
"Tsugunohi" creator ImCyan's former 3D dungeon horror film is now available on Steam. The game also features a battle mode against monsters, and if you complete the hard mode, which is new to the Steam version, a later story will appear. Can you escape safely from the "world of death"?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Smell of Death - A Tsugunohi Tale - STEAM EDITION is a compact Japanese horror experience that takes the unsettling philosophy of the Tsugunohi series in a noticeably different direction. Instead of following the familiar side-scrolling approach associated with many entries in the franchise, it presents its nightmare through a pseudo-3D dungeon environment where the player deliberately advances deeper into increasingly disturbing territory. The game was developed by Vaka Game Magazine and ImCyan and published by Vaka Game Magazine. Its experimental origins remain obvious throughout the experience, but that roughness is also responsible for much of its distinctive personality. The story begins with an ordinary situation that quickly becomes uncomfortable. The protagonist encounters a collapsed woman near his apartment, and details surrounding her appearance, her strange arms, and an unpleasant smell create a lingering sense that something is seriously wrong. Fear and curiosity gradually pull him away from normality and toward a supernatural realm associated with death. The disappearance of Kana Mishima becomes another important piece of the mystery, encouraging the player to continue despite increasingly obvious signs that moving forward is a terrible idea. The narrative deliberately avoids excessive explanation, allowing disturbing encounters and environmental details to carry much of the horror. Its presentation is particularly interesting because the game resembles an old first-person dungeon crawler even though its underlying technology was not designed specifically for that purpose. Corridors are simple, movement feels deliberately old-fashioned, and visual effects can appear primitive compared with modern horror releases. Rather than completely undermining the experience, however, these limitations create an uncanny atmosphere. The world has a strange artificial quality that complements the supernatural imagery, almost as though the player has discovered a forgotten horror game that should have remained buried. Exploration is straightforward, but this entry introduces considerably more direct danger than players may expect from Tsugunohi. Hostile supernatural creatures can confront the protagonist, and combat gives the player something more substantial to worry about than simply witnessing frightening events. The fighting mechanics are basic and should not be approached as though this were a full action RPG or sophisticated survival-horror game. Their real purpose is to increase vulnerability and uncertainty. Encounters interrupt exploration and reinforce the impression that the protagonist is physically trapped inside a hostile supernatural space. The Steam Edition also provides a Hard Mode that significantly increases the pressure. Enemies become more dangerous and durable, making confrontations less forgiving and forcing the player to approach progression with greater caution. This additional mode is especially valuable because it gives a short horror game some replayability rather than merely asking players to repeat an identical campaign. Normal difficulty can be completed relatively quickly, while the harder version naturally requires additional time and patience. There is also a meaningful narrative incentive for tackling the greater challenge. Completing Hard Mode opens additional story content that expands upon the events and provides more information about the supernatural circumstances behind the incident. Connecting the extra narrative material to the harder playthrough gives returning players a concrete reason to continue. The downside is that anyone primarily interested in seeing the complete story may find the requirement inconvenient, particularly if the combat mechanics are not the aspect of the experience they enjoy most. Atmospherically, the game succeeds because it understands that anticipation can be more effective than constant shock. Moving through narrow spaces while knowing that something unpleasant is probably waiting ahead creates a persistent feeling of dread. Grotesque supernatural imagery, sudden appearances, darkness, and the uncertainty of the next corridor provide the majority of its scares. The short running time is beneficial in this regard because the concept reaches its conclusion before the limited environments and mechanics have an opportunity to become excessively repetitive. The biggest weaknesses come from the game's age and technical foundations. Movement and interface design lack the refinement expected from contemporary first-person horror, while display behavior can also feel restrictive. Fullscreen play is generally more practical because the windowed presentation does not offer the flexibility associated with modern PC releases. Players expecting sophisticated graphics, complex combat, extensive exploration, or a long campaign will therefore need to adjust their expectations. This is better understood as a preserved and expanded experimental indie horror project than as a newly built modern horror adventure. Steam Deck compatibility is less straightforward. The game does not have an official Steam Deck Verified or Playable rating, so it should be treated as officially unverified rather than guaranteed to provide a fully optimized handheld experience. Its modest technical requirements suggest that raw performance should not be the primary concern, but the older engine, controls, display behavior, and lack of dedicated Steam Deck optimization can potentially require manual adjustments. Players specifically purchasing it for Steam Deck should therefore expect a less predictable experience than they would receive from a formally Verified title. Despite its limitations, the game remains fascinating because it represents an unusual interpretation of Tsugunohi's horror philosophy. The transition from simple directional progression into pseudo-3D exploration and supernatural combat gives it an identity of its own. Its primitive graphics can actually enhance its uncomfortable atmosphere, while Hard Mode and the additional narrative content provide more substance than the brief initial campaign might suggest. It is especially suitable for enthusiasts of experimental Japanese horror, RPG Maker curiosities, and short experiences that prioritize unsettling imagery over mechanical complexity. Taken as a whole, The Smell of Death - A Tsugunohi Tale - STEAM EDITION is imperfect but memorable. Its dated technology and simplistic combat prevent it from reaching the level of a polished modern horror game, yet its disturbing atmosphere, unconventional perspective, mysterious narrative, and deliberately oppressive progression make it worthwhile for the right audience. Players willing to embrace its rough presentation will find a concise supernatural nightmare that demonstrates how technical limitations can sometimes become part of horror's appeal. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
つぐのひシリーズ初の横スクロールじゃない!作品 ストーリーもちゃんと解決エンドがある…!!素晴らしいです これまでつぐのひシリーズと言えば、大体が胸糞エンド(バットエンド)のみ、そして横スクロールのみだったのですが今作はそれをがらりと変えてこられて、ちゃんとアクション要素まであって本当に楽しかったw いつもの横スクロールもいいですが、またこういう系統のつぐのひシリーズも作ってほしい…
medonho bizarro
哇!这个游戏真的很不错,感觉翌日系列如果向这种类型转型的话也肯定会备受欢迎的!剧情也很棒!不过分辨率太低了,要是能高一点就好了。
很不错,没见过这种系列的翌日,玩起来很有意思,十分推荐。
nice
还行,氛围感满满,短小而精悍,打完完美通关会想去找下电影来看,对女生来说很友好,不难,jumpscare对我这种老咖来说也是小蛋糕一块,哈哈哈哈哈,忘记多少钱买的了,如果10几块蛮好的,至少比去演员很差的实景剧本杀体验好多了。
我的怨之子什么时候上,隔壁辉流都上了
短
几度梦回JAVA 心中无限凄凉 昔日王者断肠 弯弓齐射天狼
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Players by region
Where this game's players are, estimated from review languages.
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