
Turn-based kingdom management simulator focused on decision-making. Will you survive and lead the kingdom to prosperity, or die in agony? The throne awaits.
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About

The lands that were once rich have now decayed into emptiness. The fields, once fertile with crops, are now covered in weeds. Trade routes have fallen silent, and the best people are leaving their homeland.

Construct buildings, hire subjects, decide the fate of your liegemen and take critical decisions that could influence the destiny of the whole domain.
Develop relations with the four key groups: nobility, army, church, and commoners. Remember, bad relations can bring all kinds of problems—including death.
The game is broken down into four acts, 25 turns per act, for a total of 100 turns to win the game. Each act tells a self-contained story that leads to your coronation. In every act, there are over 200 quests and events, some only available on replay.
There are more than 120 ways for the king to die.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Russian*, German, French, Korean*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я по идее ЦА симуляторов принятия решений, но здесь бросил играть почти сразу, и не из-за жутких нейронных озвучек, а из-за критической дыры геймплея – невозможности получить предварительную информацию по делу \ отложить решение. В сочетании со случайной генерацией событий возникает лютый бред: просто пройти мимо по названию я могу, а вот узнать, что требуется, и затем сделать подготовительное действие, уже нет. Доходит до того, что я не могу выбрать заведомо единственный адекватный вариант ответа, потому что не могу войти во вкладку и построить амбар, на который мне даже хватает ресурсов в этот ход. Получается, я должен заранее угадать, что генератор кинет мне событие именно на амбар, чтобы хорошо пройти игру. Играть в эту угадайку смысла нет. Уважаемые разработчики, если читаете, прошу добавить функцию откладывать решение. В отдельных событиях решать действительно нужно мгновенно, но таких явное меньшинство. Во всех остальных случаях можно ввести какой-то капающий штраф за медлительность рассмотрения дела, можно сделать его разным в зависимости от сути события, но без этого пространства для маневра игра превращается в садистский рандом вида «я не могу сделать хорошо, потому что игра запрещает мне переключить вкладку».
Если вы сомневаетесь, брать игру или нет - установите себе демку. Наиграл в демку ~10 часов и потом решился на покупку и получил большое удовольствие от игры. Реальная и очень разветвленная вариативность, одна из самых больших, которую я видел в играх. Интересный сюжет и особое удовольствие искать пасхалки (ну и померать, само собой). Однозначно рекомендую
AI slop, not only the images as disclosed but also heavily if not entirely used in the the writing, not to mention the awful ai voicing. Relatively coherent red thread throughout the game but ridiculously uninspired and superfluous writing. Would not recommend.
Particularmente, achei um jogo muito frustrante. basicamente a ideia do jogo é estar no lugar de um monarca que tenta sobreviver durante cerca de um ano e meio do seu reinado, tomando várias decisões diariamente que afetam alguns indicadores como saúde, segurança, dinheiro, e também a popularidade com diversas facções. A ideia central é interessante, e o jogo procura dar um ar de historia com textos por vezes até bastante longos a respeito de cada situação que o jogador deve tomar uma decisão. O problema central, contudo, é que apesar de toda a mecânica, as escolhas do jogador estão muito sujeitas a consequências randomizadas, na qual a ordem dos fatores se torna pura sorte para ter um resultado positivo, sendo que em caso de insucesso, essencialmente é game over. Entao você toma cinco ou seis decisões e morre porque teve um resfriado. Toma outras cinco ou seis decisões, e morre porque alguém te envenenou. E assim por diante, sem que sequer seja possível estabelecer um paralelo direto com as estatisticas e indicadores, já que o jogo não te informa qual teria sido o "teste" que voce falhou. E da-lhe um ciclo contínuo de restarts em que você acaba defrontado com as mesmas decisões e cenários anteriores, e vai se adaptando do jeito que pode. Penso que fãs de jogos de estratégia ou de decisões gostam de sentir de forma mais precisa as relaçÕes de causa e efeito do que fazem, e o jogo não deixa isso claro e continuamente é necessario recomeçar toda a história por conta disso. E isso é uma mecanica proposital, porque o jogo QUER que o jogador morra várias vezes para conseguir chegar ao final. Penso ser um truque muito baixo e barato para tentar fazer com que o jogo tenha mais duração ou fator replay. ENtgendo que uma coisa é dificuldade e desafio, outra bem diferente é frustração e aleatoriedade.
Well then. After 6 hours, it is a tough choice. I like the game, but not enjoyed enough to recommend it - and at some point it feels like the game intentionally trolls you. -- the usage of AI is a rather noticeable problem. All of the art you see is AI. Animations? AI. Voiceover? Synthetic. Translations? Judging by how wildly certain names vary - AI. -- the story is simply not that interesting to replay it again -- you get silly scripted events. Like say, forces of neighboring kingdom retreat from border abandoning plans for assault due to spring approaching - your roads will be puddles. Hurray, right? Next turn you get hit by an event that reduces your decision resource for the entire quarter of the game - because you did not pave roads lol lmao eat dirt noob.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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