
《The Shu Legend》 is an interactive adventure novel. In an apocalypse ruled by the Dog Clan, bandit Shi Jin is forced by a terrifying army to undertake a mysterious mission after his squad is wiped out. This quest unravels the clan's buried history, sparking a tense fight for survival...
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About
The Shu Legend is a visual novel exploring history and memory. In a Dog Clan-ruled apocalypse plagued by war and famine, the bandit Shi Jin drifts through life. A routine robbery sparks a fateful event, unveiling a dark historical truth long buried by the clan.

The game consists of 10 short chapters with a total playtime of about 3 hours and features 46 CGs.
Parts of the English translation were assisted by AI; player discretion is advised for the best experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
和朋友一边吐槽一边看完了) 个人感觉6.5-7.5的样子,有功有过。 题材比较黑深残,如果是冲着甜or日常系的可以润了( 本作的cg挺多的,爽看 以下测评可能有剧透(不确定,我是看完了即兴写的 剧情方面的 优点 1,前半段剧情还不错,背景、设定、人物都交代得比较清楚 2,壁画的演出方式也比较好的讲述部分剧情 3,对战争主题的探索角度多样,视角丰富,让人感觉更形象与立体 4,有关打斗的描写挺精彩的 然后是一些个人认为的缺点: 1,回忆录太长了,中间有一段长的莫名其妙的濒死走马灯回忆录,而且还是连续播放,给我看力竭了 2,关系过渡生硬,刚刚还在被人追杀闹矛盾下一秒就脸红心跳接吻了,看着挺神秘的...尤其是到后面就莫名其妙恋爱起来了 甚至于,个人认为,白书,作为一个背负着种族遗愿和世界和平祈祷的使者,应该保留一些神性在,即使他一直傲娇(?)到全剧末尾,在最终脱离了之前那个背负大业的身份了之后,再作为白书这个人本身进行恋爱环节,我都觉得要合理一点。 (这一段仅个人意见) 3,总感觉不是一个完整的故事,更像是一个介绍世界观的引子,标题是白书传说但是一直在讲战争回忆录 4,小弟的戏份少的有点心酸了,尤其是老三像是走个过场,真正有在塑造的人物就3个 (以及我觉得那个疯狂生物学家有点像莫伊拉) 以及有一些奇奇怪怪的小bug和错字 此外,有一个我不得不提的东西,ui 个人感觉该作的ui设计挺灾难的( 感觉作者有点像在做类似心魔在魇那种,人物在两边,文字在中间的演出形式, 但是本作的文字背景板透明度太低了,人物和背景的占比又相当大 cg,人物,文字,背景混在一起,不知道在看什么,感觉没有视觉中心,有点眼花缭乱的。 不知道作者后续的更新计划是什么样的,至少把bug、错字和ui修一下吧(
Premise This review reflects my personal experience with the game. While I aim to write thoughtfully and as fairly as possible, my reviews are subjective in nature and should not be used as objective metrics to assess/critique a game. I also curate a steam group which focusses on reviewing BL/Bara/MxM VNs. Feel free to join if you would like to see more reviews! :) [url=https://store.steampowered.com/curator/46061383-Gay-Games-Vault] Gay Games Vault[/url] [code] SECTION | SCORE --------------------|------- Writing & Story | ★★☆☆☆ Representation | ★★★★☆ Gameplay | ★★☆☆☆ Art & Direction | ★★★☆☆ Recommendation | ★★★☆☆ [/code] Writing & Story — ★★☆☆☆ I spent much of The Shu Legends feeling frustrated and that frustration came from a rather unusual place. The story itself is actually quite good. There were several moments where I found myself invested in the characters and curious about where their journey would lead. The emotional core is stronger than I initially expected, particularly once the relationship between the protagonists begins to develop. Rather than building itself entirely around romance, the game spends time establishing a larger narrative first, allowing feelings to emerge naturally from the story rather than existing solely for the sake of fanservice. Unfortunately, the game repeatedly gets in the way of its own strengths. The English localisation makes the story significantly more difficult to engage with than it should be. Dialogue often reads awkwardly, emotional scenes lose much of their impact and many conversations exude the unmistakable rhythm of AI-assisted writing. I could frequently see the emotion the story was attempting to convey, yet I rarely felt it with the intensity that the scenes seemed to demand. What makes this particularly disappointing is that there is genuine potential here. The foundation is solid. The characters are compelling enough to drive the narrative, but I struggled to connect because the writing often lacks the nuance necessary to support them. Representation — ★★★★☆ The MxM component develops slowly and benefits from that restraint. Rather than immediately pushing the characters toward romance, the story allows them to exist as individuals first. Their relationship grows through risky encouters and multiple life-threatening experiences, followed by misunderstandings and emotional conflict before romantic feelings begin to emerge. In this sense, the romance feels like a consequence of the story rather than the