
You are Anna Isobe, a cyborg cop abandoned by progress and thrust into the midst of a global conspiracy. Experience classic point and click gameplay as you travel across the dark future, and make choices that will seal the fate of the world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cool EGA-style graphics with an interesting cyberpunk setting. Unfortunately, the gameplay is a bit weak in my opinion. I found there to be a lot of pixel-hunting, and some illogical sequences. The point where I quit was when I had exhausted all possible combinations and actions, yet still could not proceed. I checked a walkthrough: my run seems like it's bugged or something. Alas, so close to being good!
+1 有成就 没中文 《露珠》 2054年,日本首都涩川。连绵不断的雨声掩盖了冰箱的低鸣与城市霓虹的嗡响,天花板裂缝渗出的水滴落在你的床沿。你认不出耳畔沉重的呼吸,也辨不清身旁那具躯体的温度…… 世界已坠入地狱,而它正拖着你一同沉沦。 欢迎来到涩川。你是安娜·矶部,一个被时代抛弃的赛博化警察。机械改造人曾被视为未来的希望之光,如今却成了禁忌——无人机与自动化机械取代了一切,甚至让你增强的能力也显得过时。困在无人感激的岗位上,周遭尽是冷漠的目光,但你仍坚守着保护与服务的职责。而这,正是你即将要做的事。 《露珠》是一部黑暗冒险游戏,背景设定在一场毁灭性的未来战争之后。我们所熟知的世界被烈焰扭曲成一个恐怖的新反乌托邦。看似寻常的一天迅速崩坏,很快,一名孤独的巡警将把世界的命运握于手中。 《露珠》致敬经典冒险游戏,同时融入当代议题与玩法。精美的像素艺术与惊艳的音效设计将这个黑暗未来具象化,让你沉浸于一种既陌生又诡谲熟悉的人类演进图景中。 日本已成废墟,唯有繁华的避难所涩川幸存。引导安娜穿梭于这座新巨型都市及其之外,探寻日益蔓延的阴谋背后的谜团。从城市暗巷到遥远岛屿,再到草原边际最臭名昭著的监狱。 除了经典的点触式玩法,《露珠》还将要求你做出改变人类未来的抉择。这些选择根植于当代议题,从非黑即白。你认为人类的利益何在?而实现它们的手段,哪些是可接受的? 特色 引导安娜·矶部——一位背负黑暗过去的赛博警察,揭开全球阴谋的真相。 邂逅形色各异的角色,每个人都藏有自己的秘密与往事。 探索涩川与旧世界的残迹。 做出影响人类命运的决定,或走向救赎,或步入深渊。 媒体评价 “《露珠》是对点触式游戏无可匹敌的现代化重塑。它惊艳、引人入胜,更美妙的是,它仿佛预示了这一子类型的复兴。” ——That Film Blog
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Aventura gráfica, con puzzles generalmente realistas y con lógica, cosa que no se da en muchas aventuras. El problema es que hay mucho "pixel hunting", tienes elementos claves muy pequeños que puedes no ver perfectamente y pasar desapercibido. El juego lo debe saber, porque una de las opciones de ayuda es marcar todos los puntos que puedes tener acciones. El final, muy precipitado. Muchos de los elementos de la trama no se desarrollan posteriormente. La atmósfera está bien conseguida. En general es un buen juego, con buena ambientación. Una historia que podía haber sido mucho mejor, pero como el proyecto ha sido desarrollado por una sóla persona, se nota que no tuvo tiempo / recursos y se siente apresurado.
할인하면 살만한 괜찮은 사이퍼펑크 디스토피아 포인트 앤드 클릭 게임. 태그에 반이상향(디스토피아)가 있어서 90% 할인할떄 사봤는데 나쁘진 않았음. 어떤 물건과 상호작용해야 되는지 힌트도 무제한으로 쓸 수 있고 잘 써진 가이드도 있어서 플레이 난이도는 낮음. 근데 스토리는 조금 난해해서 이해하기 힘들 수도 있음. 회수되지 않은 복선도 몇개 있고 플레이 타임도 짧은 편임(3~4시간). 사이버펑크 디스토피아를 그려낸 픽셀 그래픽과 괜찮은 OST라는 장점이 있긴 하지만, 스토리가 훌륭하다고 보긴 힘들기에 포인트 앤드 클릭 장르를 좋아하지 않는 사람에겐 어필하기 힘든 게임임. 포인트 앤드 클릭 장르를 좋아하는게 아니라면 비추, 상점 페이지에 나오는 픽셀 그래픽이 싫으면 절대 비추. 난 그래픽이 마음에 들어서 그럭저럭 괜찮게 했음. 90% 할인할때 사는게 아니면 추천하지 않음. 1550원에 사서 추천하는거지 정가 15500원 주고 샀으면 절대 추천 못함.
The Sundew es un juego muy breve, pero que deja buen sabor de boca. Tiene un pixel art muy cuidado, con buenos ambientes. He disfrutado los puzles, están muy bien diseñados, sobre todo al principio. La historia muestra un Japón del futuro tranquilo, y las referencias vegetales son inquietantes y tranquilas a un tiempo, algo que al menos a mí me atrae mucho. Lo único que he echado en falta han sido más interacción entre los personajes. La protagonista se encuentra con personajes interesantes en su camino (el amante, su hermano gemelo, los habitantes del barrio peligroso), pero apenas pasa tiempo con ellos.
J'aurais vraiment voulu mettre une note positive mais j'ai trouvé trop de défaut pour le recommander... Au début ça avait l'air bien, il y avait du potentiel, la DA me plaisait et ça semblait bien partit pour ce point-and-click... Puis tout s'est accumulé. Problème de scénario décousu, trop de questions sans réponse, on n'arrive pas à s'attacher à Anna (malgré son caractère prometteur), pas d'implication sur l'histoire, etc. Au final, l'ennui est venu assez vite avec la déception d'un "manque de quelque chose". Je pense que le jeu aurait pu être excellent s'il avait pris le temps de développer ses personnages, de créer un attachement mais aussi de rendre important le propos/nos choix/l'histoire. Jeu court en 4h, prometteur au début mais ennuyeux dans sa seconde partie malgré de bonnes idées qui aurait pu être mieux exploitées.
Well produced adventure game. Puzzles are well laid out with a good selection of achievements. Plot easy enough to follow but sometimes hard to understand main character motivations.
This is difficult to review, but in the end I'm gonna recommend it, at least when it's on sale. The pixel art is solid, as are atmospheric sounds or all the technical aspects. And the riddles are mostly rather easy, the story is promising and keeps you interested pretty quickly, but thats where the issues start for me. First: The game is rather short. I'd say the acutall play time might be 3-4 hours. Also it leaves quite a few open strings. What happened to some of npc? Why hasnt there been any use for "the toy"?. And I really would have enjoyed some more "everyday life" time before the main story twist takes place, as the settings seems great but is hardly used during the game. In the end it's a thumb up, but wait for a sale because of the rather short story and the open strings that might disappoint you a bit as well.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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