
The gods don´t hear the prayers of Gillwood, so it’s now up to you to find out why! The Secret of Gillwood is an single player game set in a dark and mysterious linear world. The player takes control over the most faithful Guardian of the gods.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
[h1]«The Secret of Gillwood»[/h1] [b]3D платформер с элементами головоломки.[/b] Ищем среди нагромождения хлама возможность запрыгнуть повыше, чтобы достать очередную энергетическую сферу, отпирающую очередную деревянную дверь. Геймплей: https://youtu.be/q_Yww9XcQs0 Игра состоит из нескольких открытых локаций. Вход в каждую из них блокирует дверь. Чтобы ее отпереть, нужно подобрать энергетическую сферу. Найти их просто, а вот достать нелегко. Надо вычислить путь, который позволит допрыгать до сфер по кирпичам, ящикам, бочкам, балкам, крышам домов, по двигающимся объектам и другому хламу, что загромождает локации, придавая им видимость наполнения. Все головоломки сводятся к внимательности и прыжкам. Больше всего раздражает то, что этот хранитель богов не может перепрыгивать небольшие препятствия и проходить во многих местах, где вполне мог бы пролезть. Например, он часто не может запрыгнуть на кирпичи, на которые только что спокойно забирался, но соскользнул или пройти под балками, которые явно выше его головы. То, что нас заставляют прыгать по крышам за очередной сферой, когда проход в следующую часть локации отделяет небольшой бордюрчик, который не дает перепрыгнуть невидимая стена, раздражает еще сильнее. Видно призраку не позволяет религия прыгать там, где не запланировал разработчик, а невидимые стены - это происки высших сил. Кроме нагромождения хлама этот мир из дeрьмa и палок, ой… из хламья и балок заполняют деревья и домишки. Никаких живых существ и врагов нет. Мир выглядит пустым и застывшим, а геймплей муторным и унылым. Вместо того, чтоб приложить силы и сделать мир более живым, а геймплей интересным, разработчик придумал новаторскую систему с кулдауном сохранений. Он позаботился о наших нервишках и сделал быстрое сохранение и загрузку, но чтобы нам жизнь не казалось медом (или чтобы мы не прошли слишком быстро эту коротенькую игру?), он поставил на сохранение таймер! Если вы сохранились, то придется немного подождать, прежде, чем игра даст сохраниться вновь. Проще постоять и подождать, пока разблокируется сохранение, чем падать и снова прыгать весь путь от земли до сферы. [code]Понравилась приятная музыка, неплохая графика и интересная задумка, но реализация разочаровывает. Для инди неплохо, но ожидал чего-то более интересного. Вспоминаются первые части «Tomb Raider», где поиски пути в запутанных пещерах были захватывающими и увлекательными, а тут геймплей навевает желание побыстрее выключить игру.[/code] [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
The town of Gillwood has gone silent for Gods. The prayers of the devout followers can no longer be heard; without the prayers of the faithful, the Gods’ power soon start to dwindle away. They send their most trusted guardian to Earth to see why the people have gone silent. You will take control of the guardian and seek out the answers the Gods have requested of you. The atmosphere is dark and foggy. There are no signs of people anywhere to be seen. Your character is portrayed by sprites in the shape of a cross. You must explore the environment looking for the energy orbs that will unlock the next areas. Once you find an orb you must study the surrounding area for the path that leads to it for collection, then you will need your parkour skills to reach them as you work across rooftops, poles, floating and moving platforms and other objects in the game world. Can you uncover the mystery of why Gillwood has fallen silent? Released and self-published on March 28, 2019, by the developer Snow Moose Entertainment, this is a single-player, parkour, puzzler and the first release on steam by the developer. It is a one-person project; all the programming is done by one man and has been in production for 4 years. It originally made greenlight back in 2017 before Valve axed the service. It doesn't say it features full controller support, but it does have some controller support; I was able to use to my Xbox 360 controller. I was more comfortable using a keyboard and mouse for my play time. My son preferred the controller when I let him try it. You can view the keybindings for the controller and keyboard and mouse in the settings. They are not re-bindable though, so you will have to use the preconfigured settings. In video settings, there are some quality of life settings to customize for the best visual quality. These include brightness, view distance, resolution up to 2560x1440 in borderless window mode (auto-detection in fullscreen mode), anti-aliasing, post-processing, shadow quality, effects quality, and window or fullscreen mode. It also has a professionally made score for the title composed by Gunthrie Lowe, which is quite beautiful. I did find the game to be a bit dark for my taste outside of horror titles. I had to turn up the gamma to be able to see well enough to play. I do have vision issues as I am an aging gamer, so your experience may differ. The parkour is not overly challenging but can require very precise jumps in some areas to land it. Practice makes perfect . . . having trouble? Look closer at the environment and try a different angle. The camera follow still needs work; often your view will be blocked by parts of the environment or it zooms so far in you cannot see anything. I often had to go to a top-down view just to see what was around me. Being the love child of a single developer, the game does have an interesting concept, and it does have a fair priceline for a short indie title, which should take you less than 3 hours to complete. The one thing that did really help was the quick save and load feature; forget to use it and fail in your jumps - its start that area all over again! Using it in-between difficult jumps helps a lot in progression, or you can play without saving if you want a more hard-core mode! Some jumps will require the use of the sprint button; timing is important as the sprint length is short and you go back to a walk quite fast. The sneak feature allows for better control in lining up a jump or making a short jump. I was able to 100% the 6 achievements as I ended my gameplay. The Secret of Gillwood: A Dark Parkour Puzzler. 6/10 Pros +Steam Achievements +Partial Controller Support Cons -Keys Config Not Re-Bindable -No Trading Cards [quote]Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!
