
A fantasy roguelite RPG where heroes reincarnate to stop the mystic dragon Umbra. Master turn-based combat, sever giant bosses, and shape your Karma through a journey filled with relics and evolving NPC interactions.
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About
Overview
The Severed Gods is a turn-based tactical RPG that blends roguelite progression with height-based tactical combat. Set in a dark fantasy world overrun by colossal Titans, a band of heroes marked by fate must walk an endless path of death and rebirth in their quest to slay the gods. Every defeat is a new beginning. With every reincarnation, your relics, skills, companions, and the choices you make become lasting sources of strength, bringing you one step closer to breaking the gods' hold over the world.
Key Features
The battlefield extends beyond a single plane. Every enemy has Low, Mid, and High body parts, each with its own shield and weakness.
Break an enemy's defenses to knock them down and create an opening for a follow-up attack. Sever their limbs to permanently disable their abilities and limit their attacks.
From legs to torso to head, dismantle towering Titans piece by piece until nothing remains.
Death is never the end, it's the beginning of a new cycle.
With each reincarnation, permanently unlock new heroes, upgrade your skills, and carry powerful relics into your next journey.
Every defeat becomes a stepping stone, bringing you closer to the power needed to claim your revenge.
Your journey is filled with difficult choices. Will you take supplies from a dying soldier, or escort them to safety?
Will you embrace the gifts of darkness, or resist its temptation?
Every decision shapes your Karma, leading to different consequences and rewards. Walk the path of Virtue to earn the respect of allies, or embrace Sin to unlock forbidden powers.
From swordsmen and scholars to thieves and merchants, every hero possesses a unique Hero Mark that shapes how they fight and explore the world.
Thieves can steal valuable items from NPCs, Scholars can uncover enemy weaknesses, and Merchants can recruit followers to aid your journey.
Build the right team and combine their unique abilities to survive longer and push further with every reincarnation.
Experiment with hundreds of skills and relics to create powerful synergies. Let your heroes inherit abilities from NPCs or use relics to completely transform how their skills work.
Every reincarnation is a new opportunity to experiment with different builds. There are no fixed strategies, only the ones you create.
Journey through a world shaped by forgotten history, from ruined villages and towering strongholds to barren deserts and cursed lands.
As you interact with NPCs and uncover scattered story fragments, you'll gradually reveal the truth behind the Titans, the Umbra, and the mysterious mark you bear.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Simplified Chinese, Traditional Chinese, Vietnamese
Engagement
