
A traditional, ground-based 2.5D fighting game (with skeletons) that takes a lot of inspiration from anime/hyper fighters. A nice balance between eccentric mechanics and slower, footsies-based neutral.
Modeled estimate, not a reported figure. How we estimate →
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About

The Skeletons Are Fighting is a traditional 2.5D fighting game about skeletons dueling from across the ages. Fight as a stoic ship captain from the 1800s or as a fitness obsessed workaholic from the 20th century or as one of the other, very deceased, skeletons from the 6 character roster. If you want to mix it up a little bit or none of the default movesets fit your style, choose a different Specialty to completely switch up how the characters play. Accounting for each Specialty, that’s 18 different movesets and archetypes at your disposal!

Yor - A swashbuckling ship captain from old. He uses his long sword to control the midrange, and has a well-rounded arsenal of specials for any situation.
Fredrick - A sauvé monster hunter from an unknown era. He uses a seemingly infinite amount of knives (both for throwing and stabbing) to keep opponents at bay.
Wreath - A mysterious and shy nature lover who’s forever timeless. They use their long spear-tipped scythe to space out the opponent and tricky movement options to keep them guessing.
Gigante - An imposing, not so gentle giant from the cold era. She uses her long limbs and armored moves to close the gap, and impose threatening offense with powerful throws.
Wes - A wild and eclectic fitness fanatic from the modern era. He excels in all ranges with quick punches and kicks, and a variety of specials to both control space and maintain offense.
Albert - A bad to the bone boxer. They use their quick speed and cheap tricks to rush down and mix up their opponents.

A Specialty is the “default” moveset. Not much to say as it’s how your character will play if you just mash through the menus.
B Specialty is the “alternate” moveset. This Specialty will bring a whole new playstyle and archetype to the character. Nothing is off limits. Move properties will change, they might have more or less specials, it’s basically a whole new character!
C Specialty is the “advanced” moveset. This Specialty will come with new mechanics, new animations, and generally add more complexity to the character.

The gameplay is a nice mix of slower neutral with eccentric mechanics and moves that take inspiration from anime/hyper fighters. So while the game is a grounded, footsies-based fighter, there are plenty of exciting options to mix the pace of the match at your disposal.
The game is a 5 button fighter: Light, Medium, Heavy, Universal, Dash (L, M, H, U, D)
Light, Medium, Heavy are your standard set of normals in ascending strength. They can be canceled/chained together in ascending order (L > M > H). Most normals can also be canceled into Specials and Supers.
Universal is for system mechanics and moves, and covers a large set of options. Throws, Dodges, Parries, Guard Cancels, and Supers are all performed with the U button.
Dash is for movement related actions such as Forward Dash, Back Dash, Run, and Super Jump. Most characters can perform a Run from Forward Dashes by holding forward during said dash. All characters can perform a Super Jump by inputting a jump during a Forward Dash.

Campaign Mode - A singleplayer mode where you fight through Death's trials in order to free the skeletons from Death's control.
Arcade Modes - Select from one of several Arcade style modes. Classic is your standard arcade experience. Fight through the rest of the cast, and face a final boss to reach the end credits. Survival is a never ending series of fights against progressively harder enemies. Time is a race to defeat as many opponents as possible in 5 minutes. Combo Trials provide a series of premade combos to complete for every character and their specialties.
Versus Mode - The standard local 1v1 versus. Fight another person or against a CPU.
Online Mode - Face opponents online with Rollback Netcode. Choose between Quick Match or Player Lobbies.
Training Mode - Practice in a self-paced environment. Feature complete with hitbox viewing, frame data (w/ framemeter), frame advantage, input viewer, record/play, reversal settings, etc.

Universal Overhead - A quick leap attack that must be blocked standing.
High Dodge - An evasive action that avoids high hitting attacks.
Low Dodge - An evasive action that avoids low hitting attacks.
Air Dodge - An evasive air action that avoids incoming attacks.
Parry - Performed when dodging right before an attack connects. Allows you to act immediately and go for a counterattack.
Guard Cancel - Costs 25% meter. An attack that can be performed out of blockstun. Useful for interrupting the opponents offense.
EX Specials - Costs 25% meter. An enhanced special. Some can be canceled into from regular specials. Often offer speed, damage, combo extensions, or unique movement options.
Supers - Costs 50%. A powerful attack that deals high damage and has quick start up. Often used as a combo ender or combo extender.

6 Playable Skeletons (w/ 3 Specialties per Character, 18 Total Movesets)
6 Stages
Campaign
Arcade Modes
Online Multiplayer (Rollback Netcode)
Local Versus
Training Mode
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
amazing game, movesets are simple but has a high ceiling that isnt overwhelming and the netcode is really good
I love you albert. albert if you were a character in every game ever i'd play you albert. without albert i'd have no money, no shoes, no women, no friends, and no wins under my belt. buy the game guys I want dlc characters
The Skeletons Are Fighting is such a simple, yet innovative game that takes the best parts of traditional 2D fighters and mixes them with aspects of other beloved fighting games. I'd go so far as to say, it is THE best modern fighting game as of date. No bs armored 50/50s that lead into other 50/50s, no bs armored moves and buffs that you can choose the location of it on you health bar, no moronic drive system that turns the most footsies oriented game into a scramble fest that gives you the easiest hit confirms of all time, focus attack but on crack (not the good kind), a free block button that gives you a free combo if you can time it right (only skillful thing to come out of this terrible system that sent terrible precedents for future fighting games), universal reversals that are actually nice for some characters, no DPs that require meter to be invincible, and an absolutely amazing dev behind this. I seriously recommend this game to anyone really, casuals can just press buttons and have good times, pros could really push this game to the limits with the characters and variations of each character, and maybe even non-fighting game fans might like the game just for the choice of skeletons as the base line for the character designs. PLS, change albert a little.
really punchy feeling attacks, a bunch of modes, combo trials, 3 versions of every character meaning like 18 are in here, the dev listened when i was having compatibility issues with using my keyboard as a controller and fixed the issues in like a single day, it even has Rollback for gods sake just pick it up its really fun And cheap
#playTSAF
Good game!
More people should be playing this.
fun 2d fighter with lots of charm. simple to pick up and play and the character variations add extra depth to strategy and experimentation. some rough edges (like occasional online desyncs) but the dev is a hard worker and very quick to patch bugs
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Concurrent players on Steam, sampled daily since tracking started.
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