
Two silent wanderers,6 full chapters,A game of exploration and adventure.
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About
"The Sinking Structure, Clione, and Lost Child -Log2" (Play time : 1 hour)
This is a continuation of "The Sinking Structure, Clione, and Lost Child -Log1".
Start with Log1.

In Log2, the mystery of the light that illuminates the structure that should have decayed.
And the appearance of new characters.
There are many events where you can get a glimpse of the origin of this world and imagine what it really is.
How do you consider these events?
The unraveling truth will be vaguely revealed.
That is the biggest key of this Log2.
Two silent wanderers
6 full chapters
A game of exploration and adventure
A lost child, drifting in an odd husk, lands at a mysterious structure.
Clione, a manufactured doll you encounter.
You are Clione.
Your purpose? Protect this lost child.
What awaits you at the top of the slowly sinking structure?
What is a "Sinking Structure"?
What is the true identity of "Clione"?
Where did the "Lost Child" come from?
Major features
You can play with the keyboard or controller.
Actions include "running", "walking", "jumping", "climbing", etc., and you only have to press a button depending on the situation.
Operate some machine, investigate, and get information from the people you meet.
Lost child are at risk during their actions.
At this time, if you want to move the lost child, you can approach the lost child and "hold hands", and you can move together.
When a lost child comes into contact with water, a mysterious creature called ankh may appear and be attacked.
Clione's weapon is Taser only.
You will be able to fire after charging.
Aim with the Shift key or the left trigger.
Fire with the Space key or the A button.
When locked on, the aim will turn red and the taser bullet will be able to track.
Public schedule
Log1 / Released! / no charge
Log2 / Released! / no charge
Log3 / Released! / no charge
Log4 / Released! / no charge
Log5 / Released! / no charge
Log6 / Released! / no charge
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Start with Log1.
It continues from Log1 to Log6.
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The light comes on when the portable device is submerged in water.
I remember the "light of the ruins" I saw in Log1.
The reason why the next door cannot be opened unless the door is closed.
It seems that many people lived in this place.
Shikishima Chemical Industry ... I saw it in Log1.
PGW?
Hologram poster of a singer?
What's the clue?
Genres
Stats
Languages: English*, Japanese**languages with full audio support
Reviews
Потерянный ребенок, дрейфующий в странной оболочке, приземляется у таинственного сооружения. Клиона, изготовленная кукла, с которой вы сталкиваетесь. Ты - Клиона. Ваша цель? Защити этого потерянного ребенка. Что ждет вас на вершине медленно опускающегося сооружения? меня ждёт РОЛЬ МАМАШИ В ТУПОЙ БОМЖАТСКОЙ ЯПОНСКОЙ ИГРЕ С КУЧЕЙ ПРОБЛЕМ 6 ЛЕТНЕГО ЛИЧИНУСА!!!
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İki sessiz gezgin, 6 tam bölümden oluşan bir Bir keşif ve macera oyunu. Tuhaf bir kabuğun içinde sürüklenen kayıp bir çocuk, gizemli bir yapıya ulaşır. Clione, karşınıza üretilmiş bir oyuncak bebek. Sen Clione'sun. Senin amacın? Bu kayıp çocuğu korumak. Yavaş yavaş batan yapının tepesinde sizi neler bekliyor hadi keşfet.
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Concurrent players on Steam, sampled daily since tracking started.
操作性の悪い無料3Dアクションアドベンチャーの2章。 ストアページには「本当の姿を想像できるイベントが沢山用意されています」と書かれているがイベントは一つしかなかったように思う。 またコントローラでプレイしたが照準ボタンが無反応だったのでそこだけキーボードを使わざるを得なかった。 1章だと普通に照準ボタンが使えていたのになぜだろうか?
i lost the child again in part 2 :(
[h1]Before I played The Sinking Structure, Clione, and Lost Child -Log2, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
(\ __ /) ( •ω• ) (ა🍹૮)。
免费 没中文 没成就
☀️
Игра 'The Sinking Structure, Clione, and Lost Child -Log2' — это атмосферное приключение, которое погружает в мир тайн и неизведанного. Загадочная структура, медленно уходящая под воду, становится свидетелем истории двух судеб, переплетающихся в этой меланхоличной обстановке. Визуальный стиль игры поражает своей детальностью и мрачной красотой, создавая неповторимую атмосферу упадка и надежды. Музыкальное сопровождение идеально дополняет происходящее, усиливая эмоциональное воздействие. Игровой процесс, сосредоточенный на исследовании и решении несложных головоломок, позволяет полностью погрузиться в повествование. История, хоть и неспешная, раскрывается постепенно, заставляя задуматься о смысле бытия, потерях и обретении. Игра оставляет после себя долгое послевкусие, заставляя переосмыслить увиденное. Рекомендуется тем, кто ценит глубокие истории и завораживающую атмосферу.