
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
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About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 626 reviews with recorded playtime.
Reviews
Themes across 621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
RAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Un peu gourmant niveau perf mais un pur bonheur a jouer
期待续作
:)
Игруха без преувеличения и вправду превосходна, прохожу уже 3 раз, не являясь даже фанатом жанра, наделили сей продукт Душой, этого не отнять, Браво !)
Das Spiel ist gut, aber ein bischen viel auf einmal. Recht intuitiv, doch die schiere Masse an Inter-/Aktionen macht es selbst auf dem normalen Schwierigkeitsgrad schwer. Man darf sich überfordert fühlen. Aber man hat viel zu tun, was gut ist wenn man es auf die Reihe bekommt.
Great mix of TD, action and exploration. COOP plays great!
A great idea with a bad execution. Great graphics, great voice acting, solid UI. However, the game overwhelms you so quickly that you stop enjoying the game and start panicking left and right. The devs need to rebalance resource management to accommodate for a tight map and power hungry structures.
整体来说,推荐一玩。游戏本身主要就是收集资源,造碉堡,塔防,以及给机甲刷各种带有些许rogue要素的装备。场面感觉优化还挺好,给人一种真的大战的感觉。本人全程单人游玩的普通难度的战役。我感觉这个游戏多人游玩会更好玩。单人太牢了。 前期我是强烈推荐游玩这个游戏的。但是后期实在是太无聊了。让我没有再玩一轮的欲望。导致我对这个游戏的好感大大下降。游戏本身存在不少玩法上的缺陷,并且有很多细节的地方不知道是不是没打磨好。(这游戏好像已经出4,5年了) 收集资源这一块,前中期,会有一种增量游戏的快感。从原始人钻头挖矿进化到矿机挖矿。再进化到直接合成或者使用种植器培育矿石。后期,会发现即使开了一堆机器依然非常缺矿,造一台热核能电站需要40k的铁,10k的碳,但是其他金属只需要2000每种。这纯折磨人来着。不挂机我根本来不及挖这么快,已经摆了一堆碳素合成仪以及铁合成仪了。 造碉堡塔防这一块我由于玩的低难度战役,所以不好评价。有些不同武器看上去感觉还是有区分度的,但是种类实在太多了,我感觉不少东西可能存在明显的上下位替代。但是我没仔细研究,前期我还会每个地点摆一个,后期直接随便了。直接肉身去抗线。 rogue武器以及技能道具,我带了爆率增加4红装备,依然不爆几个,挂了一整晚机器。只爆了2个大红武器。这个玩法我感觉基本没啥深度。基本摸不到啥好东西。 再来说说细节上的恶心之处,后期需要大量资源我就不说了, 首先,制造武器界面以及后面除了技能和特殊动作界面。大部分制作界面,即使你研究解锁了武器的更高级形态。低级形态依然会存在在武器界面上,没有压缩,排序或者折叠。武器总共10来把,从白到红四个阶段。搞得我翻页都要翻半天 其次,游戏里主角是有rogue要素的,很多装备可以建造时用,很多装备又是战斗用的。但是并没有预设配装。不能保存配置就导致每次要用就得换。我后期直接战斗配置了,懒得一个个点。换装备也需要一个个点。给装备换嵌入的核心也需要一个个点。牢的不行。 此外,后期的科研纯nm折磨,我升级满了主城,武器库,异形实验室,点了20多个科技,依然要2,3个小时才能解锁完。后期本来就已经很折磨了。还拖这么久恶心人。搞得我后期完全不想知道这群比科技有什么用,只想赶紧搞完通关。顺便一提通关需要5000的水量,必须前置一个储蓄罐,不然完全不输入 最后,扫描是开了行星扫描仪做某个任务才教你的,并且任务是纯自由选择。这个见仁见智。不教你玩游戏总比按着头皮教你好。这个还是融入了剧情的。
look, I haven't played for more than a couple hours; but within those couple hours is is very clear this is someones autism project with more love and care than anything I've seen in a long time. An exceptionally well made game so far, whether it's for me or not is to be determined; but the passion the developers put into this game is on full display and I deeply respect that
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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