
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Ireland, October 29, 1897.
I’ll waste no time, since there’s none for wasting. I write from Blake Manor in Connemara.
Yesterday, a guest went missing – a young woman named Evelyn Deane. The owner and staff carry on as if nothing has happened.
She has not left, of that I am sure.

It is October 29th, 1897, and Private Investigator Declan Ward arrives at Blake Manor to find a missing woman.
What he finds is the Grand Séance and a group of mystics who have gathered from all corners of the world – waiting for All Hallow’s Eve, the night when the veil between worlds is thinnest. The night to tear down the barrier and speak to the dead.

Interview and interrogate your suspects, keep a record of all evidence, motivations, and clues in your journal, and confront them about their motivations when you’re certain of your deductions. Uncover the truth about Blake Manor and the mysterious séance that has brought everyone together.
Navigate Blake Manor's haunted corridors and uncover its secrets as you race against time to save Miss Deane.

Investigate the manor, solve environmental clues and reach the forbidden areas of the hotel…and beyond.
But be careful - each action counts the day down. Be in the right place at the right time to catch critical events pertinent to your investigation. Everyone has their own agendas and schedules – it could truly be a loss to miss out on a quick chat by mistiming your actions. And who knows what hidden secrets lie in wait once you’ve turned in for the night...

Brought to you by the creators of The Darkside Detective and Raw Fury, The Séance of Blake Manor is depicted by a beautiful comic-book art style. Inspired by Irish Mythology and the spiritualist movements of the Victorian era, players are cast into a first-person narrative adventure, blending the supernatural with a classic detective mystery. With its striking cutscenes, compelling narrative and dynamic soundtrack that reacts to the environment around you, Blake Manor and its secrets will leave you on the edge of your seat morning through night.
...I know the West of Ireland might as well be the far side of the world, for its distance from you but there is no one else to turn to.
I hear you are an honourable man, a steadfast investigator. And – perhaps most importantly – godly.
I pray for the girl that this is true...
This game is currently only available in English language.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 93 reviews with recorded playtime.
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Esse jogo é um dos melhores jogos de mistério em que você busca as pistas e tem registros para resolver os problemas que já joguei. Acho muito bem feita a esquematização de informações que se obtém sobre os durante o jogo, pois ela mostra os dados que você tem, como os obteve, e a forma como elas são usadas nas mecânicas de resolução é bem feita. Com certeza uma obra que representa muito bem o papel de um detetive de forma organizada, intuitiva e divertida.
I loved this game. The artwork has a Mignola feel, which is a good choice to pair with the simple graphics system (we're talking 90's style sprites populating a 3D space). But this is an indie game, so I imagine the choice was to spend more resources on the excellent clue/mystery management system (you will rarely need to keep written notes, but that still does happen) and on voice acting. The story is very deep and satisfying, and you'll end up incidentally learning a lot about Irish history, lol. Now, full disclosure, but I was able to complete nearly all the mysteries on my first play through (it says I missed one, but I don't know which one. There was one puzzle I couldn't solve, but I'm not sure if it was related). In order to do this, I did look up 3 hints at the end, here on the Steam forums, because I was very, very close to figuring out everything on my own. I didn't want to do a full additional play through just to get those last few bits solved. I feel that the "time/minutes" system in the game is brilliant. Some reviewers have complained about it, but it's the WHOLE POINT of this game. You have to be strategic what questions you ask everyone, because they put in the work so that you can, theoretically, ask NEARLY EVERYONE ABOUT EVERYTHING. I can't imagine how much work it was to write all of these dialogue trees, especially considering that it's impossible for you to ever go through all of them (at least on one play through, or even two). It reminds me of how Blue Prince uses "steps" as a way to force you to be strategic in how you delegate your focus. Also, side note, I was going through an awful experience in my life while playing this, and the gloomy, sad, human story of this game was a wonderful balm and escape.
