
Discover the secret Buried Kingdom!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Japanese, Korean, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cùng Khám Phá Các Bí Ẩn Ở Vương Quốc Bị Trôn Vùi
흥미로운 스토리는 아니지만 보너스 챕터까지 했을때 기승전결 딱 떨어지게 끝나는 스토리. 오타가 조금 보이긴 하지만 이제 제대로 띄어쓰기도 되어있고 무엇보다 발번역이 많이 줄어듬. 퍼즐은 매번 보던거긴 한데 한층 난이도가 쉬워진 느낌. 다만 드래곤 아이 충전 퍼즐은 똑같은 퍼즐만 쓰지 않았으면 더 좋았을텐데.. 도전과제용 수집품 중 그린, 퍼플, 블루 드래곤 에그는 본편에서만, 라바 드래곤 에그는 보너스 챕터에서만 획득 가능하며, 변형하는 물체의 경우 본편 16개, 보너스 챕터 4개로 총 20개입니다. 이쪽은 드래곤 에그와 달리 합산이기 때문에 무엇을 놓쳤는지 모르면 메인이랑 보너스챕터를 전부 다 해봐야 하는 불상사가 생길 수 있으니 주의하세요. 중간중간 등장하는 동물들이 참 귀여운데 정작 도우미인 아기 드래곤은 별로 안 귀엽...
I've enjoyed this hidden object game as I have enjoyed all of them in the series.
Solid title of the series, nothing sticking out to the positive or negative. When you played other titles of the series (or Artifex Mundi games in general) and had fun, then this game will not disappoint. Many collectibles, easy achievements for screen search afficionados.
點擊解謎的益智小遊戲 故事就別期待了 低價時入手來打發時間 CP值不錯
Not really my thing but was strangely fun and enjoyable
vraiment tres beau graphisme
喜欢这种奇幻主题的,不吓人,嘿嘿
Ce sont des casse-tête différents, j'aime beaucoup.
[u]Recommendation[/u]: Another fun entry in what may be the silliest series of hidden object games Artifex Mundi has published. [u]Critique[/u]: This is a bog-standard Artifex Mundi hidden object game: it doesn't make sense, it has terrible deepfake character animation, there's a little helper (who looks like a cheap Spyro knockoff), there's a blend of supernatural and fantasy technology, there is a meta-game of finding/collecting certain objects from the "adventure" screens for achievements, you use a coin as a screwdriver, you rescue an imperiled family member, it has a good mix of different types of puzzles that all strongly resemble the puzzles you find in nearly every hidden object game you've ever played, and the hidden object puzzles are generally fair (few instances of not knowing what you're trying to find) and not too difficult (getting the 'solve a puzzle in less than a minute' achievement is almost a given). That this is the fifth in the series doesn't matter - any connection with the previous games is tenuous at best, and there's nothing you need to know from the series that will help you understand the plot better. Are you playing the same protagonist from the previous games? You can assume so, but it doesn't really matter if you are or not. The main villain MAY have appeared in an earlier "Secret Order" game, but if so, this is the first time he has a name: Chiron, a leader of the Order of the Dragon. I'm not sure that the Order of the Griffon - the order we have represented in the previous games - is even mentioned in this game. Most of the game takes place in an undersea biodome, but it's never clear WHY it's taking place underwater: there's nothing in the story or setting that involves the ocean until you've finished the main game and are playing the bonus chapter, where the ocean becomes a setting for a couple of adventure screens. But why worry about the plot? Like most hidden object games - and particularly the "Secret Order" series - the plot is just a loose framework for stringing a bunch of unconnected adventure screen locations together in a series: you enter a new location unrelated to the last, interact with an NPC there who gives you a mission/asks for help with a random task, and then you move from one adventure screen to another in that location, solving puzzles and gathering items until you fulfil the random task and can move on to the next location that has absolutely no connection with the one before or the one after. These locations include: an undersea facility, a castle in the sky, a dream dimension, and so on. All of this is pretty standard, and feels comfortably familiar to me. One of the few things that annoyed me in this game was when you arrive at a new location and can see a dragon egg and/or a morphing object (the two collections that you are trying to complete for achievements), you cannot click on them (or anything else) until you talk to/interact with the NPC who is waiting to demand that you help them with some random nonsense that they should be able to handle themselves ("I lost my gloves"). Also, why is it referred to as "the Buried Kingdom" when the whole game takes place under the ocean? Shouldn't it be "the Undersea Kingdom?" That was jarring, every time. [u]Review[/u]: You play a woman [spoiler]whose archaeologist friend is kidnapped in a hilarious cut scene where she is on her phone and she is grabbed from behind and the very near-sighted villain grabs her phone, brings it up to his face to see what he's holding, and then ends the call. You take it upon yourself to rescue her. As part of your investigation, you discover that the people who took her are members of the Order of the Dragon, and they are looking to harness the power of dragons for world conquest. The dragons disappeared from our world long ago, leaving for another world which can only be accessed through the Buried Kingdom, which your archaeologist helped find. The Buried Kingdom itself is accessed through a secret science facility on the ocean floor, so you dive down and enter the facility. Going to the world of dragons, you see that the Order has captured the Mother of All Dragons and is holding her hostage so all the other dragons will do the Order's bidding - their plan is to bring the dragons through into our world so that the Order can conquer everything. You put a stop to that by freeing the mama dragon. On the way, you find your friend, who is miraculously still alive, and escape out of the undersea facility.[/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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