
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.4M |
| $49.99 | 322ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The ending actually made me feel something lol Despite the character animations/movements being awkward. The story, re elements and visuals carry it throughout. A good game for those who love the R.E series. 8.3/10 Note: The team developed this game while facing challenging circumstances, including regular air raid sirens, power outages, missile strikes, and water shortages. Despite these difficulties, they remained committed to creating a high quality game, and we all should recognize and support their dedication and hard work.
The game kept crashing my PC. Toying with the settings did not help at all. This needs proper optimization and patching as others seem to be struggling with constant crashes too. Gameplay wise, it looks nothing like the previous game, more like a light version of a Resident Evil game. Also the slither animating the dead as zombies doesn't fit a Lovecraftian lore, but that's just my personal opinion. The monsters seem more like Zombies from a RE franchise than something from Cthulhian mythos. Refunded.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #67, worst UK #100 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm going to keep playing and see if anything changes for me but so far it's hard to recommend IF you're wanting an experience to similar to The Sinking City. The game just moves you from combat arena to combat arena so far and the puzzles are laughably easy with almost no necessary deduction. In the first couple of ours the arguably hardest puzzle so far has been the safe puzzle in the first area, and it's not difficult because you don't know what you're looking for it's just not in a place you would normally look. There is no real detective work, the clues all but spell out the the answer you just have to put them together. Its basically you group things that talk about x together and things that talk about y together and then you just do the steps on it. I'm on the hardest puzzle difficulty so I'm not even sure how they could realistically get easier. This is honestly just RE:4, but the original version not the polished remake. Combat is stiff and repetitive, the guns don't feel good to use so far (only pistol and shotgun so things may be different later on), and the enemies don't feel fun to fight. It's just shoot, wait, shoot, and maybe you dodge if they got too close. I went into this game hoping for a detective adventure with updated combat. I avoided the spoilers for it because I wanted to experience it all in the game. It feels like I watched the first Cars movie with the first game and then for the second they changed it to a gritty war movie. I don't get why they went this way when the only rough part of TSC was the combat and that you had to do certain things in a certain order. Honestly I feel like the best comparison I've personally experienced like this is, TSC was the OG Mass Effect Trilogy, and TSC2 is Mass Effect Andromeda. Andromeda was a fun game and I played a lot of it, but it took a lot of what I loved about Mass Effect and threw it out the window. If the game didn't have mass effect in it's title I wouldn't have been disappointed because they set the expectation of the game by continuing it. TL:DR If you want The Sinking City, skip this title. If you want a Resident Evil Game, you are probably better off playing one of them. If you already played the other RE games and want a new experience you'll probably enjoy this for a bit.
诞生于战火中的佳作,希望制作组再接再厉,继续下一部作品的开发
гра вогонь!
What Hyper said. Good game, but not a sequal to The Sinking City. The "lovecraft settings" is also debatable. Things don't become lovecraftian just by stuffing fish into them, goes for zombies too.
I think the shift from the boring workshop-style gameplay of the first game to a more action- and puzzle-focused experience in the second one has made the game much more exciting and engaging. The developers have handled this transition really well, and I’m genuinely enjoying playing it.
Bestes Spiel von Frogwares neben Sherlock : Crimes & Punishment. Diesmal Survival Horror der sich nicht von den Großen der Branche verstecken muss. Bedachtes vorgehen und Ressourcen managment wird belohnt. Das Kampfsystem gegenüber dem ersten teil mechanisch stark verbessert. Lovecraft Lore etwas "verwässert" aber dennoch Spannend und das Monster Design teilweise echt eklig . Die Rätsel sind ok aber keine Kopfnüsse. Fazit : mein Favorit von den beiden SC Teilen aber SH : Punishment and Crimes immer noch Nr. 1 Wer Survival Horror liebt soll ruhig zugreifen. Well done and well deserved Frogwares !
