
A 2D Puzzle platformer about 2 Pixels trying to gain their path to freedom. It focuses on art, music and game play in their vibrant world...and prison...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Платформер-головоломка, где управляя одновременно двумя кубиками, взаимодействуете с окружающей средой, чтобы преодолеть уровень. Уровни условно поделены на разные "миры", в каждом из которых новая игровая механика. В общем-то это всё, что нужно знать об игре. Особо больше сказать нечего. Она продолжительная, уровней хватает с лихвой. Визуально выполнена в минималистичном плане, музыка тихая, спокойная и размеренная, можно сказать релаксирующая. Ну а самое главное, в эту игру лучше играть вдвоём. Либо на одном компе с кем-то из близких или другом, либо через Ремоут.
2D puzzle-platformer in which, alone or in local co-op, you control two pixels trying to escape a living prison full of puzzles and obstacles ✅Very good co-op gameplay,the game was designed with two players in mind (you can also control two characters individually) ✅Wide variety of mechanics; new ideas and gameplay rules appear every few levels ✅Diverse biomes (water, desert, moon, jungle), each offering unique puzzles ✅Creative puzzles instead of constant platform jumping ✅Colorful pixel graphics ✅Calm music that fits the game's atmosphere ✅The final boss is based on a puzzle, not just combat ✅Very good price for 80 levels ❌Uneven puzzle levels, some are creative, others rely on trial and error ❌Lack of basic options, such as windowed mode or the ability to change control keys ❌The dual pixel control mechanics are not fully utilized, in many stages it is enough to control only one ✅✅ Verdict: [strike] Terrible [/strike], [strike] Bad [/strike], [strike] Mediocre [/strike], [strike] Decent [/strike], [b] Good [/b], [strike] Very Good [/strike] (Rating scale for tested game and indie games) [quote]If you'd like to see more of my reviews, you can find them on my curator page: [url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking[/url] and on my group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking[/url] If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer. [/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Эта игра меня потрясла. Искренне не понимаю, за что её ругают. Отличная графика, шикарная музыка и неповторимая атмосфера. Да, вводная часть немного затянута, зато дальнейшие головоломки бросают настоящий вызов. Обидно, что из-за волны негатива в Steam её так мало оценили по достоинству!
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The Prism
💋
Pas mal de bugs mais sympathique
The Prism, created by Nikhil. T and Gabriel. H and published by Volens Nolens Games, is a small-scale puzzle-platformer that builds its identity around cooperation, atmosphere, and a quietly unsettling premise. The game places players inside a strange, seemingly sentient structure known as the Prism, where two tiny entities—labeled 02 and 03—must navigate a series of increasingly complex environments to find a way out. Rather than relying on heavy exposition, the game hints at its narrative through tone and presentation, suggesting that the world itself is observing, perhaps even manipulating, the characters. This subtle approach gives the experience a slightly eerie edge, even if it never fully commits to a deeper storyline. The gameplay centers on solving environmental puzzles through movement, timing, and coordination. Each level is constructed around obstacles such as moving platforms, switches, hazards, and spatial challenges that require careful planning to overcome. What makes The Prism stand out is its focus on two-character interaction. In cooperative play, each player controls one entity, and progress depends on synchronizing actions—activating switches for each other, timing jumps together, or coordinating positioning to bypass traps. When this system clicks, it delivers genuinely satisfying moments, as success feels like a shared achievement rather than an individual one. Playing solo introduces a different dynamic. Controlling both characters alone adds an extra layer of complexity, but it also slows the pacing considerably. What feels fluid and engaging in co-op can become methodical and occasionally cumbersome when handled by a single player. This shift highlights one of the game’s central tensions: it is clearly designed with cooperative play in mind, and while solo play is possible, it doesn’t always feel as natural or enjoyable. The challenge curve also fluctuates, with some puzzles offering clever solutions and others relying more on repetition or trial-and-error, which can interrupt the overall rhythm of the experience. Visually, the game adopts a minimalist pixel-art style that leans more toward mood than detail. Environments are abstract, often composed of shifting colors and simple geometric forms that reinforce the idea of an artificial, controlled space. While it doesn’t aim for visual complexity, the art direction succeeds in creating a distinct atmosphere. There’s a quiet tension in how the world is presented, as if everything within the Prism exists for a purpose that isn’t fully explained. However, the simplicity can also work against the game at times, as a lack of visual variety makes certain areas blend together over extended play sessions. The sound design follows a similar philosophy. Ambient tones and subdued music tracks accompany the gameplay, supporting the atmosphere without drawing too much attention to themselves. The audio helps maintain a consistent mood but rarely becomes a standout feature. There are no particularly memorable tracks or dramatic shifts in sound that mark key moments, which can make the experience feel somewhat muted despite its intriguing premise. Where The Prism struggles most is in its overall polish and consistency. Some mechanics feel slightly rough around the edges, and occasional technical issues or awkward level designs can disrupt immersion. Certain sections drag longer than they should, and the pacing doesn’t always maintain a steady sense of progression. Additionally, while the game hints at a larger narrative, it never fully develops it, leaving players with more questions than answers. For some, this ambiguity may be appealing, but for others, it can feel like an incomplete idea rather than a deliberate artistic choice. Despite these shortcomings, there is a clear sense of intent behind The Prism. It aims to deliver a thoughtful, cooperative puzzle experience wrapped in a subtle, atmospheric package. When played with a partner, the game’s strengths become much more apparent, as communication and coordination bring its mechanics to life. It may not have the depth or refinement of more established puzzle-platformers, but it offers enough creative ideas to make it worth exploring, particularly for players who enjoy collaborative gameplay. In the end, The Prism is a modest but interesting project that shows flashes of creativity and ambition, even if it doesn’t fully realize them. Its cooperative focus and atmospheric tone give it a unique identity, but uneven execution and limited scope prevent it from reaching its full potential. It’s a game that can be enjoyable in the right context, especially with a second player, but one that also leaves the sense that it could have been something more with additional polish and development. Rating: 6/10
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Players by region
Where this game's players are, estimated from review languages.
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