
Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 71 reviews with recorded playtime.
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Another nice puzzle game
画面真是越做越黑了,累眼睛,题目难度比较低。
Graphics are really good, even on an old computer. Quick responses, makes one think and really look at objects in the rooms. Very good game.
The first one was amazing, this one is incredible!
Muito daora, joguem e enlouqueçam na paz
The room...s. There's quite a few of them, in fact. Pretty fun puzzles, though slightly easy.
比起上一代,这代的沉浸感更多更足。这代不像上一代只是解密码箱,而是开放一个空间让我们去解密。空间里的不同元素构造和补充了世界观。越玩到后面我越觉得有backroom的感觉。而且场景里的不同物件之间的交互让我觉得很有意思。不过正正是因为一个空间有不同的物件可以交互,我玩的时候非常容易卡关。需要的物件我找来找去也找不到。我也不知道有什么物件是可以交互的。有些时候你需要的东西可能在地上,但通常地面是交互不了的。
[h1]Recommended[/h1] [i]The Room Two[/i] is a fantastic follow-up that successfully builds upon the foundation of the original. It takes the tactile, mechanical puzzle-solving that made the first game so satisfying and expands the scale, making for a much more dynamic experience. While it doesn't completely reinvent the wheel, it is a clear step up from its predecessor. [b]The Good:[/b] [list] [*] [b]Expanded Scale:[/b] Instead of focusing on just one single box on a table, you are now interacting with entire, themed rooms. Having to move between different tables, chests, and altars to solve interconnected puzzles makes the world feel much larger and more immersive. [*] [b]Great Atmospheric Variety:[/b] The environmental design is excellent. Moving from a crypt to a seance room to a pirate ship keeps the mystery fresh, with each location having its own distinct vibe and clever mechanical gimmicks. [*] [b]That Same Great Tactile Feel:[/b] The game retains the incredibly satisfying, physical puzzle design of the first. Sliding secret compartments, turning gears, and peering through the eyepiece to see hidden dimensions still feels as engaging as ever. [/list] [b]The Bad:[/b] [list] [*] [b]Still Relatively Short:[/b] While it is larger in scope than the first game, it is still a fairly brief experience that can be completed in a few hours. [/list] [b]Final Verdict:[/b] 7/10. A very enjoyable sequel that improves on the original's formula in all the right ways. If you liked the first, this is an easy recommendation.
A nice follow up, I enjoy the creepier elements it went with and different areas. I felt like they could have gone a little further with the creepy atmosphere and parts. But overall a short and fun puzzle game!
awesome puzzle game, I had finished in one sitting and bought the rest of the Room franchise. Im really impressed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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