
Sacrifice creates stories in this medieval roguelike deckbuilder. Watch your cards march to glory or permanent death as they battle toward the enemy. Each fallen hero becomes part of your kingdom's legend. Command wisely... some sacrifices are necessary.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 12 → 0.4/day in the week after.
About

In The Royal Writ, you don't just play cards - you command them on the battlefield. Place your loyal subjects strategically as they advance toward the enemy, dealing damage. But beware: any card that reaches the enemy base before victory is permanently destroyed and removed from your deck for the rest of your run.
Sacrifice isn't just a risk - it's an essential strategy that creates memorable sub-stories with each run. Will you honor the subjects who gave everything for your cause? Every fallen card tells a tale, and their glory lives on in the legacy you build.

Lead an army of adorable yet battle-hardened animals with abilities to shape your strategy. Your ranks may comprise a frail and wounded flamingo, a short sighted chicken bowman, or even a crafty lizard who cheats death by only losing its tail! From the renegade red ants to the sacrificial lamb, every card in your deck has a personality and purpose.
As they march toward glory or death, their individual stories become part of your kingdom's legacy, and their sacrifices will never be forgotten. You may even come across some peculiar creatures on your journey, like the crazed mantis dentist, the goat tactician or the impatient boar shopkeeper - just don’t ask them where they got their credentials.

Conquer the realm through two distinct adventures:
The First Campaign pits you against a growing rebellion as you try to maintain the king’s good and just rule (objectively). Battle your way through a challenging environment filled with deep pits and poison swamps as you try to suppress your enemies. As you progress, you may start to wonder if there are more to the kingdom’s troubles than meet the eye?
The Second Campaign introduces a new threat - gunpowder. As new experimental weapons now enter the battlefield, your strategy must change. No longer are you simply avoiding the environmental hazards - you must dodge an onslaught of bullets to ensure you and your troops are not fatally wounded as you march forth.
Each campaign features unique cards, bosses, and strategic challenges. The battlefield awaits your command!

Intuitive Yet Deep Gameplay - Easy to learn without compromising on the challenge
Roguelike Progression - Every run is different
Card Permadeath - Lost cards stay lost!
Charming Art Style - Picture-book visuals blend with medieval absurdity and dark humor
Memorable NPC Encounters - Are they friend or foe?
Special Boss Mechanics - Unique challenges that will test you
Gradual Difficulty Ladder - Climb through harder and harder difficulties as you progress
Challenge Modes - Test your skills in special modes with unique rules
Relics - Collect relics with various effects that change how you play
"The art of war is simple. Send forth your subjects to die gloriously in your name. Their sacrifice ensures your legacy... and if they happen to win, all the better!"
Will you write your name in the annals of history, or become just another forgotten monarch? The balance between loss and triumph is yours to master.
All hail! May your fallen be remembered and your victories sweet!
The Royal Writ is inspired by other amazing games: Balatro, Monster Train, Slay the Spire, Inscryption, Across the Obelisk and many other amazing deck builders! Check them out too if you have not already!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 534reviews | 83% | — | $201.5K |
| $14.99 | 236ratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun, stylish, and engrossing deckbuilder. Absolutely worth a go for fans of the genre!
나만 이거 어려움?
A fun unique roguelike
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish - Spain, Hungarian, Portuguese - Brazil, Russian, Turkish +1 more
| $14.99 |
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| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一百年内没有人看得懂这个界面的交互逻辑 画面没有重点,完全不知道按什么 美术风格很不错,但遗憾的是机制没有深入浅出的教学和引入,对于新玩家显得过于繁冗
Not enough content
I love the art style of the game and it's what initially attracted me to it. Gameplay wise it's fun deck building roguelike turned based map movement. The game is currently split up into multiple "Acts". Acts each have their own arc of the story but, they also have their own mechanics. At the base they are still both deckbuilding roguelikes. Act 1 is fun and and relatively easy to learn. You can play the demo and experience Act 1 to certain extent. Act 2 introduces the morale mechanic. If your morale gets too low it'll cap your board multipliers to 1. Act 2 also has it's own set of cards. So it become a very steep learning curve. I'm still struggling with this mode and for those who want a challenge in deck building this is for you. The game has it's challenge modes which set restrictions as well. The challenges are fun and they aren't ridiculously difficult but, they do force you to think and build than you might normally would. I'd highly recommend you play the demo. If you enjoy it you'll enjoy playing Act 1. They did make balance changes for the cards since the demo. So you'll have to adjust the strategies but, they are mostly the same. Act 2 is why I find it hard to recommend. It's such a steep learning curve that it's not fun. If you enjoyed the demo but still on the fence then wait for a sale. It's definitely worth the money.
Very cute and innovative, definitely worth from a discount. EDIT: After credits => Absolute banger! 5/5 enjoyed.
A very challenging and fun game, the card art and descriptions are entertaining, and the art is beautiful. As someone who loves history, I appreciate the multitude of references and details, especially when it comes to the card's arms and armour.
A fun game with great art, it’s an easy recommendation to people who like strategy. There’s even a second, more challenging, act that uses new mechanics. The best part about cards being characters is how they change, there’s a few fun interactions that change cards into different ones that are the same character and act two features some characters from act one with different abilities and art.
AMAZING OST Id say the game is good but the soundtrack just elevates it to a great game for me. Some cards and relics can feel useless if not in a very specific build, which makes you want to go for the obviously powerful cards most of the time. I haven't unlocked everything so far, have done act 1 and 2 and the first two challenges, so I cant really say its a clear balance issue, maybe it gets better. Overall 8.5/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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