
Explore a dangerous fantasy world in this epic quest for redemption inspired by the 'kill the player' approach of the Souls games. And if you feel this type of game is to hard for you, you can make the game easier by completing sidequests and spending the money earned on items in shops.
Modeled estimate, not a reported figure. How we estimate →
About
A brutal side-scrolling action RPG rooted in retro arcade challenge.
Three years ago, Mirenia unleashed an ancient evil that plunged the land into chaos. Now 18, she journeys to Tirkin Fortress, determined to seal the dark power she set free and redeem herself for the destruction left in her wake. Villages lie in ruin. The dead walk. Monsters ravage the land. Only by surviving the horrors ahead can Mirenia hope to right her past mistakes. Armed with her trusted Shield Blade, Mirenia is close of undoing the mistakes of her past. Will she succeed or ultimately only make matters worse?

The Skylia Prophecy is a linear, story-driven 2D action RPG inspired by classic side-scrollers of the 8- and 16-bit eras. Exploration exists, but progression is mostly forward, without much backtracking. You’ll fight your way through hand-crafted areas, conquer punishing bosses, and uncover secrets that reward careful players.
Old-school difficulty: Inspired by the ‘tough but fair’ design philosophy of Souls-like games. Mistakes are punished, but perseverance is rewarded.
No grinding required: Smart play and talking to NPCs will earn you upgrades that make the final stretch easier; if you put in the effort.
Combat requires patience: You have the Shield Blade, magic, and reflexes. Thinking matters more than button-mashing.
Retro presentation: Gorgeous pixel art, atmospheric music, and a tone that evokes classic dark fantasy RPGs.
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This is not a Metroidvania. While you’ll revisit towns and find hidden areas, progression is mostly linear. This is a focused, retro-style RPG experience with modern influences; built to challenge and reward the old-school gamer.
Please read the instruction manual if you require assistance.
If you buy this game, you get the game "The Masked Mage" for a very reduced price.
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Controller Information:
Due to limitations with the engine, some controllers may not work properly. There is, unfortunately, nothing I can do about that. Should you have any trouble with your gamepad, maybe try another gamepad or use the keyboard. I apologize for the inconvenience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Sehr hübsche Optik trifft auf knackiges Gameplay! Einen ersten Eindruck gibt's in meinem Video: https://www.youtube.com/watch?v=vg7mVmuszTU&list=PL1dSSASvFWwDoNNACM1q_AufWLevd9zEf&index=313
O jogo não ensina os controles, não passei da primeira cena. Também, o jogo promete suporte a controle, porém, utilizei múltiplos controles que não funcionaram. Péssimo jogo.
Ahimè per la prima volta farò una recensione negativa, non per il gioco che mi è piaciuto, ma per i bug che mi hanno impedito di poterlo finire, nonostante abbia provato anche a disinstallarlo e reinstallarlo. Il primo bug l'ho avuto con un mostro da uccidere per una missione secondaria, un drago verde, una volta ucciso si bloccava il gioco e questo mi ha costretto a lasciarlo e non poter ambire all'ultimo potenziamento che si ottiene appunto terminando le missioni secondarie. Il secondo bug invece riguarda i salvataggi dell'ultimo dungeon. I salvataggi funzionano attivando delle statue che trovi lungo il cammino, queste ripristinano anche la salute, e possono essere riutilizzate cambiando quadro e rientrando in quello dov'è presente la statua. In sostanza, nell'ultimo dungeon non si ripristinava la statua per i salvataggi e questo mi obbligava a finire tutto il dungeon partendo, quando morivo, sempre dal primo salvataggio. Sono anche riuscito ad arrivare al boss, ma senza il potenziamento perso per colpa del primo bug, e la salute rosicata da tutti i mostri incontrati durante il tragitto tra il salvataggio ed il boss, non avevo minimamente speranza. Con rammarico e frustrazione, sconsiglio l'acquisto se non vengono corretti tali bug!!!!!
Unfortunately what looked to be a promising game is let down by several bugs. There is the bug where the final boss falls through the floor that several players have mentioned. I also had a bug in the skull ruins where I went through a door into a room, then back through the same door & then my character had disappeared of the screen. The other was when I left a town into another screen & then the images of the two locations flashed alternately for the next 10 or so frames. I was also softlocked in my first go near the end, but completed the game on my 2nd go. Some of the swamp items & missions are missing making the game incomplete. This would have been a good game if those issues were fixed, but I still got some enjoyment out of it. Would recommend also taking a invincibility potion into the final boss battle, to make the fight easier. If you are into 2d action/adventure games & are curious it may be ok to spend several hours on, but I would recommend waiting for a big sale.
[h2]好評僅留給這款遊戲帶給我的情懷,遊戲整體是不推薦的。[/h2] 遊戲所有機制設定都是非常復古的,復古到沒有紅白機回憶的加成是無法體驗這款遊戲有多麼的優秀。 ...不過就算有加成可能也會難以看到優點,因為這款遊戲有著非常多不具人性的設計。 [h3]●這是一款致敬惡魔城的遊戲嗎?[/h3] 遊戲整體頗有惡魔城的風格,但跟惡魔城的設計沒什麼太大關係,學到新的能力幾乎都沒什麼屁用,拿來打怪都還沒傷害。目前都是獲得鑰匙然後開下一個區域的門而已沒什麼特別的。 [h3]●少數給予的正面評價[/h3] 雖然這麼說可能有點奇怪,作為一款2020年的仿復古遊戲,人物的操作其實非常流暢,雖然跟現代一定是沒辦法比,但是跟同期作品比起來這款無疑略勝一籌。 而且在設定上很特別,這款遊戲的所有怪物只要殺死了就不會再復活了,有一種真正「除魔」的感覺,這也導致資源分配的有限,每一隻怪物都更有殺死的價值。 [h3]●讓人蛋疼的設計[/h3] [b]1. 離譜的新手教學[/b] 我在新手教學我就死了四次,對沒錯,我死了四次呀....開頭用炸彈開路我還死了三次,路炸開後才有存檔點,在這個時候我按著開始新遊戲已經七次了,這遊戲的設計有問題啊... [b]2. 無法回頭的地牢[/b] 這會讓一些玩家錯過不少道具,在這點上還是有點太過嚴酷了。 [b]3. 存檔點位置不太合理[/b] 有些地方的存檔點設定在非常遠的地方,唯一慶幸的是這款遊戲的小怪大部分都好處理,不然真的很難撐到下一個存檔點。 [b]3. 怪物傷害激增,難以應付[/b] 後面的怪物傷害突然爆表,撞一下我直接半血沒了。 喔對了還有更最糟糕的,每一個存檔點如果你沒有切換地圖就無法再次存檔,也就是說你在一個地牢裡面你這個存檔點你就只能存一次,除非你離開地牢,再加上我剛說的無法回頭,也就表示你就只有在這裡存檔一次的機會而已,這非常讓人感到賭爛。 如果我的判斷沒錯,我應該是打到最後一區的Boss了,但是我已經想放棄了。 [b]-我的存檔點儲存的位置太遠了,導致我每次要打這隻Boss前面還要準備很多東西[/b] [b]-加上這個Boss傷害實在是高的太誇張了[/b] [b]-而且距離上一個Boss根本沒有任何商店,我沒有任何一瓶藥水可以增加容錯率[/b] 我只能這樣飲恨敗北,沒辦法我對這款遊戲已經累了。 [h3]■結尾[/h3] 希望未來有一天開發商能重視這款遊戲的問題,開發出一款真的可以玩的復古好遊戲。
羊头挂在柱子上那一关。。。。。。哪位壮士过了?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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