
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.5Kreviews | 84% | — | $2.1M |
| $49.99 | 333ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
to be frank, this is unfinished. While fighting the final battle, I began to doubt whether it had been completed, and only after confronting the way the story ended could I gain confidence in it. necessary conditions were met, but I really regret that it ended so abruptly like this
The Sinking City 2 is a very good survival horror game similar to RE. The exploration, items, puzzles, and the environment are very well designed and on par with RE. The only thing that falls a bit short is the combat. It is almost there, but needs some extra polish. Because of this I recommend playing the game on normal or hard, but not on the hardest.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #23 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lovecraftian Resident Evil from one of my favorite, most underrated development teams! Let's gooo! If you played the first Sinking City and weren't a big fan of it, or even if you were, just a heads up that this one is very different! It's not built on the same system as Sherlock Holmes Chapter 1, so it's not open-world in the same way. It's more of a linear open world in the style of modern Resident Evil games and remakes. It's also leaned heavily into survival horror, with resources and inventory space being limited, adding the classic layer of strategy on whether you want to carry that extra healing item with you, or save the space for something potentially important. They also added the "red room = stuff to find" and "blue room = cleared" mechanic from Resi. Crisol had that too. I dunno if it's just me, but I just find clearing the map to be satisfying in these types of games. Overall, if you're at all a survival horror fan, a Lovecraft fan, or a Frogwares fan, definitely give it a shot!
[h3]Leggi [url=https://www.tanadelcobra.com/the-sinking-city-2-la-recensione/]l'articolo completo[/url] su [b]La Tana Del Cobra - tanadelcobra.com[/b]![/h3][hr][/hr] ... The Sinking City 2 è un titolo meritevole e degno di attenzione, specialmente se vi piace il genere, anche se non può ambire a diventare un classico. La longevità non è altissima (una dozzina di ore, con in più dei DLC a pagamento disponibili fin dal debutto…) ma, tenendo presente quanto sottolineato finora, il gioco offre un’atmosfera azzeccatissima capace tutto sommato di farci chiudere un’occhio sui limiti tecnici. Voto: 7.5 [hr][/hr]Visita la nostra pagina [url=https://store.steampowered.com/curator/34194534-La-Tana-Del-Cobra/]Curatore di Steam[/url] per scoprire altre recensioni!
непогана гра, 7.5/10
игра классная, но чет борщанули с ласт боссом)) я пару раз чуть монитор не разбил
LOVE the direction they took this game! love everything about it aside from how annoying the enemies can be. The story was SO good! The atmosphere was amazing. Bravo to the devs! wish them all the best
Decent game, not quite perfected as the RE games but still good. Combat is a little jank. I'm excited to see what they do next for I'm sure they've learned a lot from this. My critique of the game really boils down to a couple things. Defense/Horde sections were not fun. Enemies in the game can get pretty beefy and take a lot of resources to deal with. While these sections make sure you don't have to worry about that, it still becomes annoying to do them. Sometimes I wondered if the game wanted to be action horror or survival horror. Story wise, sometimes the dialogue felt like it was written by two different people sometimes. Its not terrible or anything, just sometimes feels off and sometimes feels right. This could just be me so take it with a grain of salt. I don't know if anyone cares and I don't know if the devs intended for us to reach any analytical conclusion from the game but I enjoyed the idea that the city/destruction is an allegory for the war in Ukraine. When you boot up the game, they give a wholesome message to us about how the war has affected them and they are proud of the game. I won't spoil anything but there is a part in the game where you stumble upon some photos that are from the war. I couldn't stop thinking about the connection between Ukraine and the the city being decimated and evacuated. Maybe that's just me being overly academic but it made the game feel more real to me.
Sinking City 2 is fun and scary, a lot scarier than the first game that's for sure. Is it as fun as the first game, yes, but at the same time, if you're expecting this to be a similar open world game, you'll be disappointed. The Developers of Frogwares decided to go the Resident Evil style for a Lovecraft game, the gameplay certainly shows similarities. Overall, story is pretty good, gameplay is decent, level of detail is pretty good, all parts of the game have areas to explore and puzzles and items to find, but in a smaller scale compared to the first game. It was cool finally seeing some of the Lovecraft monsters, especially the ones from the Mountains of Madness book. Overall, I give this game a 8 out of 10. Fun game, but it wasn't perfect and there were parts I didn't like but they were small.
9/10 A FANTASTIC game and a huge improvement from the first game, if you like Resident Evil you will like this game. They really did make it feel like a proper survival horror game, unlike the first one. Limited supplies, spooky monsters that feel killable, dodgeable, and terriying because you know you wont be able to take them all on with your limited supplies, and a great story on top, without the need for multiple pointless endings like most the cthulhu games have.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.6K | 88% | $19.99 | |
| $2.1M | 19.3K | 78% | $4.99 | |
| $2.2M | 9.3K | 96% | $6.99 | |
| $2.1M | 4.7K | 84% | $24.99 | |
| $2.1M | 3.5K | 74% | $24.99 | |
| $2.1M | 4.6K | 84% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $550 | 2 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |