
When the sun goes down on the last night of summer camp, nine teenage counselors are plunged into an unpredictable night of horror. The only thing worse than the blood-drenched locals and creatures hunting them are the unimaginable choices you must make to help them survive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish, Finnish, Japanese*, Korean, Norwegian, Polish, Portuguese - Portugal +8 more
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 646 reviews with recorded playtime.
Reviews
Themes across 646 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i dont know why anyone would accept the user agreement for 2k, it is effed up. read it people and know what you are accepting, they will jeopardize your personal info including billing info by sending it to countries with poor information protection laws. They will hold no accountability for accidentally leaking your billing info in these countries.
I really wanted to enjoy this game. I really tried. The writing is awful, and the pacing doesn't make sense. It seems like none of characters actually care there are monsters; they just want to deal with their personal lives. I don't know if I made bad choices or what but there literally was a scene where someone's hand gets cut off in the middle of the woods and all a sudden they're back safely at the lodge. This game is embarrassed to be itself.
in a game that tries to be clever and where choices are final and permanently alter everything, it's extremely important to be consistent and not betray what the player intends to do when they select an option this game throws all of that out the window and gives you 8 insufferable characters to sit through for 10 hours, everyone talks and acts like they're hyper aware they're in a film, everything is a one liner and nobody reacts realistically to ANYTHING, humor doesn't have to be a coping mechanism for EVERYONE
The Quarry truly feels like the spiritual successor to Until Dawn. It takes players back to a remote wilderness lodge, where a group of unsuspecting young adults find themselves relentlessly hunted by mysterious and deadly forces. I'll start with the positives. First and foremost, this game is gorgeous. From the sweeping scenery to the incredible detail of the character models, it's clear that a tremendous amount of effort went into its presentation. Many scenes also serve as subtle homages to iconic horror films, yet they are integrated naturally enough that they never feel forced or out of place. The story is equally strong. While I had a general sense of where the narrative was headed, there were enough surprises along the way to keep me engaged and second-guessing my assumptions, even into the final chapter. The cast is, for the most part, genuinely likable, and despite losing only a single character during my main playthrough, I still felt the weight of that loss when it happened. The audio design deserves special praise as well. Previous Supermassive titles occasionally struggled with directional audio, but The Quarry handles it exceptionally well. Whether you're tracking movement in the darkness or reacting to sounds from off-screen, the sound design does an excellent job of building tension and immersion. As for the gameplay, it largely succeeds. With one notable exception that I'll discuss later, the mechanics feel smooth and polished. The game maintains the cinematic, choice-driven style Supermassive is known for while providing enough player interaction to keep things engaging. Exploration is rewarded with a variety of collectibles that can significantly impact the story. Tarot cards can offer glimpses of potential futures and help prevent untimely deaths, while pieces of evidence can influence how events are interpreted by the outside world. These collectibles are meaningful, well-integrated, and genuinely enjoyable to search for. Now for the negatives. The facial capture technology remains inconsistent. Some characters look fantastic, but others fall deep into the uncanny valley. Emma, in particular, often suffers from exaggerated expressions that can appear almost cartoonish. This was an issue in earlier Supermassive games, and while there have been some improvements, it still feels like a problem that has not been fully addressed. There are also occasional visual glitches, even during pre-rendered cutscenes, which can momentarily break immersion. My biggest complaint, however, is the shooting mechanic. The one character I lost during my playthrough died not because of a poor decision, but because of the game's frustrating aiming system. Rather than providing a precise aiming reticle, the game relies on a mounted flashlight to indicate where you're targeting. The result is a system that feels imprecise and unreliable, especially during high-pressure moments. I genuinely considered putting the game down after that sequence, but ultimately decided to push through. Despite these flaws, The Quarry is a worthy successor to Until Dawn. It delivers memorable characters, strong atmosphere, effective scares, and meaningful choices, all wrapped in a beautifully presented package. While the facial animations and shooting mechanics hold it back from greatness, the overall experience remains highly enjoyable and leaves me excited to see where Supermassive takes the genre next. Score: 8.5/10.
