
The spy who shot me™ is a comedy retro FPS inspired by classic shooters of the 90s.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please, PLEASE make another one!
Fun little game though could be a bit more polished
Fängt super die "PS1 Era" ein. Zudem ist es auch recht witzig.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall i quite enjoyed the game, although it is sometimes frustrating if you go for 100% achievements walkthrough, since to get quite a few medals you only have few seconds before they disappear, forcing you to restart if you want to get them. Only other complaint is that few times graphics can blend all together, like in the icy mountain level, where you forced through a platforming section, but some ledges are not very noticeable among the overall snow area and the ground is slippery, which may cause you to fall to your death a few times, Otherwise everything in the game is good, shooting feels satisfying, getting three stars at each level feels engaging and the story, while not a peak comedy, passable enough. Recommend this little game for all shooter enjoyers.
Believe it or not, I never watched any James Bond movie (so I didn't get any references to 007) but I enjoyed the game to the point of the last (supposedly) sequence in the train / Switzerland mission. Playing it on hard, with these controls and enemies spawning on you from every side made me unistall the game and give up on it. No matter how hard you try, this shootout is just too difficult to maintain. If there at least was a quicksave option, I could probably force myself to finally proceed but having to replay all the chapter from the beginning is just too annoying to handle thus I couldn't recommend it if you like a fair challenge.
The Spy Who Shot Me™, developed by Retro Army Limited and published by paulstephendavis, is a deliberately ridiculous throwback to a bygone era of first-person shooters—an era defined less by realism or narrative sophistication and more by wild set pieces, exaggerated villains, and unrestrained gunfights. The game openly embraces the tropes of classic spy cinema and early 3D shooters, presenting a world where every encounter is loud, every villainous monologue is dripping with melodrama, and every explosion feels like it belongs in a late-night action marathon. Instead of attempting to modernize the genre, it leans hard into retro sensibilities, celebrating the raw enthusiasm, humor, and chaos that once defined action games rather than the polish and cinematic presentation that defines them now. From the first mission onward, it becomes clear that momentum is the foundation of the experience. The Spy Who Shot Me™ does not want the player crouching behind cover or measuring bullet spread—it wants them sprinting into enemy compounds, firing without hesitation, kicking down doors, triggering improbable explosions, and laughing while doing it. The gunplay deliberately evokes 90s shooters, with simple aiming, instant reloads, and fast weapon swapping that encourage improvisation over strategy. Enemies arrive in waves rather than isolated encounters, forcing the player to stay mobile and aggressive. Levels take the player across submarines, military bases, underground lairs, and other spy fiction staples, all of which are designed as arenas for comedic carnage rather than carefully tuned tactical scenarios. The game succeeds not because it is mechanically deep, but because it commits fully to being loud, energetic, and gloriously messy. What gives the game its identity, however, is the humor. The Spy Who Shot Me™ is a parody first and a shooter second, constantly poking fun at the seriousness of secret-agent fiction. Your protagonist is intentionally overconfident and unbothered by the absurdity around him, firing off cheesy one-liners with unwavering conviction. Enemies spout ridiculous dialogue, plot twists are intentionally obvious, and mission objectives often seem designed to highlight how absurd the spy genre can be when stripped of glamour. Even level design plays into the joke, using exaggerated props, comedic enemy placement, and environmental gags that reward players who slow down long enough to look around. The humor is unapologetically juvenile, but that feels like part of the charm—the game wants players to laugh at its exaggerated world, not analyze it. The visual presentation reinforces that lighthearted tone. Instead of chasing high fidelity, The Spy Who Shot Me™ uses blocky character models, rough textures, and angular environments that resemble early 3D console and PC shooters. The art style is intentional, not accidental—it aims to trigger nostalgia for an era when polygons were obvious, animations were stiff, and enemy corpses disappeared in comical fashion. This retro aesthetic pairs well with exaggerated sound effects, dramatic death cries, and a soundtrack that alternates between spy parody and upbeat action riffs. Everything feels slightly unpolished by design, giving the game a charming roughness that modern shooters rarely allow themselves to have. Of course, that commitment to retro chaos brings trade-offs. The AI is intentionally simplistic, often charging straight at the player or getting hung up on geometry, which may feel dated rather than nostalgic for some. Mission pacing can sometimes feel uneven, with stretches of frantic action followed by moments that seem unintentionally empty. Certain weapons feel punchier and more satisfying than others, and not every joke or visual gag lands with the same energy. The game occasionally indulges in repetition, especially during longer firefights, and players who expect modern responsiveness or nuanced difficulty tuning may find the experience clunky. These flaws are real, but they are also inseparable from the game’s identity—it is designed to feel like a scrappy, outrageous shootout rather than a refined tactical exercise. Yet beneath the absurdity and rough edges, The Spy Who Shot Me™ has a rare sincerity. It feels like a game made by people who genuinely loved the shooters and spy films they grew up with—not in a surface-level nostalgic sense, but with an understanding of what made those experiences fun in the first place. It doesn’t treat nostalgia as a gimmick; it treats it as a playground. The game gives players permission to enjoy something silly, energetic, and unpretentious, reminding them that video games don’t always need emotional gravitas, technical spectacle, or competitive structure to be memorable. Ultimately, The Spy Who Shot Me™ will resonate most with players who want a break from realism, cinematic drama, and carefully optimized gameplay loops. It is a chaotic, irreverent, cheerfully low-poly spy adventure built for those who enjoy campy action comedies, over-the-top villains, and shooters that prioritize momentum and humor over precision. It may not convert those who dislike deliberately retro design, but for players who enter with the right expectations, it delivers a lighthearted and unapologetically entertaining ride—one that proves explosions, bad jokes, and relentless forward motion still have a place in modern gaming. Rating: 7/10
golden eye today but if it was a comedy
Me sentí como si Austin Powers hubiera programado GoldenEye 007 durante un fin de semana con resaca. Recomendado si: ✅ Quieres disparar sin pensar. ✅ Aprecias los gráficos poligonales que parecen hechos con Paint 3D. ✅ Disfrutas de un humor tan malo que da la vuelta y se convierte en arte. No recomendado si: ❌ Buscas algo serio. ❌ Tu sentido del humor murió en la Guerra Fría.
Bloody amazing
Great fun shooter. As many have said, there are a few big bugs such as medals and achievements not available in levels but if you can ignore them it is a fun short shooter to appetize you.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $140K | 1.6K | 87% | $4.99 | |
| $250.1K | 1.1K | 97% | $4.99 | |
| $22.1K | 572 | 87% | $1.99 | |
| $7.1K | 77 | 91% | $4.49 | |
| $21.8K | 320 | 44% | $2.99 | |
| $200 | 2 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $79.4K | 191 | 69% | $14.99 | |
| $79.4K | 837 | 89% | $4.99 | |
| $79.3K | 205 | 77% | $19.99 | |
| $79.4K | 169 | 99% | $11.75 | |
| $79.3K | 313 | 77% | $7.99 | |
| $79.4K | 264 | 64% | $14.99 |