
The Storm Guard is a challenging turn-based roguelike role-playing game inspired by the Night’s Watch in the Game of Thrones. You assume the role of the Lord Commander of the Storm Guard leading the order during difficult times. An ancient dragon and its minions have returned, threatening the realm of men.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolutely *KILLER* CRPG!! Made by a dev team with a LOVINGLY AMAZING attention to detail! Seriously, this is one of my favs ever and I only played 6 hours and barely saw 10% of the game most likely. It's incredibly deep, has ALL the RPG elements and features and just plays so beautifully that you can tell a lot of LOVE and great skill went into making it. Love this one and will always support the devs! Check out Infested Fortress, their newer game, as well! Thanks devs!!
This game scratches my ol' school TSR itch! it is very nicely rounded and a lot of fun! Give it a try.
Thumb's up with some reservations. To start with, I'm a fan of turn-based strategies and RPGs so Storm Guard was exactly what I was looking for when I purchased it. The game itself is sort of a Darkest Dungeon type game where exploration is done using text rather than visuals and combat is isometric using 3D figures. Just like DD, death in this game is permanent with no way to revive or recover lost characters. The goal of the game is to build up a group of character while keeping the overall panic of the population at a low level to insure higher weekly tax income. Certain missions lower the panic level and some raise it the longer they go unfinished. All of these mechanics work together in a kind of vanilla fashion and that's really the problem I see with Storm Guard - it doesn't do anything new. All of these mechanics can be found in other games, often executed better. The missions largely involve you choosing where to go on a rough map showing different boxes for different paths, and you move about choosing what to do until you find your mission objective which always involves killing things. There are no protection missions, no survival, no recovery. Every mission involves you killing a map full of enemies. There are some combat encounters that add a bit of variety, where more enemies appear as the combat goes on but that's about as much variety as it has. Things like more characters or a larger variety of missions or enemies would have fleshed out the game a bit more. As it is the game gets pretty repetitive rather quickly. Even cosmetically, the character classes only have two skins so by the end of the game you have two or three characters that look exactly the same with nearly identical skills. I'd recommend purchasing Storm Guard if it were on sale, but barring that I'm not sure there's enough value to justify buying it at full price.
Really good game, I totally enjoyed my ironman playthrough. Not too long and not too short. There are some annoying bugs, but nothing gamebreaking. If you aren't scared by outdated visuals and enjoy turn-based tactical combat and characters management with sparse resources - then this game is a solid choice.
Easy to learn and a lot of tactical options. My kind of game!
Really fun little game. I liked it a lot because you could try a lot of different things and failing before you realize what is best and field a tight little war machine. Also, be sure to experience the insanity that is Gnome Wizard.
Very cool idea, but I was hoping it would be more on the management side of things. The combat doesn't seem that fun to me (but others seem to enjoy it!), and it doesn't make sense that you play as the Lord Commander, but then don't fight in the field, and yet micro manage the patrols etc that are sent out. If there was an auto-combat option, this game would be 10x better IMO. Then, I could focus on resources and management and less on every single shot an archer has to take every single combat.
I enjoyed this game. I like the premise and it is a bit challenging to get started. Lots of fun once you get going. Tons of characters with lots of abilities, Mix and match to make your perfect team. I won the game with Dwarf Slayer, Amazon, human Healer, Dwarf Priest and a Elf witch, I would love to see a more developed game with more mechanics. I didn't notice any bugs. Overall I consider buying this game as money well spent.
Yet another game taking inspiration from similar entries such as Darkest Dungeon. Unfortunately, like its inspiration, the difficulty doesn't lie in choices you can make, either tactical or otherwise. Most everything is left up to a roll of the die, with no influence on mitigation. It's essentially just a gambling simulator. Permanently removing characters that you've spent time on developing simply due to a bad die roll isn't a particularly engaging or enjoyable mechanic. If I had the option to revive them at a cost, that would be a fair balancing act, considering the scarcity of gold. Unfortunately, it's merely a punishment for investing any time into this game.
Leichter Einstieg, viel Spaß beim zocken. Runden-Strategie ,wie es sein muss.Daumen hoch
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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