purpose of it. There is also a degree of emotional complexity present that I appreciated. Feelings are not always recognised when they first appear and the characters occasionally hurt one another without fully understanding the consequences of their actions. That uncertainty helps the relationship feel more believable than many visual novels where attraction is immediate and conflict exists only to create temporary drama. I only wish the stronger emotional moments had been supported by stronger writing. The relationship itself has enough substance to carry the story, but the localisation frequently weakens scenes that should have left a greater impact. Gameplay — ★★☆☆☆ Like most traditional visual novels, gameplay consists primarily of reading and progressing through the narrative. There is nothing inherently wrong with that. However, The Shu Legends does very little to distinguish itself from countless other visual novels within the genre. There are no choices, so there are no truly felt meaningful moments for the player and the overall structure remains extremely conventional. More importantly, the presentation often works against readability. Large walls of text frequently appear where several smaller text boxes would have been far more effective. At times, entire conversations are presented in dense blocks that feel visually exhausting to read. Visual novels ask players to spend hours engaging with text, which makes readability one of the most important aspects of the experience. Here, it often feels overlooked. This is not a difficult problem to solve, but it is one that significantly affected my enjoyment. Art & Direction — ★★★☆☆ The artwork is arguably the game's strongest asset. Character illustrations are attractive, the CGs are generally well executed and there is enough visual quality present to demonstrate the care that went into the project. Unfortunately, the presentation surrounding that artwork often feels surprisingly messy. More than once, a CG would change while I was still reading the accompanying text, forcing me to stop and locate my place again. At other times, the opposite occurred: the story would continue describing new actions, locations or emotional developments while I remained staring at an image from several minutes earlier. This disconnect happens repeatedly throughout the game. Visuals and text do not need to align perfectly, but they should support one another. When they fall out of sync, immersion suffers. There are also occasional untranslated Chinese lines scattered throughout the English release. While these moments are relatively rare, they contribute to the broader feeling that the game would have benefited from additional editing and quality assurance before release. The artwork itself deserves praise, but the presentation surrounding it needs considerably more refinement. Do I recommend it? — ★★★☆☆ This is a difficult recommendation. There is a genuinely compelling story hidden within The Shu Legends. The romance develops naturally, the emotional core is stronger than expected and the characters are capable of driving the narrative. At the same time, nearly every strength is weakened by presentation issues. The localisation lacks polish. The text layout is often cumbersome. The visual direction frequently feels disconnected from the story being told. Even the occasional untranslated text reminds the player that the game needed another round of refinement. But, for its current asking price, I do not regret playing it and I was happy to be able to support the developer. I would much rather see the developers revisit the localisation, improve the text presentation and refine the overall reading experience—even if that meant charging a higher price afterwards. Because the disappointing thing about The Shu Legends is not that it is bad; It is that there are frequent glimpses of a much better visual novel hiding beneath the version we currently have. I hope that the developer will take note of the feedback and implement it, because I can see many players avoiding this for the issues that I mentioned above.