[h2] Студентики самоубиваются на свежем воздухе [/h2] https://steamcommunity.com/sharedfiles/filedetails/?id=3764573525 На удивление неплохое интерактивное кинцо вывалили. Да еще с двойной развязкой сюжета, неплохо. Персонажи один тупее другого, это хорошо. Никого не жалко в случае чего. Некоторые сцены сделаны одновременно тупо и комично, что добавляет легкости игре, не душит. Персонажи разносторонние, характеры переданы хорошо. Шутки у всех максимально тупые, поведение в критической ситуации тоже, но бывают проблески интеллекта. Азиатка тут вообще как альфач всеми командует, умеет стрелять, знает что такое кучность дроби, разбирается в тачках и даже трофей за единственную выжившую девушку достался ей. Мужики в основном нытики и подкаблучники. Не считая конечно охотников и крипового копа. Все матерятся в критической ситуации, за это жирный плюс. https://steamcommunity.com/sharedfiles/filedetails/?id=3764573951 Сюжет несмотря на некоторые клишированные моменты был неплох. Атмосферка летнего лагеря, оборотни, бабка с шаром для гадания и картами таро, являющаяся как призрак и пугающая игрока появлением на заднем плане, да еще эти охотники с банками с кровью, мне понравилось. Музыкальные вставки между главами на удивление в тему. Пройти разок-другой, вполне можно, особенно с компанией за одним компом. Проходить 3,4,5 и более раз ради одной строчки в титрах концовки конечно же не стоит. Сейвы из руководства в помощь. https://steamcommunity.com/sharedfiles/filedetails/?id=3764494539
Solid game, Terrible ending. Very lackluster and you will feel let down regardless of your playthrough and choices.
просто тупой кал а не игра. вместо того что бы играть всем за разных персонажей как это было раньше. Челы в дс просто сидят и смотрят как я играю. поели говна. сделали рефанд just a ♥♥♥♥♥♥♥ ♥♥♥♥. instead of playing as different characters like before. Тhe dudes in the DS just sit and watch me play. they ate ♥♥♥♥. they made a refund.
Where to even start with this game.. Supermassive has been chasing the success of until dawn with the exact same formula over and over and it never quite hits. I thought this would be different. it has the best reviews out of all of these games, including the dark picture anthology so I hoped it had better writing... It did not. In fact, this may have been the worst written game by them in this genre yet. The characters are insufferable, punch line driven morons who never take anything seriously. This is a horror game, but the characters never seem to feel horrified. They will literally be on the verge of death and still cracking jokes. It completely takes you out of the story with there's finally a tense moment and the characters will just say the dumbest ♥♥♥♥ to ruin it. You know what else takes you out story? The soundtrack. You'd swear they took the sound track straight out of life is strange. That's not necessarily a bad thing, but they play this light hearted cheesy indie rock ♥♥♥♥ over and over at moments that don't make any sense.. just why.. it's a horror game I thought. I could go on and on honestly about a lot of aspects of the game but I'll just leave it at this, if you're not buying this at an extreme sale price, I can't recommend it. I've found myself just frustrated by the mediocre story among a lot of other things too many times. Get it on sale if you really want to and be prepared to laugh or face palm a lot.
A weird and wonderful playable (sort of) movie! I'm not quite sure if I'd call this a 'game' in the sense that it's 80 - 90% cutscenes with a little bit of interaction in between. I have to say though, the story had me intrigued from the start, and aside from the old school RE1/RE2 camera angles, I enjoyed pretty much every aspect of the game. Character models look fantastic. There's the occasional moment where they make slightly weird faces. I suppose we all do that from time to time. "Adds the the realism", we'll say. Music had me feeling nostalgia from the opening scene, good choices throughout. The characters felt alive. All the main archetypes covered. Some had you really invested, some slightly aggravated. Pretty sure that's intentional. For me, it was more teen slasher than terrifying horror. Really good story, very little fear. Unlike anything I've played until now, good experience overall.
Que jogo ruim... Jogo focado em historia e a historia é pessima. Não indico esse jogo do Luan Santana
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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