好正经的侦探游戏。我竟然真的要走来走去问东问西翻箱倒柜才能获得线索。 我并不喜欢做任何事都要消耗时间这个机制,逻辑谜题并不依赖操作,设置一个隐形的压力源不会让人在面临逻辑谜题时脑筋更活络。恰恰相反,前中期由于害怕时间耗尽而不敢多问,导致我原本对游戏世界观的好奇被打住,收束成了功利的“这个是无关话题,有时间再来问”,然后就再也没问过了。尽管在后期(大约是第三日的下午)我终于知道了时间资源是绰绰有余的,但是我前中期的体验再也救不回来了。 作者现在的当务之急是把场景间切换从黑屏升级到无缝加载,这将极大优化跑图体验。 偶尔有jump scare,哎,但是都打完通关了,原谅你了。 美术风格挺好的,我不知道这种叫什么,感觉和蓝图王子是一类,十分适合描绘室内空间,简洁而规整。
Really good game. Very engrossing, the mysteries around each person are pretty good, and easy to figure out yourself if you look at enough items. The final mystery might seem out of left field if you don't ask the right questions or think it through, but I thought it was good. The only complaint I have is it can be 'too easy'. I finished most of the mysteries on day 1, and then spent a lot of time just waiting until I could confront people at certain times when they were available. I had done everything I could by about 4 on the final day so spent the last 4 hours just spamming random questions to pass the time, this was after spending a few hours spamming questions until people were available. If the game was a little tighter, or mysteries more difficult it would be better, or at least have the option for it too be. It would also be good if you could knock on the doors of people in their bedrooms to speak to them instead of wasting an hour until they leave.
一句话:没错这就是你要找那款“一大堆三三两两小团体的人在一个小别墅里渡过几天几夜每个人都有一个奇奇怪怪的秘密看起来鬼鬼祟祟的而你是一个突然加进来缕清他们所有人搞什么东东的侦探”的游戏。 剧情10分美术10分,庄园高度还原连一些跟剧情无关进不去的地方也做了门这点大赞,古典味十足。解谜虽然很多评论说略简单但我也想给到9分,毕竟猜每个人容易猜凶手也容易,但[spoiler]这凶手完整的计划也太超现实了[/spoiler],时间虽然有限制但一周目也可以轻松收集所有人完全足够。 至于微恐具体有多恐,其实也不算恐,这屋子里各种乱闪的鬼主要作用是在这个迷宫一样的地方突然拐角遇到[啊!],但恐怖氛围十分到位,追逐战是你追别人所以不算恐怖 感谢汉化否则这么民俗的主题我这破英文水平根本玩不了,不过有些地点名字因为是在墙上,路边牌子和日程表是没翻译的,大伙至少还是要知道一点点单词意思才能玩得顺畅
The mystery didn’t hook me as much as I thought it would. In fact, I found myself getting pushed away the more I played. Specifically, the mere presence of a time limit hurt my eagerness to explore, learn, and discuss. It’s uncomfortable that almost all of the interactions with anything cost time, a resource that the game makes a big deal about. Basic observations such as “look in desk” largely lead to a useless “nothing of note in here”. So why build a resource system around these bread and butter interactions? There’s also just a lot of information to sift through and having the game consider the time spent with unimportant conversation or red herrings to be wasted time considerably disincentivizes inquisitiveness. The manor is needlessly sprawling and there are too many submenus (a feature which comes across as a crutch for the overcomplicated, unintuitive puzzles). The characters all seem like oddly generic archetypes, the visuals are generally quite bland, and the mouse sensitivity is messed up. I don’t think I’ll be finishing this one.
прекрасная игра, понравились истории персонажей, тайны и внезапные их раскрытия. прекрасная озвучка, очень круто обыгран ирландский фольклор, главный злодей вообще не очевиден. жаль Валтера - впрочем, вероятно, правильнее сказать, что жаль Джонатана. было бы круто приехать погостить в таком особняке :)
震撼美味……超纯正古早味,喜欢coc的一定要来试试,喜欢爱伦坡的更要来试试!第一次用“流连忘返”形容一个解谜游戏/恐怖游戏! 其中的角色更是魅力超群,尤其包含大量强女角色,究极贴合时代背景,同时特别美味……以下包含剧透,大量主观发言。 [spoiler] 首先迎面朝我们走来的是“求你们一脚把我踹死吧”的姐姐们:巴博萨 奎因 达西夫人 [/spoiler] [spoiler] 巴博萨是飘洋过海登上陆地的黑豹,奎因小姐脸上的刀疤使我第一眼就爱上了她,性格和强韧的特质更是让我三叩九拜……达西夫人小嘴一翘让我忍不住想向她学习如何毒杀他人,mean只是她的袖剑,真正的毒牙她从未展露……就连布莱克庄园初代花瓶受害者也是埃及女巫气质,一开始差点以为她是黑幕!迷人又美味啊。 [/spoiler] [spoiler] 然后是故事的主角,失踪的迪恩小姐,一开始以为她只是又一个“被黑幕绑架的美丽无辜小女孩” ,但完全不是!!!原来是狡猾狐狸来的,蜘蛛丝铺开的超级广,如果不是黑幕,一定已经成为boss了!一定能成为特别优秀的企业家[/spoiler] [spoiler] 再有就是传奇维多利亚时代女同,我们的劳夫人和麦克劳德小姐!而且麦克劳德小姐和亨特跨越阶级的革命友谊也特别温暖。随200!大家都来支持我们传奇马夫骑士赞助的 特别好女同性伴侣好吗! [/spoiler] [spoiler] 最后,着重夸奖德鲁伊姨姨和女管家乔伊斯的塑造!! 乔伊斯夫人,能有决心用石头砸死异教徒这点我就很佩服,后面随着真相揭露,发现我们来到庄园和最后能够去关键地点调查都是归功于她的帮助。她的智慧和善良勇敢真是太强大了!值得每一位调查员学习。乔伊斯,义士啊!! 德鲁伊姨姨,从她阐述自己对古井的责任的时候,我就觉得她很不寻常,她是那样的平静,像水边的一颗榕树。德鲁伊姨姨是唯一一个会提醒我“多吃点,今天将会很辛苦”的人,在荒凉又有点小恐怖的大宅里,她让我感觉到特别温暖安心……还有,就算时代革新,老派草药技术也能支撑起二分之一古井!! 在古井迸发生命力,下起被祝福的雨时,我在屏幕前哭了……有点丢人,但确实,生长在城市里的我不知为何特别特别想要触碰这种与自然共振的呼吸。 德鲁伊姨姨可靠的身影支撑着我完成了多周目调查……最后姨姨帮助迷茫的小女仆施展魔法也特别好。我们德鲁伊就是这样,将温暖的精神和古老的智慧代代传啊!T T [/spoiler] 玩完这款游戏真是这辈子有了,你玩了之后真的真的这辈子毁了,因为你很难玩到能和这款掰手腕的游戏了,除却巫山不是云了。很难再找到一款像这样要解谜有解谜要叙事有叙事要节奏有节奏要人物有人物要抉择空间有抉择空间要紧迫感有紧迫感要趣味性有趣味性要历史感有历史感要政治议题有政治议题要现实意义有现实意义……反正是要啥有啥的游戏了。完美啊!!真的!!!!完美啊!!!!
Great adventure game Just what you would hope from a indie developer. Story is gripping and the time factor in the manor adds a layer of urgency to search of evidence. Plenty of mysteries and suspects to investigate. The game pulls back to it. 87 / 100
Really good game, good characters, interesting story with twists i didn't expect. Recommended
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| S4U: CITYPUNK 2011 AND LOVE PUNCH | $912K | 2.6K | 91% | $9.79 |
| Sumerian Six | $910.8K | 1.2K | 94% | $29.99 |
| KAISERPUNK | $913.1K | 855 | 72% | $29.99 |
| WW2 Rebuilder | $913.5K | 1.6K | 85% | $19.99 |
| Staffer Case: A Supernatural Mystery Adventure | $910.2K | 4.1K | 94% | $9.68 |
| The Troop | $913.6K | 824 | 84% | $39.99 |
Related
| Draugen | $619.3K | 2.1K | 74% | $19.99 |
| Sherlock Holmes: Crimes and Punishments | $5.6M | 7.9K | 89% | $29.99 |
| The Case of the Golden Idol | $2.7M | 10.8K | 98% | $17.99 |
| The Painscreek Killings | $2M | 6.2K | 91% | $19.99 |
| The Rise of the Golden Idol | $1.2M | 4.1K | 93% | $19.99 |
| Year Walk | $215.4K | 2K | 90% | $5.99 |