希望可以增加点荤菜,纯素菜有点太健康了
[h1]个人评分 [7分][/h1] [url=go-furry.com/games/279] 欢迎在此留下您的评论 [/url] [b]郊狼...被电...疯狂的鹿...[/b] 这几乎就是我玩这款FVN时所有的感受了,剧情上较为黑暗,男主身边的人死的死伤的伤,明明上一秒还在彻底疯狂,下一秒就开始暧昧卿卿我我,为什么不干脆做一款发糖的FVN呢? 在剧情上没有多少记忆点,而且很多地方也有些违背逻辑,但这完全不影响该作优秀的美术资源,46+厚涂CG,每一张都非常美味,作为一个20元价位附带小故事的图包算是非常划算的,值得入手收藏的一款作品。 [h2][strike]游戏时长一小时,截图后起飞一小时[/strike][/h2] 个人感觉正常的阅读时长大约在2小时左右。 因为剧情上没有太多打动我的地方所以非常快速地读完了,而剩下的时间...你懂的😉 所有的角色都有着非常漂亮的肌肉光泽,CG中意义明确的姿势也同样让人遐想,就连主角光速战败也实属意料之中的事情。不过兄弟都死完了,结果却和害死兄弟们的陌生人一夜情好上了,挺扫兴的,或许主角全程被反派玩弄我可能会更有兴致hh [h3]如果分散一点美术资源可能会更好[/h3] 没有成就、没有集换式卡片,让人有些失望,在Steam玩FVN如果都拿不到一个全成就、偶尔掉两张带CG的卡片合个徽章什么的确实会让人提不起什么兴趣。 不过能完结总归是好的,音乐和美术都讨喜的作品。 [hr][/hr] [quote] [h3][b]⬇⬇⬇欢迎关注 GF兽游资讯站ฅ•̀∀•́ฅ [table] [tr] [td] 欢迎关注 [url=https://store.steampowered.com/curator/41161293/] 獣人控的游戏鉴赏🐺随缘更新⚣ [/url][/td] [/tr] [tr] [td] 欢迎订阅 [url=https://space.bilibili.com/37124259] 百兽发布的频道😺 [/url][/td] [/tr] [tr] [td] 世界最全的兽人控导航站 [url=https://go-furry.com] GoFurry🐲 [/url][/td] [/tr] [tr] [td] Steam区兽游互助群 [url=s.team]656379850[/url][/td] [/tr] [/table] [/b][/h3] [/quote]
有很强的卖肉自觉,同时又很好地挖掘了末世题材的根源话题。前者CG量大且优,后者很深刻,但两者放在一起就有点割裂,比如在石烬个人经历那一段那么惨的文本展开时,会突然冒出来几个故意卖肉的火热的男人。但不影响整体观感,反而有点淡淡的幽默感。。。真要讲缺点的话,那就是篇幅有点短,剧情有点太急了。总体来说评分属于超大杯,强烈推荐各位BTSRK购买并游玩
就是有点短
总的来说,个人认为这是一部还不错的作品。 非常丰富的美术资源,立意主旨有深度的题材。 不过个人主观感受上,题材很有深度但是却没有很深刻地朝某个方向深入去写,应该是受体量限制。 有些穿插的回忆会打乱情绪的节奏(这个应该是个人主观感受)。 还有比较让人出戏的就是感情线吧,及其一些福利剧情,会感觉有点突兀没来由。
购买建议: 冲着剧情来的不推荐购买,剧情质量不太行且很短。 冲着cg来的应该可以接受,50张左右的cg,且质量都很不错。 时长有些太短了,基本上1个小时以内就能结束。 10分大概我会给7.5分。 先说优点, 1.cg质量非常不错,很有肉感。 2.故事的核心还算不错,主题也很好,具有一定的思考空间。 不过缺点也很明显: 1.剧情内容过于单薄,体量真的不大。 2.角色塑造问题较大,石烬的塑造相对比较完善,白书的塑造有些单薄,中期更是太快软化,而且角色塑造全靠回忆,无论是两个主角还是两个反派,塑造全是靠回忆,几乎没有现在时间线的塑造,而且回忆的内容过多。 而且白书的塑造少的同时,反派的塑造时间居然和石烬是一样的。但是石烬的塑造内容过多,整个人生都讲完了,白书的人生更长却没有多少内容。然而反派的塑造也并没有太多的价值,并没有起到深化角色的功能,反而有些审美疲劳。 反而是小弟的塑造做到了少且精。 3.剧情推动有些草率,比起完整的故事更像大纲简写。从角色出场到结束给人的感觉甚至在一天以内(虽然实际上不是同一天)。且中途发展优点浪费,两人在第一次逃离后就完成了恋爱,后续的几次逃离并没有增进感情,反而有点白跑路的感觉(传送结果就传了一点点路程,刚恢复又要回去。) 另外有一点个人觉得不太合适,都是furry作品了,还要给种族套上好坏的标签有点,emm。。。不太合适。
