
A fantasy roguelite RPG where heroes reincarnate to stop the mystic dragon Umbra. Master turn-based combat, sever giant bosses, and shape your Karma through a journey filled with relics and evolving NPC interactions.
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About
Overview
The Severed Gods is a turn-based tactical RPG that blends roguelite progression with height-based tactical combat. Set in a dark fantasy world overrun by colossal Titans, a band of heroes marked by fate must walk an endless path of death and rebirth in their quest to slay the gods. Every defeat is a new beginning. With every reincarnation, your relics, skills, companions, and the choices you make become lasting sources of strength, bringing you one step closer to breaking the gods' hold over the world.
Key Features
The battlefield extends beyond a single plane. Every enemy has Low, Mid, and High body parts, each with its own shield and weakness.
Break an enemy's defenses to knock them down and create an opening for a follow-up attack. Sever their limbs to permanently disable their abilities and limit their attacks.
From legs to torso to head, dismantle towering Titans piece by piece until nothing remains.
Death is never the end, it's the beginning of a new cycle.
With each reincarnation, permanently unlock new heroes, upgrade your skills, and carry powerful relics into your next journey.
Every defeat becomes a stepping stone, bringing you closer to the power needed to claim your revenge.
Your journey is filled with difficult choices. Will you take supplies from a dying soldier, or escort them to safety?
Will you embrace the gifts of darkness, or resist its temptation?
Every decision shapes your Karma, leading to different consequences and rewards. Walk the path of Virtue to earn the respect of allies, or embrace Sin to unlock forbidden powers.
From swordsmen and scholars to thieves and merchants, every hero possesses a unique Hero Mark that shapes how they fight and explore the world.
Thieves can steal valuable items from NPCs, Scholars can uncover enemy weaknesses, and Merchants can recruit followers to aid your journey.
Build the right team and combine their unique abilities to survive longer and push further with every reincarnation.
Experiment with hundreds of skills and relics to create powerful synergies. Let your heroes inherit abilities from NPCs or use relics to completely transform how their skills work.
Every reincarnation is a new opportunity to experiment with different builds. There are no fixed strategies, only the ones you create.
Journey through a world shaped by forgotten history, from ruined villages and towering strongholds to barren deserts and cursed lands.
As you interact with NPCs and uncover scattered story fragments, you'll gradually reveal the truth behind the Titans, the Umbra, and the mysterious mark you bear.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Simplified Chinese, Traditional Chinese, Vietnamese
Engagement
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲性和ROUGE的部分做得不錯。 現只是EA,初初玩了2小時,也覺得可以發展下去更多。 對戰的難度是很大的,最好可以平常有血條顯示。 角色可以再多點就好了
Jugue poco tiempo pero el juego es muy bueno, cabe resaltar que esta en acceso anticipado aun, se me trabo al entrar al 2do jefe en la 2da partida. Los comandos al principio son complejos pero no te toma mas de una partida comprender las mecanica del juego.
This game is super fun. Havent play a mix genre like classic RPG turn base with roguelite. I am super excited that buy the game. My first game got to the 3 area an unluck the other 2 character Rogue with Dagger an Spear with talisman. Recommended 100%
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Hours played at review time, across 174 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Octopath Traveller meets Slay the Spire with a little extra sprinkled on top. I definetly see the vision for this game and it's got a lot going for it. Pros: - The combat system is DEEP. With the same kind of break system from Octopath it requires a good ammount of strategy to be efficient in combat. If you like the turn based, boosting, multi hit combat then you'll enjoy this. - Continuing on in the combat realm the skill system is very good. Any character can equip any kind of skill so you can spread the love a bit to give each character a skill that can help break enemies. - You can also upgrade your skills and merge skills together to get effective 2 for 1 attacks or buff/debuff combos. - The sever system for the bosses is very cool and rewarding. It eliminates different attacks and skills they can use against you, and can stun them when they're charging the mega attack. - There's a low/mig/high height element to the game that adds an extra level of planning to combat and character setup. - The game is very pretty. Monster/Boss design is very good. Towns, fight arena, scenery all looks great. Some player character models look a little too polished so it looks a little out of place compared to the other pixelated models in the game but it's not bad. - Branching paths and path selection with random events keeps the runs feeling fairly fresh. Haven't had any repeat events, but I am still pretty new into the game. - Lots of items and relics to gather in the playthrough, you can transform skills and relics randomly if you don't like what they are. You can also sell items and relics for more coins. - The event/karma system is pretty neat. Adds yet another layer of replayability into the roguelike rythym. Everything that could be considered a con is just kind of a bug or design flaw, so I won't really get into that as the game is still in very early access. However: Controller/Mouse controls are a bit buggy at the monent, they're working on a fix. Hopefully a change is implenmented to choose if you want to spend the Karma points, rather than just auto spendind them at inconvinient times. UI and Font bugginess which I'm sure will be patched as time goes on. Hopefully a checkpoint or save and quit system is put in, as once you're in a run you're in it until you complete/die/abandon. --------------------------------------------------------------------------------------------------------------------------- TLDR: If you like Octopath and Slay the Spire you will love this game. It is in early access so some bugs/glitches are to be expected. For the pricepoint and what the game offers, it is DEFINETLY worth it.
