
The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 0.4/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 4Kreviews | 98% | — | $331.2K |
| $24.99 | 2.4Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a fun few hours playing this game. If you like story-telling rather than the usual VR shooter, this is a fun one to get. Get Ghost Town at the same time, too.
Very clever and engaging! A bit pixel hunt-y in some places, though, and I'm not crazy about the fact that it's possible to brute-force some puzzles.
Esse é um dos melhores jogos que já joguei na minha vida. Estou simplesmente impressionado nos detalhes audio visuais e nos puzzles. É um jogo incrível... Fez a aquisição do meu oculus quest 2 valer muito mais, mesmo considerando que é uma aventura de uma única vez. O final, porém, é decepcionante, considerando a expectativa que é criada ao longo da jornada.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gioco veramente ben fatto, Forse un pochino breve (6 ore e mezza), ma ne vale la pena
I've been playing the room series since the first games came out on mobile. VR is utilized very well in this game, and makes for fun and interesting puzzles that have even more physicality to them given you can actually fiddle with the puzzles in 3d space. Absolutely recommend.
Primer juego PCVR para estrenar las pimax :) Después de haber jugado toda la saga de The Room este juego no me ha transmitido exactamente el mismo misterio característico, es una experiencia diferente pero igual de pulida, algunas veces te atascas y te frustras pero fácilmente lo acabas entendiendo y te da gusto seguir avanzando, al final del juego me dio miedo coger los artefactos que tenían las momias y quise salir rápido de esa sala, la inmersión sí que se notó ahí jajaj
This was my first The Room game. My approach was to take it slowly and appreciate the visuals. The game was relaxing and featured mostly easy puzzles. There were several times, though, where I had no clue what to do for what felt like an eternity, but I refused to use any guides and eventually solved them. The game could have been a much more immersive VR experience if your hands — whether holding an item or not — didn't clip through every non-interactive object, which happened frequently while I was trying to figure things out. I bought the game a couple of years ago for €12 on sale, but didn't play it until now, using a Quest 3 via a wireless connection to Virtual Desktop Streamer on Windows 11.
Fun ;p
The game was extremely well thought-out. The puzzles weren't trivial, but were mostly intuitive. The scenery as you approach the end is INCREDIBLE! Bravo, devs! Please make more <3
If you liked the previous entries, you'll definitely like this one. It's on par with the previous entries. A few notes, though: - It's slightly harder than the desktop/mobile version because your view is fixed. Even though your movement is still limited, it can occasionally be difficult to spot the points of interest. - The offset is slightly off, so many objects are not centered in your field of view. - Some objects are a bit farther from the stationary point, so make sure you have enough space when playing. - The save points are a bit inconsistent when you leave the tutorial area and at the start of the first chapter. [quote]Reviewed by [url=https://store.steampowered.com/curator/45820397-DetotatedGamer/]Detotated Gamer[/url][/quote]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 18.4K | 98% | $8.99 | |
| — | 0 | — | — | |
| $2.4M | 31.8K | 98% | $4.99 | |
| $1.6M | 21.8K | 98% | $4.99 | |
| $1.2M | 13.4K | 95% | $5.99 | |
| $658.6K | 3.3K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $331.3K | 1.3K | 55% | $6.99 | |
| $331.4K | 2.4K | 60% | $4.99 | |
| $331K | 775 | 75% | $14.99 | |
| $331.5K | 738 | 83% | $19.99 | |
| $331K | 697 | 85% | $19.99 | |
| $331.5K | 798 | 92% | $14.99 |