
A 2D Puzzle platformer about 2 Pixels trying to gain their path to freedom. It focuses on art, music and game play in their vibrant world...and prison...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
The art, style, music and atmosphere of this game are amazing. The game itself tells a subtle story about two simple characters that are looking to gain their freedom, while being watched by a being called the Prism. The game itself plays nicely, eases you into levels while slowly increasing difficulty. The story tells itself in a subtle way, explaining what has happened before and who the characters are. The music and artwork create a very calm atmosphere, with beautiful environments. As the game progresses you lose and unlock different abilities, which makes the game's playstyle and content constantly move around and change. Overall this game is great, could use a little tweaking when it comes to options menu's though. I give it a solid 8.5/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
,
The Prism, created by Nikhil. T and Gabriel. H and published by Volens Nolens Games, is a small-scale puzzle-platformer that builds its identity around cooperation, atmosphere, and a quietly unsettling premise. The game places players inside a strange, seemingly sentient structure known as the Prism, where two tiny entities—labeled 02 and 03—must navigate a series of increasingly complex environments to find a way out. Rather than relying on heavy exposition, the game hints at its narrative through tone and presentation, suggesting that the world itself is observing, perhaps even manipulating, the characters. This subtle approach gives the experience a slightly eerie edge, even if it never fully commits to a deeper storyline. The gameplay centers on solving environmental puzzles through movement, timing, and coordination. Each level is constructed around obstacles such as moving platforms, switches, hazards, and spatial challenges that require careful planning to overcome. What makes The Prism stand out is its focus on two-character interaction. In cooperative play, each player controls one entity, and progress depends on synchronizing actions—activating switches for each other, timing jumps together, or coordinating positioning to bypass traps. When this system clicks, it delivers genuinely satisfying moments, as success feels like a shared achievement rather than an individual one. Playing solo introduces a different dynamic. Controlling both characters alone adds an extra layer of complexity, but it also slows the pacing considerably. What feels fluid and engaging in co-op can become methodical and occasionally cumbersome when handled by a single player. This shift highlights one of the game’s central tensions: it is clearly designed with cooperative play in mind, and while solo play is possible, it doesn’t always feel as natural or enjoyable. The challenge curve also fluctuates, with some puzzles offering clever solutions and others relying more on repetition or trial-and-error, which can interrupt the overall rhythm of the experience. Visually, the game adopts a minimalist pixel-art style that leans more toward mood than detail. Environments are abstract, often composed of shifting colors and simple geometric forms that reinforce the idea of an artificial, controlled space. While it doesn’t aim for visual complexity, the art direction succeeds in creating a distinct atmosphere. There’s a quiet tension in how the world is presented, as if everything within the Prism exists for a purpose that isn’t fully explained. However, the simplicity can also work against the game at times, as a lack of visual variety makes certain areas blend together over extended play sessions. The sound design follows a similar philosophy. Ambient tones and subdued music tracks accompany the gameplay, supporting the atmosphere without drawing too much attention to themselves. The audio helps maintain a consistent mood but rarely becomes a standout feature. There are no particularly memorable tracks or dramatic shifts in sound that mark key moments, which can make the experience feel somewhat muted despite its intriguing premise. Where The Prism struggles most is in its overall polish and consistency. Some mechanics feel slightly rough around the edges, and occasional technical issues or awkward level designs can disrupt immersion. Certain sections drag longer than they should, and the pacing doesn’t always maintain a steady sense of progression. Additionally, while the game hints at a larger narrative, it never fully develops it, leaving players with more questions than answers. For some, this ambiguity may be appealing, but for others, it can feel like an incomplete idea rather than a deliberate artistic choice. Despite these shortcomings, there is a clear sense of intent behind The Prism. It aims to deliver a thoughtful, cooperative puzzle experience wrapped in a subtle, atmospheric package. When played with a partner, the game’s strengths become much more apparent, as communication and coordination bring its mechanics to life. It may not have the depth or refinement of more established puzzle-platformers, but it offers enough creative ideas to make it worth exploring, particularly for players who enjoy collaborative gameplay. In the end, The Prism is a modest but interesting project that shows flashes of creativity and ambition, even if it doesn’t fully realize them. Its cooperative focus and atmospheric tone give it a unique identity, but uneven execution and limited scope prevent it from reaching its full potential. It’s a game that can be enjoyable in the right context, especially with a second player, but one that also leaves the sense that it could have been something more with additional polish and development. Rating: 6/10
This mesmerizing puzzle adventure challenges your mind with light-bending mechanics, stunning visuals, and clever reflections ! Explore intricate levels filled with prisms and lasers, unlocking secrets in a world of optical wonders. A brilliant must-play for puzzle enthusiasts! 🔦🌈💎✨
good
The Prism (2015, разработчик — Nikhil T, издатель — Volens Nolens Games) — головоломка‑платформер с пиксельной графикой. Суть: управлять двумя пикселями, помогать им найти путь к свободе, решать головоломки и преодолевать препятствия в ярком, атмосферном мире. Ключевые особенности: одиночный и мультиплеерный режимы (включая кооператив); разнообразные механики (смена гравитации, взаимодействие с лучами света, изменение размеров и температуры объектов); пиксельная эстетика и расслабляющий саундтрек; атмосфера с элементами мистики; коллекционные карточки Steam; платформа: PC (Steam). Минусы: баги и нестабильное управление; низкое разрешение, искажающее отображение; скачки сложности; скудная сюжетная линия; некоторые уровни не задействуют управление обоими пикселями. Итог: атмосферная инди‑головоломка для любителей пиксельного стиля и кооперативного прохождения. Из‑за технических недочётов и цены лучше брать по скидке.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Корявая посредственность, кроме красивой минималистичного визуального стиля больше ничего нет
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