
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty fun game and worth buying, especially on sale. There’s a ton of upgrade options and the customization so far seems good although I only have a few hours into it. My only gripe is I’d like a little better explanation on how some of the power options work, and using various bio materials in the game. I often feel like I’m not sure if it’s working properly and I have no idea how to verify it. Either way, its fun!
SO MUCH FUN <3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 255ratings | 84% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Had I not played the excellent Yakuza 7/Like a Dragon at the start of the year, this would be my Game of the Year without a shadow of a doubt. The core gameplay is split up into base building and tower defense with the tower defense only really taking the front seat once you get towards the very end. I was able to get by with Sentinel towers through 2/3rds of the campaign. I found if I kept up on all the upgrades for my character, she could take only most waves of enemies. The weapon selection was huge and just about every weapon had a place. Even melee weapons which can sometimes be pretty underwhelming were perfectly balanced. So much so that the power fist was a regular weapon. It was incredibly satisfying to feel as strong as I was without ever feeling like everything was a total pushover. The constant onslaught of events kept me on my toes. At some point, events stopped becoming mountains with serious problems and became annoying blips. Only towards the end did I need help from the towers and right at the very end was it absolutely compulsory to have proper defense. It started off as a coop with friends but they didn't feel as strongly about the game and I wanted more control about where things go. My friends would put things in spots because...vibes? I would have thought I would be far more organized with everything having a specific place and a layout that would be look coordinated. But as I progressed, that fell apart once I started to discover more tech that could replace what was there with different sizes and requirements. In the end, my HQ became a means to end with practicality taking priority rather than LOOK AT HOW BEAUTIFUL IT ALL LOOKS. The tech trees feel overwhelming at first as you seem to research things very quickly and the game does a good job at first to explain what everything does until it you're deep into the tech tree and then it just assumes you're going to figure it out for yourself. None of it is hard to work out but it does take time. It's time well invested because the pay off is ten fold when you can start to go from rudimentary tech to far more advanced stuff that requires different elements which you mine. I never unlocked everything because there were two elements that I found enough of along the way that I didn't need to bother setting up outposts and mining specifically for it. Nor were there any critical missions in those biomes that would have made it compulsory. I felt it didn't really seem to add much to the campaign. I also didn't find a new location to rift to. The preset campaign already had enough varation on biomes and challenges that didn't make me feel the need to use this feature. The one thing I absolutely loved was shifting the micromanagement from having to tediously rebuild an outpost that got bowled over by the last wave of enemies to furthing the missions and harvesting resources. Rebuilding the base was super forgiving - it required little time but you still needed the resources to build from scratch and everything still had a knock on effect. I need to move water to this spot: how am I going to do that? And how well do I need to keep this tiny little area defended? Are the locals going to leave it alone or is this a spot that gets constantly attacked? I would be lying if I didn't admit that the trial and error was mostly error on my behalf. Any issues were all because I didn't do something, not the game punishing me because I didn't play it the way they wanted me to. Oh, and it's worth noting that you are absolutely the bad guy in this game. I did often lament that my entire purpose was to kill the locals that prevented me from harvest minerals out of the ground to build buildings that kill the locals and and upgrade my robot to...kill the locals. The locals were not doing anything wrong. We just came in and pulled a US-style invasion, taking what wasn't ours in name of creating a rift that allows humans to terrform Galatea 37. We were liberating them from the burden of having such a rich deposit of highly sought after minerals. This is not only an strong recommendation but also an easy one because it is often on sale and the price they ask for when it's on sale is almost criminal considering the dense amount of content. It also runs well on Linux. There are only two disappointments: 1. I will never be able to play this game for the first time again 2. This game has set a high precedent and is now the metric of what I was compare similar games to.
good game
喜欢塔防类游戏,开放度也高还可以组队
很爽,但科技树太多了。我认为这个应该是爽游,而不是运筹帷幄的资源/建筑/策略游戏。
So much fun, no joke. Worth the price, but on sale, a STEAL!
物有所值
It's pretty decent for what it's presenting. Although there isn't much scaling to the enemies so at one point they become bothersome rather than actual threats. There was a boat load of repeating dialogues (I swear to god if they start talking about Shegrets again..) And I stopped playing after building all of the megastructures, but not upgrading them.
fun game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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