
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.5Kreviews | 84% | — | $2.1M |
| $49.99 | 333ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked the game. I played through the whole thing on the second-highest difficulty on my first run, and I definitely struggled to survive in some places. Although, to be fair, that might also be because I'm simply not that good at games. Gameplay-wise, it feels very much inspired by Resident Evil, and I thought that fit the game really well. It never really felt like I was “winning”. It felt more like I was surviving and somehow managing to make it through, which I really enjoyed. I also liked that manual saving actually mattered while exploring. Dying could set you back a noticeable amount of progress, so death had some real weight to it. That created a nice bit of friction and made exploring dangerous areas feel more tense, because you couldn't just throw yourself at every situation without thinking. The boss fights, on the other hand, felt much too easy to me. The essentially unlimited money exploit makes it possible to stock up on so many resources that the bosses lose a lot of their threat. It creates a strange contrast where normal exploration can feel tense and punishing, while the supposedly big encounters can become much easier simply because you walk into them carrying a small ammunition warehouse. I did find the story a little thin in places, especially the relationship between the main characters. I honestly think it would have taken something closer to a trilogy for me to really become emotionally invested in their relationship. The standalone DLC actually shows that even a much smaller threat can be presented in a compelling way and still feel worth your time. So I do think a slower introduction to the world and more time spent developing the characters and their relationships could have worked. Of course, that would also require a much bigger budget, so I understand why they chose to tell a self-contained story instead. The atmosphere was excellent, and I enjoyed the puzzles. I only had some trouble with the final puzzles at the Fish Market because I found the clues a little confusingly worded. I also really liked the pin-up in the hospital, although probably mostly because I can already imagine MandaloreGaming eventually reviewing the game and going: **“Wait, are these from real people?”** I'd recommend the game to pretty much anyone interested in this kind of survival horror. I think it's worth buying even at €60.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #23 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В целом неплохая игра, графика примерно на уровне Atomic Heart, мне понравилась. В начале игры присутствует баннер, в целом говорящий о событиях движухи. Хотя всё равно грустно, что русского языка нет, так как это ещё язык жителей бывших республик СССР и условному казаху учить украинский, мне кажется будет лень. По сюжету тоже неплохо, записки, расширяющий лор игры, в общем действительно под тематику Лавкрафта и кому такая тема интересна - зайдёт. Но стоит ли игра 3100 рублей(1650 гривен) - не знаю. Пушки в предзаказ действительно не дают каких-то суперспособностей для лёгкого прохождения игры, как в целом и надо. Также заметил в одной из комнат разбор дел пациентов - раненных украинцев, грустная отсылка.. Желаю скорейшего прекращения огня. Также желаю удачи разработчикам, потом может глядишь и третью часть сделают. Хочется конечно чуть подлиннее игру, как было в первой части, но для survival-horror'a очень даже хорошо и dlc тоже ставлю лайк. Всех обнял:)
Combat feels much more smooth than in the first game, and the environment is much creepier. On a scale of 0 to spooked my hair is standing up.
Гарна гра
SC2 uses the original as a jumping off point to explore new ideas, specifically to develop characters a bit more. It's more survival horror than before, it crashed a ton until I adjusted some settings, and I miss the old way of connecting clues in the mind palace, but I still recommend it for survival horror and Lovecraft elements. Buy it, play it, and then you can join me in the nitpicking.
Found the Tommy gun and all the eldritch horror was over. I'm on that Al Capone s𝗁it.
作为生化危机代餐还算合格,不错的地图和场景设计,动作和射击略显僵硬,总体还算好玩。但作为沉没之城的续作,则是完全不合格,舍弃了第一代最有特点的克苏鲁+开放世界探案的特点,变成了纯粹类生化危机的线性箱庭。
After loving RE Requiem this year, this is perfect if you crave more RE + I really like the investigation feature. If youre experienced in the genre I would recommend to set the gunfights to Hard Difficulty. Also the Game runs smoothly on the High-Preset on my dated machine,
沉没之城2毫无争议的是一款,粉丝向作品,这里的粉丝指的是喜欢老款生化危机+有一定coc基础知识的粉丝,只要你有了解过死灵之书幻梦境疯狂山脉这些比较基础向的内容,又或者你读过洛老的一些书,你肯定能对着游戏里面的很多隐藏的小彩蛋或者是文本内容会心一笑。至于生化部分,则对应着打腿踩踏近战,还有对应红草绿草急救喷雾的医疗物品以及各种钥匙小解谜。 但是中后期体验是灾难的,堆怪太多了,我一周目打的是最高难度,到了鱼市就已经发现显著堆怪了,到达南极更是打得我头疼,什么叫一个小房间里面你能在我资源很紧缺的情况下刷十只怪,而我需要排队马拉松绕圈圈打十分钟才能无伤打通。为什们要无伤?因为你不无伤就被人一刀排死了啊。。。这游戏瞄准难度逼得我从最开始的手把换成键鼠,才有所缓解。有子弹打不到弱点就会接受惩罚。打枪解谜格子危机,小怪聚堆的同时很多还会因为虫子而复活,导致很多受迫性失误。并且任何的战斗轮次都没有奖励的,这就是为什么正常剧情6-8h的游戏我一周目打了17h才通关。 至于剧情,后面的剧情有点。。。emmm,你说米戈出来了我可以接受,你说探索幻梦境我可以接受,什么叫做我打犹格索托斯,谁?我吗?哪怕是一丝力量这件事本来也很ooc了。 总的来说是6/10的作品,如果是生化危机跟coc比较忠实的粉丝的话,在低难度体验下可以到8/10,游戏做的不错。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.1M | 4.6K | 84% | $24.99 |
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