The game was pretty short but worth the money. I love the way that the game looks. Takes a while to get through it. Make sure to use the quick save option to save yourself from headache ;]
[b]Karanlık ve gizemli bir dünyanın içerisinde ilerleyebileceğiniz bu oyunda; sıradan bir görünüme sahip olmayan oyun kahramanının birlikteliğinde oynanışı sağlayabiliyorsunuz. Oyunun içeriğinde ne olduğuna dair daha fazla bilgi sahibi olmak için; yaptığınız arayışların ve çeşitli çevre keşiflerinin önemi de oldukça büyük olabilir.
This has to be the most fun I had with a puzzle game. Great story line, and controls. Love the look and feel of the game as well.
Too many glitches. Text elements are not designed well and look unprofessional. Also not sure why a being who is made of particles and can apparently float can't go through things but also cannot use a ladder. Didn't get that far but it also seems that the sneak function does nothing. Seems like a good first attempt at a game
The Secret of Gillwood is a weird one. Control a ghost-thing around a medieval 3D parkour platformer world. It comes across as a Unity asset flip, and as asset flips go it's pretty well polished, but at the same time there's no complete game here. There's minor puzzle elements. Progression in the game is based around finding "orbs" but it's not immediately apparent where those orbs are or how to get them, I gave up after a little while of being bored wandering around. While Unity can be a great engine, the developer didn't correctly add support for all resolutions which is a problem. So, middling but passable graphics, no gameplay to speak of, these alone are reasons I can't recommend this. What's really vexing is the number of suspicious, flowery reviews for a non-game. Regardless, because there's no notably playable content in this "game", and due to the other obvious failings and suspicious reviews hinting at a possibly unethical developer, I cannot recommend it.
[h1]꧁ KOLEJNA RZECZ NA LISCIE꧂ [/h1] czego się nie robi [h1]Fabuła[/h1] wszystko było git bogowie komunigowali się z jakiś czymś na g krajonom ale przestlis to slzyeic wienc wysali ciebie no i tyle uwaga jeśli podajesz tekst bez orbazu jako poczatek no to nic z tego nie będzie ja w połowie prawie straciłam uwage co orbie [h1]GRAFIKA[/h1] steam sklep [h1]Muzyka[/h1] istnije [h1]Rozgrywka[/h1] chodzi i niby roziwuzjesz zagdki oczywscie ci nie powiedza co masz zrobic tylko zerknij sobie do opcji kierowanie rly ?! NIE ty masz mi pokzaci jak się kieruja gra [h1]Podsumuwjąć[/h1] gra mocno mnie odrzuca nie jets dobrze zaprojtkowanwa odrzucam ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
The secret of Gillwood is a puzzle platformer with an emphasis on atmosphere and feeling. The atmosphere is dark and mysterious. You are alone in the game world, trying to figure out what happened to the habitants of a small village called Gillwood. The puzzles are quite hard to figure out, but it's an trial-and-error game and the saving function allows you to save mid-puzzle helps you move forward faster in the puzzles. It might need some work on the lightning and hints on where to start the puzzles, as well as making it clearer how to progress in the game, but over all it's a nice game. I'd love to see more of it!
Though I've only played this very briefly, it's clearly a technically very competent game and also an extremely challenging one! Not for the faint hearted or easily dissuaded - a very old school 3D platforming challenge!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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