
The coiling chains of obsession that began with The Shell now threaten to strangle Detective Reiji Tokisaka in the third and final entry in the trilogy. As old friends and foes rise up for one last confrontation, can anyone break the cycle—and can Reiji's heart ever be set free?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About











Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99−45% | 697reviews | 97% | — | $353K |
| $10.99−45% | 4ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026.5.30/1128 和你相遇的那个春天。 从那之后,经历了多少个四季轮回,岁月流转,又是一个新的春天。 随着那惹人怜爱的花瓣一起降临
первая часть лучше токо жалка и все такое читать можно если понравилась первая часть
这个系列实在是不合我胃口,弃了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
debateably the best ending oat
偏執 命運
★★★★★★★★☆☆
greatest trilogy oat
理子和理人最后没能在一起有点遗憾吧。综合来说更喜欢虚少
Words can not describe what emotions I experienced from this part and especially from whole story. First of all, when got into the 1st part, I loved it immideately, the osts, characters and art especially are magnificent. However, I had some problems with it being an eroge, but whatever. 2nd part of Kara no shoujo, was a massive upgrade almost in every aspect of it, new characters, more depth and less of things that were not necessary. Finally, let's proceed to this magnificent, amazingly written story. I doubt I will mention every feeling i went through, there were just too many. The first thing I loved here, that it felt so real, precisely the dynamics between characters. Before this part, there were stuff that was made purely for "fan-service" (it' s an eroge, nevertheless). This was an exception, it was perfect, down to the last thing, nothing superfluous was added and I'm very grateful for that. In addition, I would like to mention how every scene in "Moon world" made me feel ethereal, there aren't enough words in my vocabulary to describe this. Every scene felt like it happened to me, I could every single emotion that those characters went through, like I was the part of the ship, simply wow. In the end, game really introduces new ways of seeing this world. Almost every single character went through a lot of things in their lives, some of them you can not wish to your swon enemy and I like the narrative where it says that to gain something, we first have to go through difficult times, only after that we can appreciate everything we have, otherwise "Emptiness" is the only feeling that lives. 私を探して。本当の私を。
神了,但是马杀鸡真该死,别碰我的妹宝,你自己都有女儿了,好好和冬见养你的两个女儿啊
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $415.3K | 585 | 95% | $12.49 | |
| — | 0 | — | — | |
| $16.5K | 166 | 90% | $9.99 | |
| $12.3K | 80 | 56% | $7.99 | |
| $593.6K | 1.2K | 90% | $21.99 | |
| $381.2K | 784 | 78% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $353K | 606 | 82% | $19.99 | |
| $353K | 2.2K | 96% | $5.99 | |
| $352.9K | 882 | 91% | $12.99 | |
| $353.3K | 1.6K | 82% | $7.99 | |
| $353.4K | 1.5K | 93% | $9.99 | |
| $352.6K | 1.7K | 88% | $9.99 |