
The Serpent Rogue is a botanical action-adventure game set in a medieval fantasy world. Master the art of alchemy, explore forgotten lands, tame wild beasts and protect the realm from impending disaster. You will craft, brew, boil, & concoct potions all in your stead to defeat an ominous danger!
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The Serpent Rogue is a botanical action-adventure game built around exploring a medieval fantasy world, mastering the art of alchemy, and taming wild creatures.
Playing as a mysterious alchemist known only as The Warden, you will craft, brew, boil & concoct potions all in your stead to protect the realm from the dreadful Serpent Rogue!

The ominous Serpent Rogue has laid down roots on Mount Morbus. Its evil is spreading quickly, and it threatens to overwhelm the realm. It is your task as the Warden to confront the Serpent Rogue and bring peace and tranquillity to the land. Explore every inch of the map, unearth secret passages, and expand your knowledge to stand against the incoming disaster.

Using your alchemy skills, craft and experiment with different ingredients to create extraordinary potions each with its own unique effects. Take on quests from the inhabitants of the cursed land and earn resources to further your exploits.

Each action you take will create interesting sequences of cause and effect. Keep too many creatures in one place and this will attract blood-thirsty reapers. Forget to bury the perished ones and you’ll start to attract corpse-eating ghouls. Hoard too many items in one location and attract plague-spreading vermin.

Shapeshift into different creatures, brew potions that will alter your body, give you unique abilities and create the perfect balance between human and creature.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Ukrainian*, French*, German*, Spanish - Spain*, Simplified Chinese*, Italian*, Japanese*, Korean*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wanted to like it. Got knocked into the underworld and drowned after fighting an enemy.
The Serpent Rogue
Добротная игра в жанре экшен-RPG, которая сочетает в себе элементы приключений и алхимии. Мы берем на себя роль злого алхимика, исследуя мир, полный магии и тайн. Интересная механика превращений и использование различных ингредиентов для создания зелий добавляют глубины и атмосферы в игру. Графика и стиль приятные, а сражения делают игру увлекательной, необычно и подходит новичкам, рекомендую – 10/10.
파밍하고 제작하고 무기 업글하고 보스도 있고 탐험하는 재미가 있는 게임이라 좋긴한데 기억해야 할게 너무 많음. 노가다 요소가 되게 많음. 연금술, 요리법 발견하는게 너무 빡셈. 전투시스템도 컨트롤이 너무 빡셈.
上手过于困难,游戏内没教程游戏外没攻略,有些东西不是摸索就能摸出来的,还肝的要死
Meh, it's alright... [GamingBolt] The Serpent Rogue Review - The Final Verdict https://youtu.be/7mP8n8u9mUU
好
This game certainly isn't bad. But it does have some limits. The weapon enhancement system gives the ability to modify certain attributes on weapons and tools, but only certain modifiers can be changed. For instance, the broom has a "Remove" "3" "Age" at base. You might think of trying to change it to "Add" to apply a condition that the Banisher (weapon that deals major extra damage for certain conditions) can make use of. But this is not possible. Limits like these just make it a bit difficult to want to mess around with the game's systems. The world is also fairly small. This isn't inherently a problem, given that the game has some interesting locations, but by the time players get to the Swamp area, they are usually just rushing through until the end of the game. The game also has a lot of interesting systems that aren't really necessary with how it is balanced. Mechanics such as chopping trees for wood, sleeping to pass time, and even eating aren't really necessary for the majority of the game. There are also mechanics like feeding your recruits and riding certain animals that I never really touched, even with getting all achievements and nearly all Journal entries. There is also a bit of a bug, or at least something not well conveyed to the player, where a certain creature called the Gorgon doesn't like to spawn. It is only in one location, only one spawns at a time, it doesn't seem to respawn at every reset of the nearby area, and it can sometimes spawn with a condition that makes it extremely time consuming and costly to get Journal progress from it. I did just list a number of issues I had with the game, but this is pretty much everything negative I can say about it. It has a lot of charm, a number of well hidden and fun to find secrets, and is overall a great game despite some of its flaws.
~腐化正在侵蚀世界,主角奉命运用炼金药剂净化被腐化的敌人,并消除腐化的源头,让秩序重回这片土地。 ~地图隔一段时间就会发生腐化风暴,风暴过后,地貌改变,资源重置。初期击败游荡的腐化人类,可以获取其携带的武器与工具,提升战斗能力。 ~玩家扮演瘟疫医生的形象,能够调配具有不同功效的炼金药剂:治疗伤势、造成伤害或使其他生物变形。每一种药剂都标明了其构成成分,但收集到的制作材料需要经过多次研究,才能揭示其真正成分。在据点中,通过完成药剂订单赚钱,推进剧情需要金钱来购买净化装置并雇佣仆人协助搬运。 ~所有生物都拥有三个生命形态,其中死灵形态虽与壮年期属性相似,却不受体力与饥饿的限制,也不能依靠食物回血。不过,这些形态之间可以通过药剂进行转换。各种生物的变形药剂,可以将自己或目标转变为其他生物。成功变形后,可以借此获得该生物的相关特性,借此取得地图中的物品制作图纸。
I've really been trying to like this game, but an hour in and it just feels.. bad. The UI is pretty fun, but none of this game's survival mechanics are at all explained. I didn't know how to regen my 2nd bar, apparently the "Hunger" bar until the 50 minute mark. The achievements are also not updating. It looks like support for this game ended soon after launch, but I'd love to see this game fixed up a bit because the artstyle is charming and the concept rocks. For now though, it's a bit of a mess.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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