大的方向性,拐点上下左右随机变换——这两点糅合在一起就让我想吐,我是真不想走迷宫,但喜欢走迷宫的人可以试试。 还有就是他的剧情跟人物啊,大家都知道魂游的碎片化特色,但这里的刻画是毛骗化的,唉,真就跟猫片里的故事安排一样,人物糖的要死,剧情一追求深度就让我无法抑制的露出苦笑——你们制作者能不能先解决一下人物的类人问题啊。 唯一值得游玩的是战斗,我就奔着这个来的,虽然其他杂七杂八的狗屁倒灶的牛矢马溺的东西让人玩不下去,但本着战斗很有爽感、弹反沁人心脾的体验感,我还是打个好评吧。 是的,本作最适合的游玩者对我而言就好像AI生物一样,不管美不美味,吃的到位就够了。
If you want a good game GO PLAY THE SURGE 1. If i wasn't on a quest to finish all souls-like games i wouldn't have made halfway through this game. This is one of the worst sequels I've ever played before. I played through the game before and after the "quality of life" update. Here are some of the biggest issues i have with the game which i hope is enough to save you from wasting your money. - There is no compelling reason to care about the story or Athena. The game spends a lot of time trying to make Athena and the overall story feel important, but I never found myself invested in either. The writing never gave me a strong enough reason to care about what happens to these characters, so the story ultimately felt like something I had to sit through rather than something that motivated me to keep playing. - Some of the worst-designed bosses I've encountered, combined with an insane amount of boss reuse. It feels like a completely different company was in charge of these bosses. A lot of the bosses feel less like thoughtfully designed encounters and more like obstacles thrown in to pad out the game. Reusing bosses is already questionable, but The Surge 2 does it so frequently that it becomes genuinely frustrating. I'd honestly rather have a significantly shorter game with fewer bosses if the alternative is fighting the same mediocre encounters over and over again. - Some of the worst attack tracking I've ever seen in a game like this. There were attacks that looked like they were clearly designed to travel in a straight line, only for the enemy to suddenly make what feels like a 90-degree turn in mid-attack just to connect with me. There's a difference between enemies having good tracking and the game simply bending the laws of physics to make sure an attack hits. It makes dodging feel less like learning an enemy's moveset and timing and more like block or hate the game guessing whether the game is going to decide that your dodge counts. - The dodges feel completely unresponsive at times. There were countless situations where I would clearly press the dodge button and simply not get a dodge. I actually put my controller through an input tracker because I genuinely thought the problem was my controller or that I was somehow missing the input. - Some of the worst shortcut design I've ever seen. The game seems to have a talent for giving you shortcuts exactly when you don't need them and then removing them when you desperately need one. You'll spend time unlocking a route that saves you a few seconds, only to later have to trek through half the map because the area you actually need to revisit has no convenient shortcut whatsoever. - Fast travel is unlocked halfway through the game and is almost completely useless. By the time you finally get access to it, you've already spent a huge portion of the game running back and forth through the same areas. And even once it's unlocked, the way the map and travel points are structured makes it far less useful than it should be. It feels less like a quality-of-life feature that improves the experience and more like something the game remembered to add halfway through development. - The Kraken DLC is somehow better and more compelling than the entire main game. The fact that a one-to-two-hour DLC managed to give me more of a reason to care about what was happening than the entire campaign is honestly embarrassing. It has more interesting situations, a more engaging setting, and actually feels like it has a point, which made the shortcomings of the main game even more obvious.
原本只是想清理下库存才捡起来玩的游戏,结果意外的带感。地图设计和战斗系统都挺有想法,小小一个耶利哥市愣是盘了快三遍,四处卸人胳膊腿收集装备的玩法也挺有意思。最意外之喜的是,结局居然有游戏数据统计,回顾这一路艰险还挺令人感慨。(虽然打得很丢人)
真的很好玩的类魂,比一代优化了很多的游戏体验,强烈推荐
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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