没有手动保存,重进游戏直接回之前的地方,服了,也没有鼠标控制,这tmPC游戏你没有鼠标控制,还靠狗屁键盘按按按,装备上的技能不能取下来就算了,圣物这种类似遗物的东西为什么也不能取下来还给其它队友
直接进入正题吧,最有意思的就是断肢系统。打精英和Boss的时候,你能眼睁睁看着把人家腿打断、手砍掉,然后对面真就趴地上爬过来打你。每个部位都有独立血条和护盾,打掉腿之后BOSS的高度会下降,原来打不到的高空部位现在能摸着了。这种拆解式的Boss战体验,在回合制里确实少见。但是这个有意思的东西也正是游戏最大的败笔,制作组显然还没有做好如何去平衡这种机制的战斗体验,一旦没准备好,你的所有攻击直接被miss你就等着全军覆灭吧。开局给的三人组确实不强,多死几次解锁剩下的职业之后体验完全不一样。每次轮回攒的灵魂可以用来永久强化角色和技能,越死越强的体验还是挺强的。另外就是业力抉择系统也值得一提。路上会遇到各种事件,是抢补给还是救人?要黑暗馈赠还是坚守底线?你可以在两把游戏里面走完全不同的道路,我喜欢的是美德。游戏的手柄适配确实等于没有。但考虑到这是越南团队的首款PC单机,EA阶段能做到这个程度已经不错了。制作组表态会持续优化,而且完整版计划加更多英雄和职业。 30多块钱的价格,我觉得还好吧。制作组也有稳定的更新路线,喜欢画风的可以冲,拿不到主意的也可以等制作组更新得差不多之后再考虑入手。
游戏的战斗系统不是单纯的回合制互殴,而是加入了高、中、低三个部位的立体战斗。敌人的不同部位拥有独立护盾和弱点,先破防再攻击,还可以直接肢解手脚等部位,从而限制敌人的技能和攻击方式。这个设计让每次战斗都有一定的策略性,不再只是计算伤害最高的技能。再加上肉鸽式的随机技能、遗物和队伍搭配,每次重生都能尝试新的流派。游戏还有因选择而变化的善恶值系统,让探索过程不只是一路打怪。目前内容量还比较有限,毕竟仍处于抢先体验阶段,但核心玩法已经有一定完成度,喜欢回合制策略和肉鸽玩法的玩家可以关注一下。
为什么我玩着玩着闪退啊
目前心得: 1.鍵盤使用上反習慣,也無法更改。 2.技能說明不清楚,造成選擇誤導。 3.boss配合迴避聖物,變成戰鬥不會停止的迴圈。 4.戰鬥無法快進。 5.很吃運氣,但基本都是拿到壞簽,例如技能的獲取,遇不到對的npc,沒有觸發想要的增益。
就用开头3角色,主打法师输出,战士负责给法师加护盾保护法师,斧头负责给法师加能量,第一张图就按照这样打,靠最左边那条线走,途中关于生命还有魔法加成的书先不要给法师用,第一张图买够10到15张图纸用来勘测第二张图开头的蓝色❓宝箱,找到金色的眼睛剧情,选着这条路线,进入以后选着法师的圣器,这个神器代价是永久扣除百分之五十的血量和法力,能力是能让法师所有技能都能全屏伤害,这效果配合斧头的能量吊炸天,BOSS基本抗不了法师两轮攻击,而法师又有战士保护死不了,拿到圣器以后可以把第一张图获得的生命和魔法书喂给法师,接下来神挡杀神佛挡杀佛一路秒,对了,前提是第一张图一定要给法师买一个低中高都能打中的技能,第二张图的圣器能让该技能全屏乱杀,所以不管是什么技能都行
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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