Sinking City 2, hayatta kalma korku türünü seven oyuncuların çoğunu memnun edecektir. Zor şartlarda oyunu geliştiren Ukraynalı firma Frogwares bence kısıtlı bütçe ile gayet güzel bir ürün ortaya koymuş. Resident Evil, Cronos New Dawn, Silent Hill vb. oyunları oynadıysanız büyük ölçüde aynı formül ile karşı karşıyasınız. İşte bu bazı oyuncuları memnun ederken, türde yenilik arayan oyuncular için hayal kırıklığı yaratabilir. Çünkü Frogwares herhangi bir riske girmemiş. Oyunun benzerlerinden en önemli farkı Alone in the Dark serisi gibi Cthulhu mitosu üzerine kurulu olması ve doğal olarak Lovecraftvari atmosfer sergilemesi. Sadece bu nedenden dolayı oyunu oynamayı planlıyorsanız sizi kesinlikle memnun edecektir çünkü mitosun kenarında dans etmektense Sinking City’nin hikayesi doğrudan içine dalıyor. Bir başka farkı da yukarıda saydığım oyunlar kadar yüksek cila içermemesi. Bu da doğrudan oyunun bütçesi ile ilgili, ki zaten uygun fiyatta satışa çıkmasının en büyük sebebi bu. Bahsettiğim cilasızlık özellikle ara sahnelerde karakterlerin yüz detaylarında hissediliyor. Onun dışında görsel olarak oyun gayet tatmin edici ve ben oyunla geçirdiğim yaklaşık 20 saatlik süre içerisinde herhangi bir sorun veya bug’a denk gelmedim. (Bu arada oyun içi süre olarak 13 saat sürdü ve tüm yan görevleri tamamladım, tüm mevcut toplanabilirleri temizledim) Oynanış olarak bakarsak… Combat ne çok iyi, ne de kötü diyebilirim. Düşman tasarımları iyi yapılmış ve cephane kısıtlı olduğu için stratejik ve heyecanlı savaş senaryoları sizleri bekliyor. Ancak oyundaki 3-4 savaş arenası çok kötü planlanmış ve bence oyunun en büyük eksisi bu. Hiçbir şekilde eğlenceli değildi bu kısımlar. Bunda silah ateşleme tuşu ile ayağınızla ezme tuşunun aynı yerde olmasının payı var. Bulmaca tasarımlarını ben gayet beğendim. Oyun içi ipuçları ile internete başvurmadan tüm çözümleri kendiniz bulabilirsiniz. Ayrıca ilk oyundan taşınan dedektiflik sistemi burada daha sadeleştirilmiş biçimde karşınıza çıkıyor ve bulmacaların çözümünde size destek oluyor. Ayrıca bu araştırmaları tamamlarsanız yetenek puanı ile ödüllendiriliyorsunuz. Son olarak ilk oyundan çok farklı olduğunu belirtmem lazım. Oyunun belki %90’ı hayatta kalma korku ise %10’u dedektiflik içeriyor. Ayrıca tamamen yeni karakterler olduğu ve farklı şehirde geçtiği için de (bu oyuna göre çok ilkel görünen) ilk oyunu oynamanıza gerek yok. Tek ortak yanı sanırım her iki oyunda şehirlerin sular altında kalmış olması. Puanım: 7,5/10 Artılar: -Görseller ve atmosfer -Cthulhu temalı hikaye -Bulmacalar -Heyecanlı ve taktiksel savaşlar -Düşman tasarımları -Ses efektleri -Seviye tasarımları (zekice bağlantılar ve safe house lokasyonlarının insaflı yerleşimi) -Türkçe dil desteği Eksiler: -Türe herhangi bir yenilik sunmaması -Ara sinematiklerde cila eksiği -Sürekli düşman gelen savaş arenaları -Son bölüm diğerlerine göre zayıf kalmış -Oynanış süresi biraz daha uzun olabilirdi :)
This game is a love letter to fans of the genre. Made with the support of countless kickstarter backers, and through the literal war in Ukraine, it's clear it's a labour of love. The Sinking City 2 is similar to the Silent Hill franchise. Just as Silent Hill is a place that can be anywhere without the games being directly connected, so is the Sinking City. If you play a lot of similar detective style games and horror games, you will catch many eastereggs, imagery and callbacks. No this game isn't resident evil light, but it's obviously paying hommage to some of the most popular ones. It's linear compared to the previous game, and no multiple endings. This may throw some people, this is not a repeat of the previous game. It seems like some people really did just want the same game again. But I was excited for something different! I did miss the open map, and some of the functionality wasn't clear to me on the first playthrough until much further into the game. So it's good to look up a quick guide so you have the mechanics down. I loved the characters, their voice actors, the settings and the music. The story is very interesting. Just like the first game, I think it would lend itself well to a TV mini series adaptation! You never really see much for elderich horror these days, it's a prime candidate. The story kept me motivated. I wanted to solve the mystery. If you're not great at shooting and fighting, this game can be a real challenge. I ended up using a trainer because I just couldn't progress. But some people love that challenge. I was more motivated by story, others are more motivated by gameplay. What you think of this game will come down to what you want to get out of it. If you just want a comfortable "Sinking City" replay with a new storyline and new characters, this isn't it. If you want something fresh that takes risks, was clearly made with a lot of attention to detail and lore, then you'll enjoy it. I bought the DLC and I am excited to play that and my new game +, but I do wish there was more motivation for the new game + by way of a different ending or something. I do miss the open map and more of the side quests. There are only a few here. It was a fast game, even for a slow gamer like me. A few times the jump scares got me, and I found it at times quite unerving trying to navigate. Overall, I personally loved it. Well done to the team.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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