Furry游戏,但是没有OOXX,冲着那个来的可以洗洗睡了,虽然这个人物立绘很具有欺骗性,怎么说呢,这个游戏与其说是个游戏,不然说是个ppt版本的小说,如果能接受20多买个图书看的话,那么就没问题,剧情就不剧透了,还可以可以吧,不能细想,一周目阅读速度够快可以压缩到1个小时左右,没有选项没有多结局,但是不推荐退款,毕竟作者也得吃饭,总体来说作为游戏不太合格,作为图书看还可以,期待作者下一部作品,虽然furry游戏的游戏性就没几个好的,但是我还是希望能加强下,哪怕以后多做几个选项,做个多结局的故事也行。
诚如开发者所言,本作作为其处女作存在着一些不足,然而二十多元的售价也是成功压低了咱对它的预期,最终游玩下来反倒在插画方面有一些小赚的感觉。总体来说物有所值吧,反倒是开始担心开发者能否收回开发成本推出续作,继续挖掘这个世界观下的其他故事,或是另开新篇带来新的惊喜。以下是游玩感受: 立绘和插画: [strike] BTSRK一眼爱上这个封面然后骗进来杀( [/strike] 玩家在“画廊”中可以随剧情解锁46张插画。这些插画统一使用厚涂风格,质感看起来非常不错。比较好评的是插画中角色的形象也会跟随剧情变化而发生细节上的变化。 略显遗憾的地方是,一些插画的背景并没有给到与角色相匹配的细节程度,尤其是天空的部分相对其余场景有些简单,搭配角色身上的明亮高光有种摄影棚拍感。 [spoiler] 另:主角身上有一个非常有科技感的条形码纹身,猜测是想表达战场经历对角色的改变,但实际剧情中似乎并没有看到这处细节与角色背景的关联? [/spoiler] 音效与音乐: 其他评测中似乎比较少提到这方面的内容,但是本作的音效和音乐整体还是比较契合剧情的。 比较有亮点的是一些民谣风格曲子的使用,为角色增加了一些神秘感,为玩家融入剧情理解角色想法提供了很大便利。期待后续作品中会加入一些更有代表性的音乐。 文本: 游戏文本中有不少地方存在错字、漏字、断句不当、的地得混用、主语缺失、语意重复、成语误用等语病问题。例:“我悄悄通过望远镜已经可以看到猎物的身影,是一小队士兵队伍,穿着整齐的装备,整齐的走着”。 这些问题文本主要集中在第一章和第二章里,在后续章节中也偶尔见到,读起来不够通顺,比较影响代入感。咱在游玩时曾尝试记录这些问题以便反馈,但发生得实在是太频繁了,于是作罢。 *不过至少看出来是很认真在用拼音输入法敲字并且修改过的[strike] (虽然没删干净的亚子) [/strike],比起AI水一通还是好太多了。 剧情与世界观: [spoiler] 本作描写了一个历经战乱后的废土题材故事。相较于FVN中常见的以角色情感联结为核心的恋爱小甜文,本作花费了不少笔墨在“战争”这一主题,侧重表现了战争对平民生存环境的恶化影响以及心理环境的压迫改变,从角色个体的角度开展对战争正义性及必要性的反思,引申出两种不同的价值观衡量和碰撞,并将这种差异具象化到正反派角色的构造和互动上。这种立意为本作的角色留出了成长的空间,增加了角色的厚度,也让这个故事在读完之后能够引发读者的一些思考。 [/spoiler] [spoiler] 除去主要角色外,本作也描写了一些十分可爱的次要角色,并且为其中的一些补充了他们的经历,形象更为充实,也让剧情的起承转合更为流畅。剧情中主要介绍了主角或其自身经历对其性格转变的影响,如果能将这种互动的影响反馈给主角自己,进而推动主角角色形象的塑造会更为精彩。 [/spoiler] [spoiler] 比较可惜的是,由于篇幅有限,本作对战争、国家、阶级等方面的讨论只能停留表面,反派角色将背景大致交代后便仓促下场,正派角色的思辨和实践过程没有展现出来。从相遇、相识、相知到相互托付,角色的几次转变之间有些生硬,剧情收尾时不顾后果地散播记忆与知识,更像一种放任自流的状态,显得角色们之前对于传承鹿族历史和知识的信念有一点浮夸。 [/spoiler] 其他改进建议: *增加章节选择功能 *文本UI可读性改进、调整立绘和背景切换方式 *文本校对 *营销? [spoiler] 另外一个比较值得探讨的话题是,白书和其他人始终认为白书是人工造物,但在主角眼中他与常人无异。究竟什么是生命?这也是不少作品中经常出现的题材,如果有续作,也可以尝试从这里切入? [/spoiler]
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