
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
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About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 635 reviews with recorded playtime.
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
爽游,经营建造加上塔防,爽完
One of the best games i ever played...high recommended 👌
怎么一下子就天黑了!
feels like a game that doesn't benefit from being rushed. how am i supposed to read the research if i constantly need to be doing something
I would recommend this only for the coop. Solo play does not feel right. And you need to be patient, you will be jumping between maps a lot and each jump is about 3 minutes of loading time.
It's a decent game, but there's an issue with gas power and "smart power" where it'll just turn off your power plants even though it puts you at a power deficit. Trying to find a solution and it looks like this has been an issue for FIVE plus years. Made me uninstall it.
Highly recommend this game, 10/10. Found it randomly during the summer sale and have enjoyed every minute of it. The base building, combat, and graphics are all great. It is fun playing it alone, but it is a blast playing with friends.
Anfangs noch recht cool, mit deinem Mech kämpfen und bauen. Doch das nutzt sich echt schnell ab, schon an Tag 2 merkte ich, dass ich immer das gleich mache. Immer die gleichen Außenposten, immer die gleichen Vorkommen abbauen, bzw da diese ja aufgebrauch werden, muss auf der Map auf der du deine Hauptbase hast immer wieder neue Vorkommen erschlossen werden, aber nach dem 20ten nervt es einfach nur. Forschung: Du kannst Schilde, Waffen, neue Gebäude usw erforschen, doch das sind sooooo viele das es sich schnell nach Arbeit anfühlt. Waffen: Hammer, Maschinengewehr, Raketenwerfer, Mörser, Schwert bla bla machen auch nicht gerade Spaß. Steinmonster mit einem Schwert killen ? nö, "brauchst du Hammer" ^^ also wechselts du ständig zwischen drei Waffen hin und her. Und dann das Ende! Ziel ist es eine Maschine zu bauen die echt viel Platz braucht und nicht wenig Ressourcen, um zurück zur Erde zu kommen. Gesagt getan: Auf allen Karten Außenposten gebaut, alle vorhandenen Ressourcen geholt, die Hauptmap voll gebaut, eine Riesen Base und 15 Außenposten, vollgeballert mit Geschütztürmen, Mauern usw. Dann muss sich die Maschine "aufladen" und du musst solange deine Base verteidigen, und hier kommt das ABER: Normal erscheinen 4 bis 5 Points an denen die Monster erscheinen, diese haben wir oft abgefangen um Schäden an der Base zu verhindern, wobei bei all unseren Außenposten es den Gegnern nicht möglich war unsere Hauptbase zu erreichen. Am Ende erscheinen aber am gesamten Rand der Map die Monster, und jede Monster/Gegnerwelle ist so riesig das ein Außenposten nach dem anderen zerstört wurde. Dann geht auch die Performance des Game so in den Keller, das wir ( zu zweit ) in Zeitlupe Kämpfen mussten. Und damit war es dann auch vorbei. Zu wissen, nur für das Ende muss nun die ganze Base abgebaut und neu aufgebaut werden, ohne zu wissen ob wir dann auch mit 5 FPS überhaupt gewinnen. Es so Krass hängt, dass ein Mitkämpfen so gut wie unmöglich ist, ich weiß ja nicht. Das Gameplay fand ich nach 8 std schon langweilig, und "Oh cool" Momente gibt es auch nur am ersten Spielabend, danach ist es einfach zu langweilig. Fazit: Gegner egal auf welcher Map sind so gut wie immer die gleichen, sehen nur anders aus. Kämpfen und Bauen nutzen sich zu schnell ab. Das Endgame unmöglich zu gewinnen, zumindest ohne Mods. Forschung zu viel und zu langweilig. Waffen und Schilde wirken sich wenig aus und bringen egal welche Waffe du nimmst, zu wenig Abwechslung. Ach und das ständige "Roman" gequatsche" zwischen dem Mech und der alten ist auch echt nervig. Oft musst du diese blöden Unterhaltungen abwarten damit es weiter geht. So kommt es oft zu dem Moment das einer von uns fragte: und nun? Und der andere darauf antwortete: Die quatschen noch.
多人還行單人太累
One of the best base-builders I've played. Co-op is great, too. You can also host a world on a dedicated server so people can play whenever they want, without needing to wait for a host,
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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