
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
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About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 635 reviews with recorded playtime.
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Whoops I accidently played 50 hours in a week. This game is a great mix of old RTS's, without the annoying parts. and something like a MOBO or a Grim Dawn / Diablo clone. There is no 'reward' for killing the endless waves of enemies, other than a few mods for weapons or a smattering of resources. But jumping to a new biome and slapping down a base and buildings and defences as frantically as possible on 'Brutal' mode is as exciting as it gets. The new DLC does increase replayability, but muddies things somewhat with an overwhelming array of turrets and defences.
Absolutely great game , even got to the point of 100% achievements and also clearing campaign and every single survival map on brutal. Game is a refreshing and great mix of tower defense, bullet hell, and base building/management. An amazing amount of weapons and skills to mix and combine and try out, the dlcs are also very good (at least in my opinion) Every region and area is different and requires different tactics and approaches which made it so much more enjoyable! Would recommend 10/10
Superb graphics and animations. Intense gameplay with rewarding progression.
Gra, ma prostą logikę ale to jej atut. Buduj szybko broń się eksploruj, podbijaj tren. 88h i jakoś mi się jeszcze nie znudziło! Duże drzewko tech, zróżnicowane biomy. Naprawdę przyjemna gra. Grafika również ma swoją głębię, światła na rtx 5080 robią robotę
Really liking Riftbreaker in terms of moment to moment action, exploration, combat, base building, but have to review it negatively (at least for now). Why? Its plagued by periodic freezing in control input, FPS going from 240 to 10 on a 5080 and AMD 5900X. Why? It didnt happen on the first map, and has gotten worse as I build bases on more maps. Im guessing the game is simulating all "other regions", and doing it in some batched mode, and the freezes are the batches being computed. If Im right: - the issue is this is being done in the main thread and it should be done in a headless off-main-thread process!!!!! - also, I wonder at what fidelity the sim is being run? incrementing resources is a must, but anything else (power grids, wind, fauna, etc) would seem to be a waste to me. - I havent played co-op, but im wondering if the issue is if you play co-op you can have a friend in some other region? So its being simmed at full fidelity just in case you have a co-op friend? Then let their PC sim that region, and pack the output stats to me in my region. Obviously the devs cant be unaware of this issue, because its so obvious, in which case its a deliberate design decision to compute things this way... and this is what the thumbs down is for. Its currently unplayable and Im only 4 maps in (and it was pretty bad at 3 maps). I look forward to playing it when the off-regions are computed off-main-thread, or when I have a quantum supercomputer, whichever comes earlier :D PS - devs, if you are reading this, I think the simplest thing would be to add an option "simplify sim for other regions" (so its just resource mining), or an option to just turn it off entirely.
Ein mega Spiel!!! So Bug und gut optimiert da können sich andre eine Scheibe abschneiden!
6666666
Thank you for being affordable. Great base building, defense, and ARPG elements in this game. It can get stressful, especially on Survival mode. The in-house engine they use is really great with visuals and physics; The fps performance drops significantly with the amount of things going on at once. They blame some of it on the pipelines and resource calculations. The story mode is great, variable, and replayable. Great with a friend, but not really a multiplayer game other than friend co-op. I look forward to The Riftbreaker 2, possibly in Unity or Unreal Engine, but that's going to take a long time.
巨盾兽任务做的好烂
fun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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