
You are the hero inside the storybook of an obsessed author pondering with his life’s work. Explore repeating worlds, befriend a talking scarecrow and swing your sword really fast, while uncovering the true, overarching adventure within.
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About
A hack'n'slash adventure with heavy emphasis on exploration and dungeon crawling while using rogue-lite elements such as over-the-top items, permadeath, and random generation.
50+ VARIOUS ITEMS
Every item is designed to shift the way you play: from standard buffs to combat enhancements to new ways of traversing puzzles, items are made to work together and grant the player cool item combinations every time they play.
A CHANGING WORLD
By progressing further and completing dungeons, the story introduces new bosses to defeat, tougher enemies to fight and more complex environments to conquer.
PRE-BUILT DUNGEONS
Within each randomly generated world is a matching pre-existing dungeon that introduces new mechanics, enemies and story elements into the main game.
STUFF TO HIT
20+ bosses to defeat, dozens of enemies to grind out for gold, the works.
A RESPONSIVE SOUNDTRACK
Our original soundtrack adapts during gameplay to match the pace of battle.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Russian, French, Portuguese - Brazil, German, Dutch, Swedish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
schönes Spiel hat mir Spass gemacht vorallem man fängt wenn man stirbt nicht von neuem an und es kommt immer ein wenig hinzu lustige story danke
The thing that makes Rogue-lites compelling is the difficulty. This has none, so playing this just feels like an empty chore. It follows most of the Rogue-lite tropes started by The Binding of Isaac, does only some things a little different. But there is just virtually no challenge to this, you basically hold the attack button down and run through mowing everything down. So in a game where the entire focus is the gameplay, the gameplay just isn't engaging or interesting in the slightest. As it requires no effort from the player. The system with the dungeons unlocking after each playthrough is interesting but also just a shallow way to justify making the player go through the entire game multiple times. Because it's that easy to beat, that they basically needed to necessitate beating it multiple times as a part of the story otherwise the game would be over in less then twenty minutes. The items are all generic Rogue-lite stuff, not very mentionable. The different areas are all incredibly bland stock map types like the grassy dungeon, the desert dungeon, the graveyard dungeon. There's no sense of atmosphere or world building or thematic consistency you're just playing through simply drawn generic dungeons filled with fodder enemies. The scarecrow is super cute and funny though, even if it lacks a distinct personality. That's like the shining ray out of the whole game is the scarecrow is the only genuinely intriguing thing. The base plot with the author and whatever isn't very well explained or told and doesn't have any meaning, so it doesn't even feel like an actual story is being played out through this. It's not difficult at all, so the gameplay isn't interesting; the world design and plot just aren't there, so there's no story or sense of immersion to gleam from this either. The twenty minute or less journey to get to the end of the game the first time; would of made a solid free amateur game on itch.io to pave the way for more advanced and refined future projects from this developer. But this just isn't worth nine dollars. The game takes less then twenty minutes to complete, after that you're just being forced to replay it for the progress gated dungeons over and over until you've replayed the game enough to unlock the end.
Surprisingly a good twist on the roguelite formula, not just another Isaac clone. The exploration aspect is strong and you always find some new and original dungeon.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
È um Binding of Isaac bem simplificado. O visual não é feito, mas com certeza não é o ponto forte do jogo. A jogabilidade é bem divertida e fluida. Com um pouco de prática você domina tranquilamente. Vocês enfrenta fases (bem básicas) e masmorras (bem mais divertidas). Os chefes são aleatórios, então cada rodada vai ser diferente. A luta com o último chefe me pegou de surpresa, mas gostei bastante. É uma batalha em várias partes que fechou com chave de ouro o jogo. Não é tão bom quanto um Binding of Isaac, mas vale a pena.
У игры имеются и минусы (коих пока много, но описывать все мне очень лень, ибо игра в раннем доступе и бла бла бла) и плюсы. Начало странноватое, все как-то скучно, способность у героя глупая и абсолютно бесполезная, комнаты на уровнях однотипные, монстры слабые... Становится интересно, когда появляются всякие непонятные комнаты с секретами, открываются другие герои и начинаешь изучать разных, рандомно спавнящихся боссов. К каждому из них нужен свой особый подход (где-то надо его же снаряды отбивать, где-то уворачиваться от его же хвоста, где-то наоборот следить за движениями, где-то выжидать и т.д.), из-за чего сама битва с боссом превращается в своеобразную головоломку. Понятия не имею какой будет игра в будущем, но надеюсь что разрабы сделают из нее что-то вкусное. Пока это просто прикольная 8-битная индюшка, где надо время от времени включать мозги. 7 бесячих пугал с текстом закрывающим пол экрана из 10
A great indie title that I've watched as it's grown over the past few years. It's a casual dungeon crawler that ramps up fairly considerably in difficulty as you progress, yet remains as balanced as it can. That said, balance can depend on what weapons you're blessed by luck with. Fighting some bosses is a bit confusing at first, but easy once you figure out the best weapon and tactic to use. The big arsenal of weaponry mixes up gameplay a lot, but adds an element of luck to your run. Look out for the Frizzbee, I created that weapon for the game a few years ago! That's how I won the game :)
A solid rogue-like with an interesting premise and creative mechanics.
The Story Goes On is quiet cool.
Was a fun expirence
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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