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《断神》(The Severed Gods)是一款以部位破坏为卖点的Roguelike回合制策略冒险RPG。我们将挑选英雄、组成小队,然后与他们一同在无尽的轮回之中做出抉择、不断前进,心怀善念亦或是恶意,在随之而来的事件中揭露选择产生的后果。于无休止的战斗中,以鲜血浇灌那条充斥着死亡与黑暗的弑神之路。洞悉敌人的弱点、有针对性地击破敌人的护盾、将他们打至跪地,一步步将庞然大物拆解成碎块! 身为一个颜控晚期,本作最吸引我的当然是如同《八方旅人》一般怀旧又精致HD-2D的画风啦!而战斗中刀刀到肉、满屏特效(bushi)的打击感也让我直呼过瘾,就这个攻击帅!但在被美术“骗进门”后,油然而生的是一种关门打狗的既视感,但我是那条高呼“这里是什么地方”的狗。前期的敌人对于刚出新手村的英雄来说实在是强力,常常需要刮个几轮才能结束战斗,而期间一旦单个英雄被怪物集火的话,血量很容易直逼红线,陷入“选择补血损失攻击机会、选择攻击又可能被敌人送走”的尴尬境地。与此同时,上中下三层的设计还存在上层打不到,下层破不了的情况,很容易因此在战斗中失利甚至团灭。 总体而言,《断神》(The Severed Gods)就其“一方旅人”的价格而言还是很划算的,只是现阶段还要多加打磨,期待后续更新。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
[h2]<断神>[/h2] 游戏是一款融合了轮回肉鸽与纵向战术的回合制策略RPG。 [h2]熟悉的配方,不同的世界[/h2] 游戏采用了经典的HD-2D像素画风,依旧是精致的像素风格,惊艳的光影效果。游戏整体美术水平依旧是达标的,让玩过八方和逸剑的朋友有机会了。但是本作与传统的JRPG游戏不同,采用的是类似杀戮尖塔一样的肉鸽爬塔玩法。玩家需要组建三人小队,在地图里不同的选择路线,战斗、随机事件、宝箱不同进行战斗。三人小队,单人 7 个技能格,全队合计21格。游戏内拥有剑、枪、匕、斧、弓、杖、火、冰、雷九种弱点, 其中最亮眼的无疑是高度位置 和 断肢斩首 这套核心战斗。敌人被拆分为低、中、高三个高度部位,每个部位拥有独立护盾与对应弱点。打碎单部位全部护盾,敌人会进入倒地状态,直接剥夺行动回合,同时承受 50% 增伤。面对巨型 BOSS 的爽感是全游戏最高的,你可以一步步破坏肢体,废掉 BOSS 的专属招式、打断蓄力,看着强敌被一点点拆解,最后触发斩首,反馈感相当到位。 [h2]不足[/h2] 不支持鼠标操作,只支持键盘操作。 局外成长存不够,更多是解锁功能,实质性的提升太少 难度曲线上升太高 [h2]总结[/h2] 非常优秀的框架,战斗很不错,美术和音乐非常爽,价格也不贵。除去EA阶段内容还差些,整体还是很不错的。 [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote]
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Hours played at review time, across 174 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《断神》是一款画风精致且养成玩法丰富的JPRG游戏,游戏在第一次亮相的时候,我就发现了其所表现出来的影子,有那种《歧路旅人》的感觉,一开始我还以为这只是单纯画面一样罢了,而当我真正体验下来之后才惊叹于游戏整体的游玩体验,现在就让我们一同来看看这片未知的世界中,到底有着什么有趣的额玩法在等待着我们。 回合制的战斗依旧是十分经典,但是游戏制作组还在其中增加了一些属于自己的特色,将战场设计成了高中低三种不同的地势差异,武器类型的弱电区别对于怪物所能受到的伤害也有所不同,甚至还有能量点数的加入,让战斗回合中的决策性有增色了不少。 当然,其中最有意思的当属于断肢破坏系统,像是通过击破敌人护盾之后让其陷入僵直阶段,之后抓住这个时间的窗口期打出成倍的伤害,此时怪物将进入到断肢状态,肯定到这有些玩过《歧路旅人》的玩家就不会陌生了,每一次造成断肢都会影响到敌人原本的战斗意图并打断敌方节奏,我们能通过这个方式一步步地消耗敌人的实力,这个设定让游戏战斗曲线变得更加平滑。 说到养成部分,游戏在这方面也是做了很多,单单NPC就不同于其他同类型的游戏,不是那种将NPC简单地用来接待任务,展示剧情。如何让NPC“活起来”才是能让游戏更有代入感的关键,本作就因此设计了一番。每个NPC都有属于自己的物品和技能,我们可以尝试各种方式拿来给自己使用,甚至遇到一些强力的NPC还可以邀请它们进入我们队伍,仿佛这些NPC都是一位位活生生的人,我们就像生活在一个小社会之中。 而在这个冒险的旅途里,除了暂住四周坐落的城池进行交易修整,我们还能在路上遇到的各种随机事件,对此我们需要做出自己的选择,游戏特地设置了一个叫做“善恶度”的数值来界定,这会对未来我们的路造成影响,是救助受难者走向美德,得到其他NPC的好感,还是接受黑暗交易堕入罪孽,导致战斗难度上升,这些都仿佛在告诉你,你的选择非常重要。 总的来说一下这款游戏,对于画风方面,光影效果的加持与颇有新鲜感的HD2D像素,很戳中我的喜好。游戏的大量养成元素不仅平衡了回合制战斗的强度,更是让玩家拥有前进的目标,不断刷取自己心仪的装备,强化1调整队伍不同角色所携带的技能,每一次失败都在让我们获得成长。感兴趣的玩家值得尝试体验,是一个性价比的选择。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
[h1]痛并快乐着的一方旅人[/h1] 按售价来说,本作算得上是一方旅人,但是本作的画风和玩法多多少少都有点八方旅人的影子,美术和战斗机制硬的一笔,站在巨人的肩膀上说是。 游戏的美术风格采用的类似《八方旅人》的HD-2D像素风格,光影效果无敌,美术至少能占个四方了。然后游戏的剧情比较简单,泰坦巨兽蹂躏世界,可惜这个世界没有光之巨人也没有超人,但是有着玩家带领着英雄小队挺身而出,玩家带着身负神秘印记的英雄小队踏上弑神之路,死了就轮回重来,每次死亡都能解锁新东西,传统的肉鸽类。 然后游戏的玩法就是jrpg的感觉,但是有很多比较骚和复杂的机制,首先就是纵向战术和部位破坏系统,敌人有低中高三个高度,不同部位有独立弱点和护盾,总之就是花里胡哨还有点复杂,而且经常会卡角度,高位怪玩家经常打不到,而对面就是高打低,打傻逼,玩家就像那个傻波依,被怪折磨,而且难度曲线也很怪,没过多久就感觉干不过了,就死了重来,肉鸽虽然死了 能变强,但是开局没多久就得累计死亡来过关真的有点挫败感拉满。而且系统太复杂了,玩起来考虑的东西太多了,真的有点费脑。 总的来说,美术和机制创意值回票价,但数值和复杂度亟待打磨。喜欢八分旅人美术的玩家可以尝试,毕竟一方不到的价格买不了吃亏,但是想要无脑肉鸽的玩家建议先观望一下,未来可期只能说,集美底子很好。 [quote] 欢迎关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url]&加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url] [b]评测归宿的理想乡,游戏尽头的乌托邦[/b] [/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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